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Balaguer JF, Cobbertl E (1995) Sketching 3D Animations. Proc. EUROGRAPH- ICS: 241-258.

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Supporting Interactive Animation Using Multi-way Constraints - Jean-Francis Balaguer And   (Correct)

....behavior is obtained using hierarchical data flow constraints. Other aspects of Virtual Studio are presented elsewhere: references [13] 14] presents the underlying graphics architecture (named VB) references [1] 2] 15] provides a general overview of the animation system, and references [1] [3] detail the data reduction algorithm. 2 Object Model 2.1 Primitive Elements In Virtual Studio, there is no intrinsic difference between user interface and application objects. The tight integration between all the components of an animated environment (i.e. interaction, application, and ....

....BLOCK[T] t PHRASER[T] 9 CONTINUOUS BLOICK[T] SKETCHER DH CELL[T] P SPLINE[T VECTOR] Fig. 2: Class hierarchy and object relation diagram of the animation subsystem. SKETCHER and PHRASER objects to handle continuous tracks. SKETCHER objects apply an incremental data reduction algorithm [1] [3] to convert a series of sampled values of a variable to a B spline representation that is then stored in instances of CONTINUOUS BLOCK. PHRASER objects are used to blend animations defined in adjacent blocks using Hermite spline segments that join the blocks with C continuity [1] 10] The class ....

Balaguer JF, Cobbertl E (1995) Sketching 3D Animations. Proc. EUROGRAPH- ICS: 241-258.


An Integrated Environment to Visually Construct 3D Animations - Gobbetti, Balaguer (1995)   (10 citations)  (Correct)

....[22] that does not have the aforementioned drawbacks and could be used in a performance animation context. Their method shares with ours the idea of processing successive portions of the input curve which are then spliced together, but is unable to ensure constant latency times and memory needs [4]. 4. CONCLUSIONS AND FUTURE WORK In this video paper, we have presented an integrated environment for the rapid and visual prototyping of 3D animated worlds. Using our fully 3D user interface, non professional users can swiftly create complex animations with pose to pose and straight ahead ....

Balaguer JF, Gobbetti E (1995) Sketching 3D Animations. To appear in Proc. EUROGRAPHICS.


Supporting Interactive Animation Using Multi-way Constraints - Jean-Francis Balaguer (1995)   (Correct)

....behavior is obtained using hierarchical data flow constraints. Other aspects of Virtual Studio are presented elsewhere: references [13] 14] presents the underlying graphics architecture (named VB2) references [1] 2] 15] provides a general overview of the animation system, and references [1][3] detail the data reduction algorithm. 2 Object Model 2.1 Primitive Elements In Virtual Studio, there is no intrinsic difference between user interface and application objects. The tight integration between all the components of an animated environment (i.e. interaction, application, and ....

....CONTROLLER TRACK[T] BLOCK[T] CONTINUOUS BLOCK[T] CONSTANT BLOCK[T] DISCRETE BLOCK[T] Fig. 2: Class hierarchy and object relation diagram of the animation subsystem. SKETCHER and PHRASER objects to handle continuous tracks. SKETCHER objects apply an incremental data reduction algorithm [1][3] to convert a series of sampled values of a variable to a B spline representation that is then stored in instances of CONTINUOUS BLOCK. PHRASER objects are used to blend animations defined in adjacent blocks using Hermite spline segments that join the blocks with C 1 continuity [1] 10] The ....

Balaguer JF, Gobbetti E (1995) Sketching 3D Animations. Proc. EUROGRAPHICS: 241-258.

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