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Pentland, A., Essa, I., Friedmann, M., Horowitz, B., and Sclaroff, S.E., "The Thing- World Modeling System: Virtual Sculpting by Modal Forces", Proceedings of the Symposium on Interactive $D Graphics, pp. 143-144 (March 1990).

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This paper is cited in the following contexts:
Robust Sculpting Using Boundary Represented Solids - Lee   (Correct)

.... is often carried out either by directly moving groups of surface control points or by deforming the space in which surface control points are embedded [37] 38] 9] Other surface deformation schemes assign physical prop erties to surfaces so that the surfaces may be deformed by external forces [34][42] 5] The behavior of the aforementioned surface deformation schemes all depends on the density and connectivity of surface control points. The user, as a result, must actively maintain the density and connectivity of the surface control points in order to obtain the desir able surface ....

Pentland, A., Essa, I., Friedmann, M., Horowitz, B., and Sclaroff, S.E., "The Thing- World Modeling System: Virtual Sculpting by Modal Forces", Proceedings of the Symposium on Interactive $D Graphics, pp. 143-144 (March 1990).


Interactive Deformation Using Modal Analysis with Constraints - Hauser, Shen, O'Brien (2003)   (2 citations)  (Correct)

....Although using approximated modes is computationally inexpensive, it only generates reasonable results for compact objects that are well approximated by a rectilinear solid. Pentland and his colleagues also integrated their modal deformation techniques into a interactive modeling system [18]. In 1997 Stam developed a modal method for modeling trees blowing in the wind [23] Rather than starting with a deformable object, he computed the low frequency modes from an articulated structure that described the tree. Once the closed form solutions for each mode were computed, the response ....

Alex Pentland, Irfa Essa, Martin Friedmann, Bradley Horowitz, and Stan Sclaroff. The thingworld modeling system: Virtual sculpting by modal forces. In 1990.


Efficient Evidential Indexing of Three-Dimensional Models using.. - Katriel (1994)   (Correct)

....the Database During the development of our vision system we have gradually acquired a set of synthetic dense range images. These images were used to guide the development of the various algorithms employed at all levels of our system. The images were generated using Pentland s ThingWorld system [Pentland et al. 1990], a 3 D superquadric based Computer Aided Design (CAD) system based on an earlier version named SuperSketch [Pentland 1987b] ThingWorld allows a user to create fairly complex 3 D object models by juxtaposing and intersecting superquadric part models, including negative parts for modeling cavities ....

A. P. Pentland, I. Essa, M. Friedmann, B. Horowitz, and S. Sclaroff. The ThingWorld modeling system: Virtual sculpting by modal forces. Technical report, Vision and Modeling Group, E15-387, The Media Lab, M.I.T., 20 Ames St., Cambridge, MA 02138, 1990. To Appear in ACM Computer Graphics, June 1990.


Distributed Physical Simulation - Martin Friedmann And   (2 citations)  Self-citation (Pentland Friedmann)   (Correct)

....adding negligible network bandwidth and communications overhead. 6 Experimental Results This system has been implemented in C, and runs on DECStation 5000 200 and Sun 4 workstations. The user interface processes are separate C processes and are derived from the ThingWorld modeling system [11, 12, 15, 6]. The underlying network code layer handling connections, byte swapping, and client server requests is similar to that found in the X Window System. This method was chosen because of its familiarity to users, and because of its demonstrated portability and efficiency. 6.1 Performance versus ....

A. Pentland, I. Essa, M. Friedmann, B. Horowitz, and S. Sclaroff. The thingworld modeling system: virtual sculpting by modal forces. Computer Graphics, 24(2):143-- 144, 1990.


Computer Sculpting of Polygonal Models using Virtual Tools - Bill (1994)   (5 citations)  (Correct)

No context found.

A.Pentland, I. Essa, M.Friedmann, B. Horowitz, and S. Sclaroff. The thingworld modeling system: Virtual sculpting by modal forces. Computer Graphics (Special Issue on 1990 Symposium on Interactive 3D Graphics, 24(2):143--144, March 1990. 73


Feature-Based Shape Transformation for Polyhedral Objects - Lazarus, Verroust (1994)   (6 citations)  (Correct)

No context found.

A. Pentland, I. Essa, M. Friedmann, B. Horowitz, and S. Sclaroff. The thingworld modeling system: Virtual sculpting by modal forces. Computer Graphics (1990 Symposium on Interactive 3D Graphics), 24(2):143--144, March 1990.


Computer Sculpting of Polygonal Models using Virtual Tools - James Bill (1994)   (5 citations)  (Correct)

No context found.

A. Pentland, I. Essa, M. Friedmann, B. Horowitz, and S. Sclaroff. The thingworld modeling system: Virtual sculpting by modal forces. Computer Graphics (Special Issue on 1990 Symposium on Interactive 3D Graphics, 24(2):143--144, March 1990.


The Virtual Panel Architecture: A 3D Gesture Framework - Augustine Su (1993)   (1 citation)  (Correct)

No context found.

A. Pentland, I. Essa, M. Friedmann, B. Horowitz, and S. Sclaroff. The ThingWorld Modeling System: Virtual Sculpting by Modal Forces. ACM Computer Graphics, 24(2):143--144, March 1990.


Feature-Based Shape Transformation for Polyhedral Objects - Lazarus, Verroust (1994)   (6 citations)  (Correct)

No context found.

A. Pentland, I. Essa, M. Friedmann, B. Horowitz, and S. Sclaroff. The thingworld modeling system: Virtual sculpting by modal forces. Computer Graphics (1990 Symposium on Interactive 3D Graphics), 24(2):143--144, March 1990.

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