| Nishita, Tomoyuki and Eihachiro Nakamae. "ContinuousTone Representation of Three-Dimensional Objects Taking Account of Shadows and Interreflections," Computer Graphics,19(3), July 1985, pp. 23--30. |
....arises. So far, most view independent methods have been derived from the radiosity method that was originally developed to solve radiative heat transfer problems [23] Computer graphicsresearchers adopted this method to compute the global illumination of diffuse polyhedral environments [10, 7, 19]. Radiosity has beenextendedandimproved dramatically since, but there is still much to be done before the method can become a useful tool for its intended users. The goal of our research is to developan efficient radiosity system that satisfies the following requirements: Objective (numerical) ....
....solution to reconstruct a visually accurate approximation to the radiance function. Thus, results of high visual quality can beobtained even from coarse global illumination simulations. Previous attempts to improve the visual quality of radiosity solutions were described by Nishita and Nakamae [19], Kok and Jansen [17] Chen et al. 4] and Reichert [20] In all of these cases, however, the improvement takes place in image space, after the view and the resolution have been specified. Our method, instead, operates entirely in object space, and the improved solution is view independent. 2 ....
Nishita, Tomoyuki and Eihachiro Nakamae. "ContinuousTone Representation of Three-Dimensional Objects Taking Account of Shadows and Interreflections," Computer Graphics,19(3), July 1985, pp. 23--30.
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