| Cutler, L. D., Froehlich, B., Hanrahan, P., "Two-handed direct manipulation on the responsive workbench", in Proceedings of the Symposium on Interactive 3D Graphics, pp. 107-114, ACM Press, (New York), Apr. 27-30 1997. |
.... have been developed, including object selection 97a] flying, grabbing and manipulating [RH92] worlds in miniature [PBBW95] combination of different modes of speech, gesture and gaze at the interface to allow real time interaction with a graphics display, two handed interaction 97, CFH97] and exploiting proprioception [MBS97] Among them, haptic visualization, as an augmentation to visual display, has the potential to further increase the understanding of complex datasets by enabling another modality of communication [AS96, Bur96, Che99, DMW 98, Gib95, IN93, LLPN00, MPT99] ....
L. Cutler, B. Frolich, and P. Hanrahan. Twohanded direct manipulation on the responsive workbench. Proc. of 1997 Symposium on Interactive 3D Graphics, pages 107--114, 1997.
....needs extra information like mass, friction coefficient, etc. This paper describes the development and implementation of a Geometric Constraint Manager (CM) This constraint manager is being used in real time immersive virtual environments such as the CAVE [Cruz Neira 93] and the Workbench [Cutler97] to assess maintainability of virtual prototypes. The CM can recognize new constraints, enforce existing constraints and validate applied constraints. It is part of a more complex VR system [Fernando00 ] Fernando01] Murray02] that supports assem assembly and disassembly operations in immersive ....
Cutler, L and Froehlich, B. and Hanrahan, P., "Two-Handed Direct Manipulation on the Responsive Workbench", Proceedings of the 1997 Symposium on Interactive 3D Graphics, Providence, USA, April 1997
....to aid interface designers in constructing effective interfaces for virtual environments. 1. Introduction Previous research into the development of usable Virtual Environment (VE) interfaces has shown that applying 2D techniques can be effective for tasks involving widget manipulation [12, 5, 6]. It has also been shown that the use of physical props for manipulating these widgets can provide effective feedback to aid the user [13, 11] In some cases, however, it is not practical to require the use of physical props because of real world constraints, such as a cramped workspace, or the ....
....have been employed to support interaction in 3 space. Glove interfaces allow the user to interact with the environment using gestural commands [9, 8, 3] Laser pointer techniques provide menus that float in space in front of the user, and are accessed using either the user s finger or a 3D mouse [14, 15, 6]. With these types of interfaces, however, it is difficult to perform precise movements, such as dragging a slider to a specified location, or selecting from a pick list. Part of the difficulty in performing these tasks comes from the fact that the user is pointing in free space, without the aid ....
Cutler, L., Frhlich, B., Hanrahan, P., "Two-Handed Direct Manipulation on the Responsive Workbench,"
....the scene. Furthermore, it causes significant dynamic registration problems [Azuma95] and is even believed to be a major contributor to simulator sickness. In Fish Tank virtual reality, where the user s head is tracked while viewing a more conventional display [Deering93] or a virtual workbench [Cutler97], latency in the graphics causes objects to swim or shear as the result of user head motion. The non desirable side effects of latency have motivated us to examine techniques for reducing latency and to study how much system latency is perceptible by human users. The conventional 3D graphics ....
Cutler, L.D , Frolich, B., and Hanrahan, P., "TwoHanded Direct Manipulation on the Responsive Workbench",
....of a particular device, and how to choose an appropriate device for a specific application. We are not aware of any empirical studies involving Pinch Gloves TM, but they have been used for various interaction techniques (Mapes Moshell, 1995; Pierce, Stearns, Pausch, 1999) and applications (Cutler, Frohlich, Hanrahan, 1997). Many types of menus have been developed for use in VEs (Angus Sowizral, 1995; Jacoby Ellis, 1992; Mine, 1997; Mine, Brooks, Sequin, 1997) but none of them simultaneously address the issues of efficient, comfortable, and precise selection of a large number of menu items. Similarly, there ....
Cutler, L., Frohlich, B., & Hanrahan, P. (1997). Two-Handed Direct Manipulation on the Responsive Workbench.
.... in this area of spatial input was composed by Hinckley et al. 5] More recent results on methods for 3D object manipulation with multiple degree of freedom input devices are for instance given by Zhai et al. 12] who report on human performance in six degree of freedom input, Cutler et al. [4] who report on two handed interaction, and Bowman et al. 1] who evaluated different techniques for grabbing and manipulating remote objects. Most of these methods however, are designed to incorporate multiple types of transformations, primarily combined rotation and translation. In this paper, ....
L.D. Cutler, B. Frohlich, and P. Hanrahan. Two-handed direct manipulation on the responsive workbench. In S.N. Spencer, editor, Proceedings of the 1997 Symposium on Interactive 3D Graphics, pages 107--114, 1997.
....such spatial input techniques are still in the development phase and it has not been determined yet which input device and manipulation technique are best for a particular manipulation task. Recent research results have been reported on techniques for object rotations [21] two handed input [20, 7, 9], and remote object transformations [1] A survey of earlier research on spatial input techniques is given by Hinckley et al. 8] 3. THE COMPUTATIONAL STEERING ENVIRONMENT IN THE CAVE The CSE has been developed to allow scientists to easily integrate a simulation and create a custom interactive ....
L.D. Cutler, B. Frohlich, and P. Hanrahan. Two-handed direct manipulation on the responsive workbench. In S.N. Spencer, editor, Proceedings of the 1997 Symposium on Interactive 3D Graphics, pages 107--114, 1997.
....instead of the orientation of his head. 4.3. 3 Two handed flying Numerous results have been published about the benefits of twohanded input in interactive applications (see for example [Buxton and Myers 1986, Bier, et al. 1993, Shaw and Green 1994, Goble, et al. 1995, Mapes and Moshell 1995, Cutler, et al. 1997, Zeleznik, et al. 1997] We have found two handed flying to be an effective technique for controlled navigation through an environment. In two handed flying, the direction of flight is controlled by the vector between the user s two hands, and the speed of flight is based on the user s hand ....
L. Cutler, B. Froehlich and P. Hanrahan (1997). Two-Handed Direct Manipulation on the Responsive Workbench. 1997 Symposium on Interactive 3D Graphics, Providence, RI, ACM.
....objects; two hands important here. Workbench evaluations also applicable to CAVE. Table 2. Interaction technique effectiveness it might be better to not constrain movement along the screen. As we ve discussed, the screen could be used to display 2D items like menus, grids, or information windows. [4,5] The use of these 2D interface elements presents difficulty in virtual environments, because there isn t a physical surface to restrict the user s motions. The workbench surface makes these interface elements easier to use. Collaboration. The workbench is a naturally collaborative environment. ....
L.D. Cutler, B. Frohlich, P. Hanrahan (1997) Two-Handed Direct Manipulation on the Responsive Workbench. 1997 Symposium on Interactive 3D Graphics.
.... visualization, VR and user interface communities, researchers have developed numerous techniques for 3D interaction comprising object selection [PFC 97] flying, grabbing and manipulating [RH92] miniature worlds [PBBW95] different modes of speech, gesture and gaze, two handed interaction [CFH97, ABF 97] and proprioception [MBS97] Most of this work has focused on interaction techniques and is based on data gloves or simple VR interfaces for selection and movement rather than on force feedback devices. In the last few years, 3D input and output devices have been gaining importance. ....
L. Cutler, B. Frolich, and P. Hanrahan. Two-handed direct manipulation on the responsive workbench. Proc. of 1997 Symposium on Interactive 3D Graphics, pages 107--114, 1997.
....projection displays combined with head tracking and stereoscopic images can produce the powerful impression of directly interacting with virtual 3D objects. There are many examples of both commercial and academic versions of such systems. Recent examples include the Responsive Workbench [2], the ImmersaDesk [4] the Immersive Workbench [5] and the Visionmaker PS [12] We have added a force feedback device to such a display, whose working volume is superimposed on the visual display volume. This adds the dimension of touch; the user can not only see and point at virtual objects but ....
Cutler, Lawrence D., Bernd Frlich and Pat Hanrahan, "Two-Handed Direct Manipulation on the Responsive Workbench," Computer Graphics: Proceedings of the ACM Symposium on Interactive 3D Graphics, (Providence, RI, April 27-30, 1997). pp. 107-114.
....NSF DMI 9900157 and NSF IIS9821067 Figure 1. A Rooster Created Painted by inTouch techniques for 3D interaction comprising object selection [PFC 97] flying, grabbing and manipulating [RH92] miniature worlds [PBBW95] different modes of speech, gesture and gaze, two handed interaction [CFH97, ABF 97] and proprioception [MBS97] Most of this work has focused on interaction techniques and is based on data gloves or simple VR interfaces for selection and movement rather than on force feedback devices. In the last few years, 3D input and output devices have been gaining importance. ....
L. Cutler, B. Frolich, and P. Hanrahan. Two-handed direct manipulation on the responsive workbench. Proc. of 1997 Symposium on Interactive 3D Graphics, pages 107--114, 1997.
....To confirm selection, the user presses a physical button or, with pull down menus, releases the menu. Figure 4: Look at menu. 4.3. 3 Two handed flying Numerous results describe the benefits of two handed input in interactive applications ( Buxton 1986, Bier 1993, Shaw 1994, Goble 1995, Mapes 1995, Cutler 1997, Zeleznik 1997] and [Guiard 1987] for more theoretical foundations) We have found two handed flying an effective technique for controlled locomotion. The direction of flight is specified by the vector between the user s two hands, and the speed is proportional to the user s hand separation (see ....
Cutler, L.D., B. Fröhlich and P. Hanrahan. "Two-Handed Direct Manipulation on the Responsive Workbench." Proceedings of the 1997 Symposium on Interactive 3D Graphics, Providence, RI, ACM: 107-114.
....such spatial input techniques are still in the development phase and it has not been determined yet which input device and manipulation technique are best for a particular manipulation task. Recent research results have been reported on techniques for object rotations [21] two handed input [20,7,9], and remote object transformations [1] A survey of earlier research on spatial input techniques is given by Hinckley et al. 8] 3 The Computational Steering Environment in the CAVE The CSE has been developed to allow scientists to easily integrate a simulation and create a custom interactive ....
L.D. Cutler, B. Frohlich, and P. Hanrahan. Two-handed direct manipulation on the responsive workbench. In S.N. Spencer, editor, Proceedings of the 1997 Symposium on Interactive 3D Graphics, pages 107--114, 1997.
....users to perform tasks in a natural and effective way. Some IVE applications have, therefore, abandoned desktop interface devices for more freeform interface methods. Glove interfaces allow the user to interact with the environment using gestural commands [4, 9, 8, 19] or menus floating in space [14, 4, 5, 16, 20, 6, 15, 21]. The latter use either the user s finger or some sort of laser pointer, combined with a physical button click, to manipulate widgets. Using these types of interfaces, however, it is difficult to perform precise movements, such as dragging a slider to a specified location, or selecting from a pick ....
Cutler, L., Fröhlich, B., Hanrahan, P., "Two-Handed Direct Manipulation on the Responsive Workbench," 1997 Symposium on Interactive 3D Graphics, Providence, RI, (1997), pp. 107-114.
....but only a few systems use two handed manipulations on a single object. Polyshop [11] uses symmetric two handed tools for rotating, scaling, or stretching objects. Users can also align objects via anchors and constraints. The CHIMP system [12] uses two hands for object scaling. Cutler et al. [6] developed a variety of two handed tools for object positioning tasks. They also presented two versions of a two handed grab tool, which allowed them to orient objects easily using two hands, and to pass objects from one hand to the other. There is a variety of constraint based systems. One of ....
L. D. Cutler, B. Frohlich, and P. Hanrahan. Two-handed direct manipulation on the responsive workbench. 1997 Symposium on Interactive 3D Graphics, 1997.
....ability to view the same virtual environment while standing near one another allows them to communicate about the environment by voice and gesture. We are just beginning to explore the types of software tools and interfaces that might further assist such collaborative interaction. Cutler et al. [5] have shown that two handed interaction tools can be useful in the Responsive Workbench environment. In a two user system, there are three or four hands possibly acting in a coordinated fashion. We are investigating how to extend their methods for this situation. In this paper, we have ....
Lawrence D. Cutler, Bernd Frohlich, and Pat Hanrahan. Twohanded direct manipulation on the responsive workbench. 1997 Symposium on Interactive 3D Graphics , 1997.
No context found.
Cutler, L. D., Froehlich, B., Hanrahan, P., "Two-handed direct manipulation on the responsive workbench", in Proceedings of the Symposium on Interactive 3D Graphics, pp. 107-114, ACM Press, (New York), Apr. 27-30 1997.
No context found.
Cutler, L.D., Frhlich, B., and Hanrahan, P. (1997). Two-Handed Direct Manipulation on the Responsive Workbench. In Proceedings 1997 Symposium on Interactive 3D Graphics. pp. 107-114.
No context found.
Lawrence D. Cutler, Bernd Frhlich, Pat Hanrahan. Two-handed direct manipulation on the Responsive Workbench. Proceedings 1997.
No context found.
Cutler, L. D., Frohlich, B., Hanrahan, P., Two-Handed Direct Manipulation On The Responsive Workbench, Symposium on Interactive 3D Graphics, 1997.
No context found.
L. D. Cutler, B. Fr ohlich, and P. Hanrahan. Two-handed direct manipulation on the responsive workbench. Proceedings of SIGGRAPH Symposium on Interactive 3D Graphics `97, RI, USA, pages 39--43, 1997.
No context found.
L. Cutler, B.Frlich, P. Hanrahan. Two-handed direct manipulation on the responsive workbench. Proceedings of the 1997 symposium on Interactive 3D graphics. Providence, Rhode Island, United States, pp.107-ff.
No context found.
Cutler, L.D., Frohlich, B., & Hanrahan, P. Twohanded direct manipulation on the responsive workbench. In Press.
No context found.
Cutler, L.D., Frohlich, B., & Hanrahan, P. Two-handed direct manipulation on the responsive workbench. In Press. Forsberg, A., Herndon, K., & Zeleznik, R. Aperture Based Selection for Immersive Virtual Environments. In Proceeding of ACM UIST '96. 95-96, 1996.
First 50 documents
Online articles have much greater impact More about CiteSeer.IST Add search form to your site Submit documents Feedback
CiteSeer.IST - Copyright Penn State and NEC