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S. Wright and S. Tischer. Architectural considerations in online game services over dsl networks. In Proceedings of the IEEE International Conference on Communications (ICC2004.

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Synchronization in Massive Multiplayer - Online Games Stefano   (Correct)

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S. Wright and S. Tischer. Architectural considerations in online game services over dsl networks. In Proceedings of the IEEE International Conference on Communications (ICC2004.


On Maintaining Interactivity in Event Delivery - Synchronization For Mirrored   (Correct)

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Wright S. and Tischer S., "Architectural Considerations in Online Game Services over DSL Networks", in Proc. IEEE International Conference on Communications - Multimedia Technologies and Services Symposium (ICC'04), IEEE Communications Society, Paris, France, 2004.


Interactivity-Loss Avoidance in Event Delivery Synchronization - For Mirrored Game (2005)   (Correct)

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S. Wright, S. Tischer, "Architectural Considerations in Online Game Services over DSL Networks", in Proc. IEEE International Conference on Communications - (ICC'04), IEEE Communications Society, Paris, France, 2004, pp.1380-1385. 11


On Maintaining Interactivity in Event Delivery.. - Palazzi.. (2004)   (Correct)

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Wright S. and Tischer S., "Architectural Considerations in Online Game Services over DSL Networks", in Proc. IEEE International Conference on Communications - Multimedia Technologies and Services Symposium (ICC'04), IEEE Communications Society, Paris, France, 2004.

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