| Camerer, C. and Ho, T. H., Experience-weighted Attraction Learning in Games: A Unifying Approach, mimeo, California Institute of Technology, 1996. |
....process and on the effects it might have on behaviour in the steady state. An explosion of models in which an individual learner is faced with an uncertain environment had recently been developed (e.g. McKelvey Palfrey (1995) Fudenberg Levine (1997) Erev Roth (1997) Roth Erev (1995) Camerer Ho (1996), Chen Tang (1996) and Tang (1996) A one player decision problem with a move of Nature often provides a simple case where the basics of these learning models can be expressed and tested. In this paper I restrict attention to this seemingly simple case. Naturally, the study of human learning ....
Camerer C. F. and Ho T. (1996), "Experience weighted attraction learning in games: A unified approach", mimeo, California Institute of Technology.
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Camerer, Colin and Teck-Hua Ho, \Experience-weighted Attraction Learning in Games: A Unifying Approach," Econometrica, pp. 827-874, Vol. 67, No. 4, July 1999.
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Camerer, Colin F. and Teck-Hua Ho (1999a): \Experience-weighted attraction learning in games: Estimates from weak-link games," in Games and Human Behavior: 46 Essays in honor of Amnon Rapoport, ed. by D. Budescu, I. Erev, and R. Zwick. New Jersey: Lawrence Erlbaum Assoc., Inc., 31-52.
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Camerer, C. and Ho, T. H., Experience-weighted Attraction Learning in Games: A Unifying Approach, mimeo, California Institute of Technology, 1996.
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Camerer, C. and T. Ho, (1999), Experience Weighted Attraction Learning in Games: A Unifying Approach, Econometrica, 67,4, p.827.
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Camerer, C. F., & Ho, T.-H (in press). Experience-weighted attraction learning in games. Econometrica. Erev, I., & Rapoport, A. (1998). Coordination, "magic", and reinforcement learning in a market entry game. Games and Economic Behavior, 23, 145 -- 176.
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Camerer, C. and T.-H. Ho. (1997), "Experience--Weighted Attraction Learning in Games: A Unifying Approach," mimeo.
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Colin Camerer and Teck-Hua Ho, "Experience-weighted Attraction Learning in Games: Estimates from Weak-Link Games," laser-script November 1996.
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