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Chris Schoeneman, Julie Dorsey, Brian Smits, James Arvo, and Donald Greenberg. Painting with light. In Computer Graphics Proceedings, Annual Conference Series, 1993.

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Perception-Based Illumination Information Measurement and.. - Vazquez, Sbert (2001)   (Correct)

....scene should look like and the adequate parameters are searched. Therefore it is assumed that the user has a knowledge on the object shape and material properties. Although there is a broad bibliograpy in inverse lighting (for a survey see [9] we only cite here some examples. Schoeneman et al. [10] describe an interactive system that, given a set of lights with fixed positions, determines their colours and intensities in order to match a target image painted by the designer. Kawai et al. 11] control light emissions and directions, as well as surface reflectances for designing the ....

C. Schoeneman, J. Dorsey, B. Smits, J. Arvo, and D. Greenberg. Painting with light. In James T. Kajiya, editor, SIGGRAPH 93 Conference Proceedings,Com- puter Graphics Proceedings, Annual Conference Series, pages 143--146. ACM SIGGRAPH, ACM Press, August 1993.


The Quotient Image: Class-Based Re-Rendering and.. - Shashua, Riklin-Raviv (2001)   (22 citations)  (Correct)

....the images generated by varying the parameters of the source can be represented as a function of a small number of sample images from the image space. For example, the image space of a 3D Lambertian surface is determined by a basis of three images, ignoring cast shadows [18] 19] 9] 4] 12] [17]. In this case, the low dimensionality of the image space under lighting variations is useful for synthesizing novel images given a small number of model images or, in other words, provides the means for an image based rendering process in which sampled images replace geometric entities formed by ....

....image space under varying lighting conditions was originally reported in [18] 19] in the case of Lambertian objects. Applications and related systems were reported in [9] 4] 8] Re rendering under more general assumptions, yet exploiting linearity of light transport, was reported in [12] [17]. Work on class based synthesis and recognition of images (mostly with varying viewing positions) was reported in [5] 3] 7] 27] 26] 24] 25] 6] 2] 15] These methods adopt a reconstructionist approach (also see Section 3) in which a necessary condition for the process of ....

C. Schoeneman, J. Dorsey, B. Smits, J. Arvo, and D. Greenberg, Painting with Light, Computer Graphics Proc., Ann. Conf. Series, pp. 143-146, 1993.


A Quick Rendering Method Using Basis Functions for .. - Dobashi, Kaneda.. (1995)   (5 citations)  (Correct)

....with directional characteristics, such as a spotlight. 2. Basic Idea Assuming multiple light sources, luminance at a certain point is obtained by calculating the luminance from each light source and summing them. This means linearity is maintained in the calculation of luminance [Kajiya 86, Schoenenman 93, Nimeroff 94] In general, luminance calculation obeys the two following properties [Nimeroff 94] 1. Luminance from two light sources is equivalent to the sum of luminances from the individual light sources. 2. Multiplying the luminance from a light source by a factor w is equivalent to ....

....to calculating natural luminance from skylight [Nimeroff 94] They proposed an efficient method of re calculating luminance even when the intensity distribution of sky light or the sun position is altered. Schoenenman et al. employed these properties to solve lighting design as an inverse problem [Schoenenman 93] In this paper, we make use of these properties to calculate luminance in a room, taking into account the interreflection of light. We propose a quick method of calculation of luminance in the case of alterations in the luminous intensity distributions and the direction of light sources. ....

Schoenenman, C., Dorsey, J., Smits, B., Arvo, J. and Greenberg, D. P. Painting with Light. Computer Graphics (Proceedings of SIGGRAPH'93), pp. 143-146 (1993).


Audioptimization: Goal-Based Acoustic Design - Monks (1999)   (1 citation)  (Correct)

....design space, i.e. for selecting parameters optimally with respect to user supplied objectives. Several lighting design and rendering systems have employed inverse design. For example, the user can specify the location of highlights and shadows [42] pixel intensities or surface radiance values [47, 43], or subjective impressions of illumination [28] the computer then attempts to determine lighting or reflectance parameters that best match the given objectives using optimization techniques. Because sound is considerably more complex than light, an inverse approach appears to have even more ....

Chris Schoeneman, Julie Dorsey, Brian Smits, James Arvo, and Donald Greenberg. Painting with light. In Computer Graphics Proceedings, Annual Conference Series, 1993, pages 143--146, 1993.


Shadows for Cel Animation - Petrovic, Fujito, Williams.. (2000)   (4 citations)  (Correct)

....rendering effects. Automatic light placement. Artists and directors accustomed to traditional hand drawn techniques may be benefit from automatic light placement, based on either the background painting and its simple 3D model, or on crude hand drawn samples (in the spirit of Schoeneman et al. [10]) Shadow simplification. In traditional animation, hand drawn shadows are often abstract rather than realistic. We would like to be able to simplify shadows, perhaps as a post process in this system. Acknowledgements Many of the ideas in this paper were advanced at DreamWorks by Galen ....

SCHOENEMAN, C., DORSEY, J., SMITS, B., ARVO, J., AND GREENBERG, D. Painting with light. Computer Graphics (Proceedings of SIGGRAPH 93), 143--146.


Design Galleries: A General Approach to Setting.. - Marks, Andalman.. (1997)   (49 citations)  (Correct)

....is interactive evolution [11, 21, 23] the computer explores the space of possible parameter settings, and the user acts as an objective function oracle, interactively selecting computersuggested alternatives for further exploration. A more automatic methodology is inverse design, e.g. [10, 12, 14, 19, 22, 25, 27]: the computer searches for parameter settings that optimize a usersupplied, mathematically stated objective function. Unfortunately, there are many interesting and important graphics processes for which interactive evolution and inverse design are not very useful. These processes share two ....

....Selection and Placement Setting lighting parameters is an essential precursor to image rendering. Previous attempts at computer assisted lighting specification have used inverse design. For example, the user can specify the location of highlights and shadows in the image [15] pixel intensities [19], or subjective impressions of illumination [10] the computer then attempts to determine lighting parameters that best meet the given objectives, using geometric [15] or optimization [10, 19] techniques. Unfortunately, the formulation of lighting specification as an inverse problem has some ....

[Article contains additional citation context not shown here]

C. Schoeneman, J. Dorsey, B. Smits, J. Arvo, and D. Greenberg. Painting with light. In SIGGRAPH 93 Conf. Proc., pages 143--146, Anaheim, California, Aug. 1993.


Interactive Editing Tools for Image-Based Rendering Systems - Rangaswamy (1998)   (Correct)

....of research into making applications that allow interactive editing in a scene. We will introduce a few examples that are particularly relevant for image based editing: Adobe Photoshop [Adobe97] Hanrahan and Haeberli s WYSIWYG painting [Hanrahan90] and Schoeneman et al. s painting with light [Schoeneman93]. These efforts serve as models for the kind of interaction we would like to achieve in our system. 2.2.1 Adobe Photoshop Photoshop [Adobe97] by Adobe Systems Incorporated, has become one of the standard tools for manipulating images in photo design and production. The program enables users to ....

....Particularly for painting operations, the user should be able to modify objects in the scene and not have to wait for a long period of time to determine whether or not to make more changes. 2.2. 3 Painting with Light Schoeneman, Dorsey, Smits, Arvo, and Greenberg developed an interactive system [Schoeneman93] for lighting design that also empowered the user with direct control over virtual environments. In this system, the user paints illumination on objects in the scene, and the program finds the light intensities and colors that best match the painted regions. Thus, the system solves the inverse ....

[Article contains additional citation context not shown here]

Schoeneman, C., Dorsey, J., Smits, B., Arvo, J., and Greenberg, D., "Painting with Light," Proc. SIGGRAPH `93. In Computer Graphics Proceedings, Annual Conference Series, 1993, ACM SIGGRAPH, pp. 47-51.


Device-Directed Rendering - Andrew Glassner (1994)   (4 citations)  (Correct)

....a designer specifies the scene. While our primary application has been correcting out of gamut colors, this methodology can be generally applied to the problem of adjusting a scene description to accommodate constraints on the output image pixel values. Since this work was completed, two papers [4, 7] have been published that apply optimization techniques to the problem of defining the lighting in 3D scenes. As the methods used are similar to device directed rendering, a detailed comparison will be presented in section 7. 2 Overview of Device Directed Rendering The color of any pixel in a ....

....color, plus the number of out of gamut pixels and the maximum error. In this example, the minimization system has been run 16 times and only a few pixels (shown in bright yellow) remain out of gamut. One of these pixels has been selected, and can be seen to be a function of two weights: w[2] and w[7]. These weights modify the colors of object 2 (the light source) and object 7 (the green cylinder) The current values can be seen in the colored sliders, where the weight is color coded as to which component it is attached to. For example, the weight on the green component of color 7 is 0.75. ....

[Article contains additional citation context not shown here]

Chris Schoeneman, Julie Dorsey, Briant Smits, James Arvo, Donald Greenberg, Painting with Light, Proceedings of SIGGRAPH 93 (Anaheim, CA, August 1--6, 1993). In Computer Graphics Proceedings, Annual Conference Series, 1993, ACM SIGGRAPH, New York, 1993, pp. 143--146.


Audioptimization: Goal-Based Acoustic Design - Monks, Oh, al. (1998)   (1 citation)  (Correct)

....the design space, i.e. for selecting parameters optimally with respect to usersupplied objectives. Several lighting design and rendering systems have employed inverse design. For example, the user can specify the location of highlights and shadows [21] pixel intensities or surface radiance values [23, 22], or subjective impressions of illumination [12] the computer then attempts to determine lighting or reflectance parameters that best match the given objectives using optimization techniques. Because sound is considerably more complex than light, an inverse approach appears to have even more ....

SCHOENEMAN, C., DORSEY, J., SMITS, B., ARVO, J., AND GREENBERG, D. Painting with light. In Computer Graphics Proceedings, Annual Conference Series, 1993 (1993), pp. 143--146.


Efficient Linear Re-rendering for Interactive Lighting Design - Teo, Simoncelli, Heeger (1997)   (4 citations)  (Correct)

....and a strong, narrow component (the sun) In spirit, this hybrid scheme is akin to Chen s multi pass method for global illumination [5] where the most appropriate method is used to render each type of ray path. Finally, we note how to combine our re rendering scheme with goal based rendering [13, 20]. The scheme in [20] automatically determines the intensity settings of a fixed set of lights such that the image of the model scene is similar to one painted by the designer. The scheme in [13] automatically adjusts the intensity and direction of foci of the lights, but it involves incremental ....

....component (the sun) In spirit, this hybrid scheme is akin to Chen s multi pass method for global illumination [5] where the most appropriate method is used to render each type of ray path. Finally, we note how to combine our re rendering scheme with goal based rendering [13, 20] The scheme in [20] automatically determines the intensity settings of a fixed set of lights such that the image of the model scene is similar to one painted by the designer. The scheme in [13] automatically adjusts the intensity and direction of foci of the lights, but it involves incremental rendering. ....

C Schoeneman, J Dorsey, B Smits, J Arvo, and D Greenberg. Painting with light. Computer Graphics, 27(2):143--146, 1993.


Parallel Progressive Radiosity with Adaptive Meshing - Yu, Ibarra, Yang (1997)   (1 citation)  (Correct)

....tested cases. 1 Introduction The main application of realistic image synthesis in computer graphics is to create simulated scenes of photo realistic quality. Recently radiosity method becomes increasingly popular for determining global illumination in architectural modeling and virtual reality [5, 12] because it accurately portrays illumination effects such as shadows and interreflections in diffuse environments. An important application requirement is to provide real time interaction when a user modifies a high quality synthesized image in a computer aided design process. At the present time, ....

Schoeneman, C., Dorsey, J., Smits, B., Arvo, J., Greenberg, D.: Painting with Light. Proceedings of SIGGRAPH'93, 143-146.


Computer Graphics - Dobkin, Teller (1996)   (6 citations)  (Correct)

....to specify a result and a simulation process, and compute a set of initial conditions that would produce the desired result. For example, one might wish to specify the appearance of a stage, and deduce the intensities of hundreds of illuminating light sources that would result in this appearance [SDSA93] Or, one might wish to solve an inverse kinematics problem in which an object with multiple parts and numerous degrees of freedom is specified. Given initial and final states, one must compute a smooth, minimal energy path between the states, typically in an underconstrained framework. This is a ....

C. Schoeneman, J. Dorsey, B. Smits, and J. Arvo. Painting with light. In Computer Graphics Proceedings, Annual Conference Series, 1993, pages 143-- 146, 1993.


Inverse Lighting for Photography - Stephen Marschner Donald (1997)   (17 citations)  Self-citation (Greenberg)   (Correct)

....this modification to the original photograph, producing an enhanced image that appears as if it was taken under the desired lighting (Figure 2) Solving for lighting in an inverse system is not new to computer graphics, although it may be new to photography. One application is lighting design [10, 7], in which a configuration of lights is computed from a specification of desired illumination. Other uses of the linearity of rendering include representing the phases of sunlight using basis images [8] and work involving lighting design for opera [3] and real time building walkthroughs [1] 2. ....

C. Shoeneman, J. Dorsey, B. Smits, J. Arvo, and D. Greenberg. Painting with light. In Computer Graphics (SIGGRAPH '93 Proceedings), pages 143--146, August 1994.


Rendering Spaces for Architectural Environments - Nimeroff (1994)   (1 citation)  Self-citation (Dorsey)   (Correct)

....(via linear combinations of images) solve the direct problem of generating images from light source descriptions. Since we are working with the algebraic structure of these subspaces, we can also consider goal directed inverse problems within the same context [Baltes, 1978, Kawai et al. 1993, Schoeneman et al. 1993] 2 Plenoptic (Total Optical) Space The plenoptic function [Adelson and Bergen, 1991] is a 7 dimensional function that captures all the information contained in the light filling a region of space. If a pinhole camera is positioned at a given point #x; y; z#, it will select a particular pencil ....

....natural illumination problems, the computer graphics community has recently started to describe and address a set of inverse problems. These problems can loosely be described as goal directed. Given a description of the desired solution, the system determines various parameters. Schoeneman et al. [Schoeneman et al. 1993] have used a constrained least squares approach to solve for light source intensities #F 1 ; F n # that most closely a painted image Y provided by a user. Each function F i represents the effect of a single illumination source on the scene and takes the form of a set of vertex ....

Schoeneman, C., Dorsey, J., Smits, B., Arvo, J., and Greenberg, D. P. (1993). Painting with light. In Kajiya, J. T., editor, Computer Graphics (SIGGRAPH '93 Proceedings), volume 27, pages 143--146.


Efficient Re-rendering of Naturally Illuminated Environments - Nimeroff (1994)   (29 citations)  Self-citation (Dorsey)   (Correct)

No context found.

Chris Schoeneman, Julie Dorsey, Brian Smits, JamesArvo, and Donald Greenberg. Painting with light. In Computer Graphics (SIGGRAPH '93 Proceedings), volume 27, pages 143-- 146, August 1993.


Interactive Design of Complex Time-Dependent Lighting - Julie Dorsey (1995)   (4 citations)  Self-citation (Dorsey Arvo Greenberg)   (Correct)

....by designers in evaluating complex lighting. Second, images allow for simpler and faster scaling and addition than do full view independent radiance functions. Thus, for practical reasons, we will operate on images, although the concepts apply equally well to viewindependent radiance functions [10]. In this paper we shall assume that each environment is accompanied by a G operator mapping an n dimensional vector of light bank intensities to an image of the globally illuminated environment. Thus, G is an encapsulation of a rendering algorithm, be it ray tracing, radiosity, or some other ....

Schoeneman, C., J. Dorsey, B. Smits, J. Arvo, and D. Greenberg. Painting with Light. Computer Graphics, 27(2):143--146, Aug. 1993.


Efficient Re-rendering of Naturally Illuminated Environments - Jeffry Nimeroff (1994)   (29 citations)  Self-citation (Dorsey)   (Correct)

No context found.

Chris Schoeneman, Julie Dorsey, Brian Smits, JamesArvo, and Donald Greenberg. Painting with light. In Computer Graphics (SIGGRAPH '93 Proceedings), volume 27, pages 143-- 146, August 1993.


Rendering Spaces for Architectural Environments - Jeffry Nimeroff (1994)   (1 citation)  Self-citation (Dorsey)   (Correct)

....(via linear combinations of images) solve the direct problem of generating images from light source descriptions. Since we are working with the algebraic structure of these subspaces, we can also consider goal directed inverse problems within the same context [Baltes, 1978, Kawai et al. 1993, Schoeneman et al. 1993] 2 Plenoptic (Total Optical) Space The plenoptic function [Adelson and Bergen, 1991] is a 7 dimensional function that captures all the information contained in the light filling a region of space. If a pinhole camera is positioned at a given point (x; y; z) it will select a particular pencil ....

....natural illumination problems, the computer graphics community has recently started to describe and address a set of inverse problems. These problems can loosely be described as goal directed. Given a description of the desired solution, the system determines various parameters. Schoeneman et al. [Schoeneman et al. 1993] have used a constrained least squares approach to solve for light source intensities (F 1 ; F n ) that most closely a painted image Y provided by a user. Each function F i represents the effect of a single illumination source on the scene and takes the form of a set of vertex ....

Schoeneman, C., Dorsey, J., Smits, B., Arvo, J., and Greenberg, D. P. (1993). Painting with light. In Kajiya, J. T., editor, Computer Graphics (SIGGRAPH '93 Proceedings), volume 27, pages 143--146.


Automatic Lighting Design Using a Perceptual Quality Metric - Shacked (2001)   (4 citations)  (Correct)

No context found.

Chris Schoeneman, Julie Dorsey, Brian Smits, James Arvo, and Donald Greenberg. Painting with light. In Computer Graphics Proceedings, Annual Conference Series, 1993.


An Invitation to Discuss Computer Depiction - Durand (2002)   (8 citations)  (Correct)

No context found.

C. Schoeneman, J. Dorsey, B. Smits, J. Arvo, and D. Greenberg. Painting with light. Computer Graphics, 1993.


An Interactive System for Solving Inverse Illumination.. - Tena, Rudomin (1997)   (Correct)

No context found.

C. Schoeneman, J. Dorsey, B. Smits, J. Arvo, and D. Greenberg. Painting with Light. In Computer Graphics Proceedings, Anual Conference Series, pages 143--146, 1993.


Modeling Characteristics Of Light - A Method Based On.. - Cazier, Chamont.. (1994)   (2 citations)  (Correct)

No context found.

C. Schoeneman, J. Dorsey, B. E. Smits, J. R. Arvo, and D. P. Greenberg. Painting with light. In J. T. Kajiya, editor, Computer Graphics (Siggraph'93 proc.), Annual Conference Series, pages 143146, August 1993.


Parallel Progressive Radiosity with Adaptive Meshing - Yu, Ibarra, Yang (1997)   (1 citation)  (Correct)

No context found.

C.Schoeneman, J.Dorsey, B.Smits, J.Arvo, and D.Greenberg, " Painting with Light," Computer Graphics Proceedings, Annual Conference Series, 1993, pp.143-146.


Parallel Progressive Radiosity with Adaptive Meshing - Yizhou Yu (1997)   (1 citation)  (Correct)

No context found.

C.Schoeneman, J.Dorsey, B.Smits, J.Arvo, and D.Greenberg, " Painting with Light," Computer Graphics Proceedings, Annual Conference Series, 1993, pp.143-146.

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