8 citations found. Retrieving documents...
The Walkthru Project. GLVU source code and online documentation. http://www.cs.unc.edu/ ~walk/software/glvu/, Feb. 2002.

 Home/Search   Document Not in Database   Summary   Related Articles   Check  

This paper is cited in the following contexts:
Predictive Resource Management for Wearable Computing - Narayanan, Satyanarayanan (2003)   (6 citations)  (Correct)

....applications are not freely available. Instead, we use as benchmarks two applications GLVU and Radiator which provide one component of AR: 3 D rendering. Together, these applications approximate the augmented reality scenario of Section 2.3: an architect using AR for on site design. GLVU [35] is a virtual walkthrough program that allows a user to explore a virtual 3 D scene: its function is to render the scene from any viewpoint chosen by the user. In our experiments, we simulate a moving user by replaying a trace of a user navigating a 3 D scene using GLVU s graphical user ....

The Walkthru Project. GLVU source code and online documentation. http://www.cs.unc.edu/~walk/software/ glvu/, Feb. 2002.


Operating System Support for Mobile Interactive Applica - Narayanan (2002)   (1 citation)  (Correct)

....utility glvu draw utility update glvu draw update init glvu draw init param polygons ordered 0 infinity fidelity resolution ordered 0 1 hint latency glvu draw latency hint hint cpu glvu draw lcpu hint Figure 7.1: Application configuration file for GLVU 7. 3 GLVU GLVU [75] is a toolkit that allows us to virtually walk through any 3 D scene. The core computation performed by GLVU is to render a view of the scene based on the current position and orientation of the camera, i.e. the user. Thus, render is the multi fidelity operation for this application: we trade ....

The Walkthru Project. GLVU source code and online documentation. http:// www.cs.unc.edu/walk/software/glvu/, February 2002.


Simplifying Cyber Foraging for Mobile - Devices Rajesh Krishna   (Correct)

No context found.

The Walkthru Project. GLVU source code and online documentation. http://www.cs.unc.edu/ ~walk/software/glvu/, Feb. 2002.


Simplifying Cyber Foraging for Mobile - Devices Rajesh Krishna   (Correct)

No context found.

The Walkthru Project. GLVU source code and online documentation. http://www.cs.unc.edu/ ~walk/software/glvu/, Feb. 2002.


Simplifying Cyber Foraging for Mobile Devices - Balan, Gergle.. (2005)   (Correct)

No context found.

The Walkthru Project. GLVU source code and online documentation. http://www.cs.unc.edu/ ~walk/software/glvu/, Feb. 2002.


Simplifying Cyber Foraging for Mobile Devices - Balan, Gergle.. (2005)   (Correct)

No context found.

The Walkthru Project. GLVU source code and online documentation. http://www.cs.unc.edu/ ~walk/software/glvu/, Feb. 2002.


USENIX Association - The First International   (Correct)

No context found.

The Walkthru Project. GLVU source code and online documentation. o p p q r s s t t t u v w u x z v u { | x s } t ~  s w p t ~ { s  x s , Feb. 2002.


NWSLite: A Non-Parametric Prediction Utility for.. - Gurun, Krintz, Wolski (2003)   (Correct)

No context found.

T.W. Project. Glvu source code and online documentation, Feb 2002. http://www.cs.unc.edu/ walk/software/glvu/.

Online articles have much greater impact   More about CiteSeer.IST   Add search form to your site   Submit documents   Feedback  

CiteSeer.IST - Copyright Penn State and NEC