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R. Westermann, S. Augustin. "Parallel Volume Rendering", Proceedings of International Parallel Processing Symposium, 1995, pp. 693-699.

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This paper is cited in the following contexts:
An Optimal Ray Traversal Scheme for Visualizing Colossal.. - Law, Yagel (1996)   (1 citation)  (Correct)

....compression techniques. Our algorithm preserves the accuracy of the direct volume renderer by employing lossless compression [2] or no compression) while trying to optimize rendering time. The idea of thrashless volume rendering was first proposed for multicomputers by Westermann and Augustin [17], and later extended to multi frame thrashlessness by Law and Yagel in [9] In this paper, we extend the scope of this novel approach to the visualization of compressed or colossal volumes on uniprocessor machines. The algorithm described in [9] preserves thrashlessness across all the frames that ....

R. Westermann, S. Augustin. "Parallel Volume Rendering", Proceedings of International Parallel Processing Symposium, 1995, pp. 693-699.


Multi-Frame Thrashless Ray Casting with Advancing Ray-Front - Law, Yagel (1996)   (4 citations)  (Correct)

....and thrashing is avoided even in uniprocessor machines. This can be asserted by verifying that the improvement gained by efficient caching of cells is not offset by the traversal of the data structures employed by our algorithm. Our method is advantageous over other similar implementations [14], as we have achieved thrash free property across a number of frames also. Our efficient data structures optimizes the complexity of the ray search, and the cell ordering scheme we employ facilitates effective latency hiding making the algorithm scalable. Finally, we have brought the two classes ....

R. Westermann, S. Augustin. "Parallel Volume Rendering ", Proceedings of International Parallel Processing Symposium, 1995, pp. 693-699.


An Optimal Ray Traversal Scheme for Visualizing Colossal.. - Law, Yagel (1996)   (1 citation)  (Correct)

....compression techniques. Our algorithm preserves the accuracy of the direct volume renderer by employing lossless compression [2] or no compression) while trying to optimize rendering time. The idea of thrashless volume rendering was first proposed for multicomputers by Westermann and Augustin [16], and later extended to multi frame thrashless ray casting by Law and Yagel in [8] In this paper, we extend the scope of this novel approach to the visualization of compressed or colossal volumes on uniprocessor machines. The algorithm described in [8] preserves the thrashless property across all ....

R. Westermann, S. Augustin. "Parallel Volume Rendering", Proceedings of International Parallel Processing Symposium, 1995, pp. 693-699.

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