| Bergamasco M (1994) Manipulation and Exploration of Virtual Objects, in: Magnenat Thalmann N, Thalmann D (eds) Artificial Life and Virtual Reality, John Wiley. |
....with a realistic information flow from the environment. With synthetic vision, we do not need to address these problems of recognition and interpretation. We first introduced the concept of synthetic vision [9] as a main information channel between the environment and the digital actor. Reynolds [1] more recently described an evolved, vision based behavioral model of coordinated group motion. Tu and Terzopoulos [15] also proposed artificial fishes with perception and vision. In our synthetic vision, each pixel of the vision input has the semantic information giving the object projected on ....
Bergamasco M (1994) Manipulation and Exploration of Virtual Objects, in: Magnenat Thalmann N, Thalmann D (eds) Artificial Life and Virtual Reality, John Wiley.
.... Technology Nadia Magnenat Thalmann MIRALab, Centre Universitaire d Informatique University of Geneva 24, rue du Gnral Dufour CH 1221 Geneva 4, Switzerland fax: 41 22 320 2927 E mail: thalmann cui.unige.ch Daniel Thalmann Computer Graphics Lab Swiss Federal Institute of Technology CH 1015 Lausanne, Switzerland fax: 41 21 693 5328 E mail: thalmann lig.di.epfl.ch 1 Foundations of Virtual Reality Virtual Reality (VR) refers to a technology which is capable of shifting a subject into a different environment without physically moving him her. To this end the inputs into the ....
.... Centre Universitaire d Informatique University of Geneva 24, rue du Gnral Dufour CH 1221 Geneva 4, Switzerland fax: 41 22 320 2927 E mail: thalmann cui.unige.ch Daniel Thalmann Computer Graphics Lab Swiss Federal Institute of Technology CH 1015 Lausanne, Switzerland fax: 41 21 693 5328 E mail: thalmann lig.di.epfl.ch 1 Foundations of Virtual Reality Virtual Reality (VR) refers to a technology which is capable of shifting a subject into a different environment without physically moving him her. To this end the inputs into the subject s sensory organs are manipulated in ....
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Bergamasco M (1994) Manipulation and Exploration of Virtual Objects, in: Magnenat Thalmann N and Thalmann D, Artificial Life and Virtual Reality, John Wiley, pp.149-160.
....2. PERFORMER AND INSTRUMENT 15 of interest so that the feeling of immersion is created the performer is at all times in the sensing field [60] For immersive controllers, touch feedback and or force feedback can only be provided in very limited form, if at all, with current technology [29] [6], 82] 83] These types of feedback are generally deemed necessary to achieve a reasonable timing accuracy as well as a higher level of refinement in the motions. The bandwidth of such feedback enables control of timing within a few milliseconds, matching perceptual capabilities for detecting ....
Massimo Bergamasco. "Manipulation and exploration of virtual objects." In: N. Magnenat Thalmann and D. Thalman (eds.), Artificial life and virtual reality, 149-159. New York, NY, USA: Wiley, 1994.
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