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Jansen, Frederik W. "Depth-Order Point Classification Techniques for CSG Display Algorithms." ACM TOG, Vol. 10, #1, January 1991, p. 40-70. f27g

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Interactive Boolean Operations for Conceptual Design of 3-D.. - Rappoport, Spitz (1997)   (19 citations)  (Correct)

....range of modifications that can be done on the object. Many methods were suggested for CSG display using special purpose hardware. These methods have progressed from a special kind of z buffer [Okino84, VanHook86, Rossignac86] to usage of multiple z and frame buffers and multiple rendering passes [Goldfeather86, Jansen86, Jansen87, Goldfeather89, Rossignac90, Jansen91]. These methods do support real time rendering of CSG models (naturally, depending upon the model size) but are not practical for every day use because they require expensive special purpose hardware that is not easily available. Wiegand96] presents a method to emulate the algorithm of ....

Jansen, F.W., Depth-order point classification techniques for CSG display algorithms, ACM Trans. on Graphics, 10(1):40--70, 1991.


An Improved Ray Shooting Method for Constructive Solid Geometry.. - Goodrich (1990)   (1 citation)  (Correct)

....and analyze realistic geometric objects easily and efficiently is an important goal of geometric modeling. One representation for geometric objects that has received much attention of late, relative to this goal, is the Constructive Solid Geometry (CSG) representation (e.g. see [46] or [34]) An object is represented in this model by a set of primitive objects that are hierarchically combined according to various set operations, such as intersection, union, subtraction, and exclusive union (i.e. all points in one or the other, but not both) See Figure 1. This hierarchical ....

....that benefit from being given a balanced tree. Perhaps the most important such computation is line classification [55, 56] determining the intersections of a line with an object defined by a CSG representation, for it is the primitive computation used in many CSG rendering algorithms [26, 28, 34, 38, 46, 48]. 1.1 Our Results In this paper we show how to convert any CSG tree T into a functionally equivalent balanced tree D of roughly the same size as T , and we show how this leads to a method for line classification in a CSG model that runs in O(n log n) time, which is optimal and improves the ....

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F. W. Jansen, "Depth-order point classification techniques for CSG display algorithms," ACM Trans. on Graphics, 10(1), 40--70, 1991.


Ray Tracing Abstracts Survey - Wilson   (Correct)

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Jansen, Frederik W. "Depth-Order Point Classification Techniques for CSG Display Algorithms." ACM TOG, Vol. 10, #1, January 1991, p. 40-70. f27g


Interactive Rendering of CSG Models - Wiegand (1996)   (14 citations)  (Correct)

No context found.

F. W. Jansen, "Depth-order point classification techniques for CSG display algorithms", ACM Transactions on Graphics, 10(1), pp. 40-- 70 (1991).

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