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B.B. Bederson. Audio augmented reality: a prototype automated tour guide. In R. Mack J. Miller, I. Katz and L. Marks, editors, Conf. companion for the ACM Conf. on Human Factors in Computing Systems, Denver (1995) 210--211

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A Whisper In The Woods - An Ambient Soundscape For.. - Kilander, Lönnqvist (2002)   (2 citations)  (Correct)

....performance in real time and to analyse trends in vast collections of log data. Internet statistics were also gathered and sonified by Hansen and Rubin [8] who studied web and chat sites, and converted the activity there into a number of drones, string sounds and tones. Bederson and Druin [9] constructed an automated tour guide which supported ad hoc paths and pauses in a museum tour, with personal, auditory addresses at selected exhibits. Like many other techniques, the tour guide depended on wearable equipment for the reproduction of sound, whereas WISP relies on loudspeakers ....

B. Bederson, B. and A. Druin, "Audio augmented reality: A prototype automated tour guide," in The ACM Human Computer in Computing Systems conference (CHI'95) conference companion, 1995, pp. 210--211.


Sotto Voce: Exploring The Interplay of.. - Aoki, Grinter.. (2002)   (12 citations)  (Correct)

....the effects of electronic guidebooks on social interaction. Electronic guidebooks. The cultural heritage community has formally studied electronic guidebooks (e.g. audio guides) for over 25 years [16] Related work in HCI has focused on technological innovation (e.g. in locationaware computing [1,3]) and only recently have significant user studies been reported. For example, the Hyperaudio project reported the results of its user requirements studies [13] and the GUIDE project [6] conducted an evaluation that included observation, interviews and activity logging. These studies focus on ....

Bederson, B.B., "Audio Augmented Reality: A Prototype Automated Tour Guide," Conf. Companion, CHI


HearThere: An Augmented Reality System of Linked Audio - Rozier, Karahalios, Donath (2000)   (1 citation)  (Correct)

....is not new. Many museums today offer cassette tapes that direct a user through an exhibit while providing additional information about the various pieces of art. This approach is linear and somewhat inflexible: the user follows the guide on the tape and cannot stray to a different path. Bederson [1] built a prototype augmented reality system for museums that went beyond the traditional cassette based systems by allowing for non linear browsing. Using Bederson s system, the curators of a museum could place electronic transmitters above pieces of art, and then store audio information about ....

....collection of sounds that can be placed in a space. An important design consideration for the sound imprint was utilizing the precision afforded us by technology that can provide the location of the user within tens of centimeters of his or her actual location. Audio AR systems such as [1, 3] could determine if the user was directly in front of an object or in a given room. The higher resolution available in Hear There allows one to experiment with nuances of sound that were not previously possible. Figure 1. On the left is a GUI representation of the augmented environment. E15 is ....

Bederson, B. Audio Augmented Reality: a prototype automated tour guide. Conference companion on Human factors in computing systems , 1995, Page 210.


Augment-able Reality: Situated Communication through.. - Rekimoto, Ayatsuka.. (1998)   (24 citations)  (Correct)

....the context of AR and wearable systems, the idea of deploying machine readable IDs in the environment is gaining popularity. Our current system uses infrared and visual markers that were originally developed for our previous system NaviCam[11] Similar techniques are also used in other AR systems[2, 9, 15]. Other possibilities include wireless tags[1] near field radio[7] and the global positioning system (GPS) Some might argue that the ultimate system should not depend on such artificial IDs, probably by employing more sophisticated technologies such as natural scene understanding. We disagree. ....

Benjamin B. Bederson. Audio augmented reality: A prototype automated tour guide. In CHI'95 Conference Companion, pp. 210--211, 1995.


A Survey of Context-Aware Mobile Computing Research - Chen, Kotz (2000)   (66 citations)  (Correct)

....according to the visitor s current physical location. The GUIDE system [DCM 99] developed at University of Lancaster is a context sensitive tourist guide for visitors to the city of Lancaster, England. Smaller scale versions of such guide systems have also been developed for museum visitors [Bed95, OS98] and exhibition tourists [OS00] The location and orientation contexts are vital and they are mainly used for active context awareness (different content is delivered when the user moves to a new place) A similar category of applications is augmented reality [Fit93] in which the user s view of ....

Benjamin B. Bederson. Audio augmented reality: A prototype automated tour guide. In Proceedings of Conference on Human Factors and Computing Systems, CHI '95, pages 210-211, Denver, CO, May 1995. ACM Press.


Guided by Voices: An Audio Augmented Reality System - Lyons, Gandy, Starner (2000)   (1 citation)  (Correct)

....involved in creating sound for an audio only AR and show how our infrastructure can be generalized for use in other augmented reality systems with varying levels of user interaction. RELATED WORK Guided by Voices explores a different design space than previous audio augmented realities. Bederson [2] describes a related nonlinear sound playback system triggered by location using infrared beacons. The sounds presented provide detail on real life artifacts the user observes. Our system extends this concept to utilize state information on a wearable device to play different sounds for different ....

Bederson, B. Audio Augmented Reality: A Prototype Automated Tour Guide. Proceedings of CHI '95, May 1995, pp.210--


Nomadic Radio: Speech Audio Interaction for Contextual.. - Sawhney, Schmandt (2000)   (3 citations)  (Correct)

....minimize distraction to drivers and mobile users, by providing notifications when the user seems most likely to be interruptible. 3.3 Wearable Audio Computing Several recent projects utilized speech and audio I O on wearable devices to present information. A prototype augmented audio tour guide [Bederson 1995] played digital audio recordings indexed by the spatial location of visitors in a museum. SpeechWear [Rudnicky et al. 1996] enabled users to perform data entry and retrieval using speech recognition and synthesis. In a recent paper by Starner et al. 1997] suggests the use of sensors and user ....

BEDERSON, B. B. 1995. Audio Augmented Reality: A Prototype Automated Tour Guide. In Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI'95). ACM, New York, 210-211.


Improving Electronic Guidebook Interfaces Using a.. - Aoki, Woodruff (2000)   (9 citations)  (Correct)

....systems. Technology Used to Support. # of Lvls. System Name Reference (or Date) Hardware Platform Location Intimation Selection AcoustiGuide (ca. 1995) audio player keypad VisibleI iGo (ca. 1996) tablet PDA touchscreen Intel tablet PC ICHIM 99 tablet PC pen Audio AR CHI 95 [2] audio player infrared ABTA (ca. 1996) tablet PDA infrared HyperAudio CHI 99 [7] tablet PDA infrared Ansae Gnole (2000) tablet PDA RFID or infrared 1 HIPS (Siena) ICMCS 99 [3] tablet PC microcell RF infrared CyberGuide CHI 96 [5] tablet PDA GPS or infrared pen GUIDE HCIMD 98 [8] ....

....PC tablet PDA GPS vision compass touchpad portable browsers portable labels physically near that display. With portable labels, the user receives information about the object to which they are physically closest. For example, in the Audio Augmented Reality research prototype [2], when the user approached a statue, audio information about that statue was played into their headset. Portable browsers and portable labels are endpoints in a continuum of manual (nonrestrictive but heavyweight) and automatic (restrictive but lightweight) selection mechanisms. These extremes ....

[Article contains additional citation context not shown here]

B. B. Bederson, "Audio Augmented Reality: A Prototype Automated Tour Guide," ACM SIGCHI '95 Conference Companion, Denver, CO, May 1995, pp. 210-211.


Speaking and Listening on the Run: Design for Wearable Audio .. - Sawhney, Schmandt (1998)   (5 citations)  (Correct)

....have considered the use of speech and audio in the interface. Ubiquitous Talker [14] is a camera enabled system that provides information related to recognized physical objects using a display and synthesized voice, and accepts queries via speech input. A prototype augmented audio tour guide [3] presented digital audio recordings indexed by the spatial location of visitors in a museum. SpeechWear [17] enabled users to perform data entry and retrieval using speech recognition and synthesis. A speech enabled web browser allowed users to access local and remote documents through a wireless ....

Bederson, Benjamin B. "Audio Augmented Reality: A Prototype Automated Tour Guide". Proceedings of CHI '95, May 1996, pp. 210-211.


Wearable Audio Computing: A Survey of Interaction.. - Roy, Sawhney, Schmandt.. (1997)   (3 citations)  (Correct)

....A similar methodology can be utilized in wearable audio system to index captured audio with contextual information such as user location, time, and current activity for later retrieval as structured views into the user s sonic memories. A prototype audio augmented reality based tour guide [Bederson96] presented digital audio recordings indexed by the spatial location of visitors in a museum. This is a early implementation of a wearable audio system which provides only fixed information and does not consider the listener s usage history or model their preferences. SpeechWear [Rudnicky96] is a ....

Bederson, Benjamin B. "Audio Augmented Reality: A Prototype Automated Tour Guide". Proceedings of CHI '95, May 1996, pp. 210-211.


An Interactive Computer Vision System DyPERS.. - Schiele, Oliver.. (1999)   (3 citations)  (Correct)

....Since the system features audio visual memory and significant automatic computer vision processing, test conditions involved these aspects in particular. 13 DyPERS was evaluated in a museum gallery scenario. Audio only augmented reality in a museum situation was previously investigated by [Bed95] The museum constitutes a rich visual environment (paintings, sculptures, etc. which is accompanied by many relevant facts and details (usually from a guide or text) Thus, it is an audio visual educational experience and well suited for verifying the system s usefulness as an educational tool. ....

B.B. Bederson. Audio augmented reality: A prototype automated tour guide. In ACM SIGCHI, pages 210--211, 1995.


Nomadic Radio: Scaleable and Contextual Notification for.. - Sawhney, Schmandt (1999)   (16 citations)  (Correct)

....time. In this paper, we will consider techniques for scaleable auditory presentation and an appropriate parameterized approach towards contextual notification. Several recent projects utilized speech and audio I O on wearable devices to present information. A prototype augmented audio tour guide [1] played digital audio recordings indexed by the spatial location of visitors in a museum. SpeechWear [11] enabled users to perform data entry and retrieval using speech recognition and synthesis. Audio Aura [10] explored the use of background auditory cues to provide serendipitous information ....

Bederson, Benjamin B. Audio Augmented Reality: A Prototype Automated Tour Guide. Proceedings of CHI '95, May 1995, pp. 210-211.


DyPERS: Dynamic Personal Enhanced Reality System - Jebara, Schiele, Oliver.. (1998)   (9 citations)  (Correct)

....as a whole. Since the system features audio visual memory and significant automatic computer vision processing, test conditions involved these aspects in particular. DyPERS was evaluated in a museum gallery scenario. Audio only augmented reality in a museum situation was previously investigated by [Bederson, 1995]. The museum constitutes a rich visual environment (paintings, sculptures, etc. which is accompanied by many relevant facts and details (from a guide or text) Thus, it is an audio visual educational experience and well suited for verifying the system s usefulness as an educational tool. A small ....

B.B. Bederson. Audio augmented reality: A prototype automated tour guide. In ACM SIGCHI, 1995.


Contextual Awareness, Messaging and Communication in Nomadic.. - Sawhney (1998)   (2 citations)  (Correct)

....system developed at Sony Research Labs. It provides the user information related to a recognized physical object via a display and synthesized voice. The system also accepted queries through speech input. 2.3. 5 Augmented Audio Museum Guide A prototype audio augmented reality based tour guide [Bederson96] presented digital audio recordings indexed by the spatial location of visitors in a museum. This is a early implementation of a wearable audio system which stores only pre defined audio information to augment a physical environment. This system did not utilize the listener s context or prior ....

....included use of multiple information sources (such as calendar and email) and multiple means for triggering the delivery of auditory information. The services in Audio Aura were designed to be easy to author, customize and lightweight to run. Hence, Audio Aura represents a light weight version of [Bederson96], where local audio storage is not required and a user s location is transmitted via the active badge infrastructure. The design of sound environments and techniques were explored in a simulated aural environment (using VRML) To provide audio in the periphery, alarm sounds were eliminated and a ....

Bederson, Benjamin B. Audio Augmented Reality: A Prototype Automated Tour Guide. Proceedings of CHI '95, May 1996, pp. 210-211.


Ubiquitous User Assistance in a Tourist Information.. - Ardissono, Goy.. (2002)   (Correct)

No context found.

B.B. Bederson. Audio augmented reality: a prototype automated tour guide. In R. Mack J. Miller, I. Katz and L. Marks, editors, Conf. companion for the ACM Conf. on Human Factors in Computing Systems, Denver (1995) 210--211


Nomadic Radio: Speech Audio Interaction for Contextual.. - Sawhney, Schmandt (2000)   (3 citations)  (Correct)

No context found.

Bederson, B. B. 1995. Audio Augmented Reality: A Prototype Automated Tour Guide. Proceedings of CHI '95, 210-211.

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