| J. Leigh, A. E. Johnson, and T. A. DeFanti, "Issues in the design of a flexible distributed architecture for supporting persistence and interoperability in collaborative virtual environments, " in Proceedings of the 1997. |
....is an interactive runtime system and defines the inventor file format, which is used as a basis for VRML. However, Open Inventor was not tailored for VR environments. Collaboration is supported through numerous libraries that provide network functionality [1, 3, 5, 7, 13] Among them, CAVERNsoft[6] presents a network infrastructure and is specialized in telepresence features, like support for several protocols, shared data management, high throughput network, avatar realization and audio video streaming. GNU Maverik[10] and Avocado[16] present flexible communication frameworks for ....
Jason Leigh. Issues in the Design of a Flexible Distributed Architecture for Supporting Persistence and Interoperability in Collaborative Virtual Environments. In ACM, editor, SC'97: High Performance Networking and Computing, San Jose (CA) USA., 1997.
....manifold. Our current work draws upon the increasingly active field of telecollaboration and tele immersion. Leigh, Johnson, et al. have developed a number of software tools to support telecollaboration and have applied those tools to a range of scientific, commercial, and educational endeavors [12, 13]. Park and Kenyon [14] explored the effects of network characteristics on collaboration; we borrow their idea of simulating certain aspects of collaboration in order to gain better control over the factors influencing the topic of interest (navigation, in this case. Curry [4] describes a number ....
T. A. D. Jason Leigh, Andrew E. Johnson. Issues in the design of a flexible distributed architecture for supporting persistence and interoperability in collaborative virtual environments. In Proceedings of Supercomputing '97, 1997.
.... support has been integrated with high end visualization to provide steering of a parallel molecular dynamics application [7] Habanero [14] and Tango [15] provide collaborative support with Java based environments, and Cavernsoft provides collaboration support for Cave based visualizations[16]. 3 Gigabit Ethernet Switch Gigabit Ethernet Switch multimedia workstations (SGI) Compute Servers leased lines personal computers connections to the home broadband Router and interface processors Internet Origin 2000 Multiprocessor development stations (UltraSparc, SGI, Intel) ....
J. Leigh, A. E. Johnson, and T.A. DeFanti, "Issues in the design of a flexible distributed architecture for supporting persistence and interoperability in collaborative virtual environments," in Proceedings of Supercomputing '97, San Jose, California, November 1997.
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Leigh, J., Johnson, A.E., and DeFanti, T.A. Issues in the design of a flexible distributed architecture for supporting persistence and interoperability in collaborative virtual environments. In Proceedings of Supercomputing'97, San Jose, California, Nov 1997. IEEE/ACM.
....to be a highly successful distributed virtual social space, particularly for those drivers who had full access to the input affordances. On the technical front, the NICE project provided a driving application for the development of the CAVERNSoft distributed virtual environment architecture (Leigh Johnson, 1998). In retrospect, the most serious shortcoming of NICE is the inadequacy of its science model. In an attempt to engage children, we introduced elements (umbrellas, sunglasses, and facial expressions) without natural analogs, and misrepresented naturally occurring features (e.g. root systems) ....
Leigh, J., Johnson, A., & DeFanti, T. (1998). Issues in the design of a flexible distributed architecture for supporting persistence and interoperability in collaborative virtual environments.
....supports the rapid creation of new Tele Immersive applications, and eases the retrofitting of previously non collaborative VR applications with Tele Immersive capabilities. A full discussion of CAVERNsoft is beyond the scope of this short paper. This can be found by reading the following papers: [5, 4, 3]. This paper will describe the lessons learned in adapting the Visualization Toolkit to a multi pipe VR environment and the work in CAVERNsoft to provide a re usable software tool called LIMBO that offers application developers a template for building tele immersive applications. In addition it ....
Jason Leigh, Andrew E. Johnson, and Thomas A. DeFanti. Issues in the design of a flexible distributed architecture for supporting persistence and interoperability in collaborative virtual environments. In Proceedings of Supercomputing'97, San Jose, California, Nov 1997. IEEE/ACM.
No context found.
J. Leigh, A. E. Johnson, and T. A. DeFanti, "Issues in the design of a flexible distributed architecture for supporting persistence and interoperability in collaborative virtual environments, " in Proceedings of the 1997.
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