| "Pattern Recognition and Learning", Oliver G. Selfridge, Proc. Third London Symp. on Information Theory, Colin Cherry (ed), Academic Press, New York, NY, 1956, 345--353. |
....success and progress in chess playing programs has been driven by technology enabling large tree searches. Few would argue that today s chess programs hardware systems are very good models for general human thought processes. There were some misgivings along the way, however. In an early paper [Selfridge 56] argues that better static evaluation is the key to playing chess, so that lookahead can be limited to a single move except in situations close to mate (and one assumes he would include situations where there is capture, and perhaps exchanges, involved) But, he claims that humans come to chess ....
"Pattern Recognition and Learning", Oliver G. Selfridge, Proc. Third London Symp. on Information Theory, Colin Cherry (ed), Academic Press, New York, NY, 1956, 345--353.
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