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Hornby and Pollack, 2002. Gregory S. Hornby and Jordan B. Pollack. Creating highlevel components with a generative representation for body-brain evolution. Arti cial Life, 8(3):223-246, 2002.

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Towards an Evolutionary-Developmental Approach for.. - Viswanathan, Pollack (2004)   Self-citation (Pollack)   (Correct)

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Hornby, G. and Pollack, J. (2002). Creating high-level components with a generative representation for body-brain evolution. Artificial Life.


How Artificial Ontogenies Can Retard Evolution - Viswanathan, Pollack (2005)   (1 citation)  Self-citation (Pollack)   (Correct)

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G. Hornby and J. Pollack. Creating high-level components with a generative representation for body-brain evolution. Artificial Life, 2002.


Computer Creativity in the Automatic Design of Robots - Pollack, Hornby, Lipson, Funes (2002)   Self-citation (Hornby Pollack)   (Correct)

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G. S. Hornby and J. B. Pollack. Creating high-level components with a generative representation for body-brain evolution. Artificial Life, to appear.


Generative Representations for Evolving Families of Designs - Hornby (2003)   Self-citation (Hornby)   (Correct)

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Hornby, G.S., Pollack, J.B.: Creating high-level components with a generative representation for body-brain evolution. Arti cial Life 8 (2002) 223-246


Genetic Programming, 7th European Conference, EuroGP.. - Editors Coimbra Portugal (2004)   (Correct)

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Hornby and Pollack, 2002. Gregory S. Hornby and Jordan B. Pollack. Creating highlevel components with a generative representation for body-brain evolution. Arti cial Life, 8(3):223-246, 2002.


Global Distributed Evolution of L-Systems Fractals - Langdon (2004)   (Correct)

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Hornby and Pollack, 2002. Gregory S. Hornby and Jordan B. Pollack. Creating highlevel components with a generative representation for body-brain evolution. Arti cial Life, 8(3):223-246, 2002.


Global Distributed Evolution of L-Systems Fractals - Langdon (2004)   (Correct)

No context found.

Hornby and Pollack, 2002. Gregory S. Hornby and Jordan B. Pollack. Creating highlevel components with a generative representation for body-brain evolution. Arti cial Life, 8(3):223-246, 2002.


Visually Guided Physically Simulated Agents with Evolved.. - Macinnes (2003)   (Correct)

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Hornby, G.S., Pollack, J.B.: (2002) 'Creating High-Level Components with a Generative Representation for Body-Brain Evolution' In Arti cial Life 8 pp.223-246. MIT Press.


Neuro-Morpho Evolution: What will happen if our body is not.. - Teo, Abbass (2003)   (Correct)

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Gregory S. Hornby and Jordan B. Pollack. Creating high-level components with a generative representation for body-brain evolution. Artificial Life, 8(3):223--246, 2002.


An evolutionary model for 3D agents integrating continuous and .. - Matos, Arita   (Correct)

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Hornby G. and Pollack J. Creating high level components with a generative representation for bodybrain evolution. Artificial Life, 8:223--246, 2002.

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