| M. Becker. LAN--Parties: Siegeszug der Selbstbefruchter. Der Spiegel, 21. January 2002. |
....allows for competition among players that are locally or globally distributed. Our architecture supports typical gaming features, such as automatic high score submission and skill level recalculation. We emphasize that multi player games are emerging as an extremely popular gaming form [16, 1]. These multi player games are currently conducted over wired LANs or, in the case of the Nintendo Gameboy [17] over dedicated wires that are used to interconnect the individual Gameboy devices. Players report that multi player games are much more fun than the existing simple wireless games. ....
....wireless games. Indeed there is a strong trend towards organizing extensive competitions where several multi player groups square o# against each other. Incidentally these competitions o#er large sums of money for the winning player team, additionally fueling the popularity of this gaming form [16, 1]. Our work on supporting multi player (multi user) games in wireless environments is motivated by two main factors. First, many players participating in multi player games express interest in playing these games from a wireless platform, e.g. laptop or PDA, as this allows them to participate ....
M. Becker. LAN--Parties: Siegeszug der Selbstbefruchter. Der Spiegel, 21. January 2002.
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M. Becker. LAN--Parties: Siegeszug der Selbstbefruchter. Der Spiegel, 21. January 2002.
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