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Arai T., Machii K., and Kuzunuki S. Retrieving electronic documents with real-world objects on interactivedesk. In Proceedings of UIST'95, pages 37--38, 1995.

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This paper is cited in the following contexts:
The Escritoire: A personal projected display for interacting .. - Ashdown, Robinson (2002)   (2 citations)  (Correct)

....animated paper documents [25, 26] in which a normal book, when opened on the desk, would be recognized using computer vision techniques and augmented with extra properties, such as an applet that could rate the user s performance at sketching a graph in a mathematics textbook. Later systems [1, 14] pursue the same goals, recognizing sheets of paper from printed bar codes and allowing interaction with projected graphics. The approach with the Escritoire is not to include paper in the interface, with the problems of computer vision and one way transfer of information from the physical to ....

ARAI, T., MACHII, K., AND KUZUNUKI, S. Retrieving Electronic Documents with RealWorld Objects on InteractiveDESK. In Proceedings of UIST 95 (1995), pp. 37--38.


Towards Spontaneous Interaction with the.. - Leibe, Starner.. (2000)   (5 citations)  (Correct)

....and all interaction is controlled through computer vision, freeing the user from the wires of traditional sensing techniques. 2. Related Work While the Perceptive Workbench [Leibe00] is unique in its extensive ability to interact with the physical world, it has a rich heritage of related work [Arai95, Bimber99, Coquillart99, Kobayashi98, Krueger91, Krueger95, May99, Rekimoto97, Schmalstieg99, Seay99, Ullmer97, Underkoffler98, vdPol99, Wellner93]. Many augmented desk and virtual reality designs use tethered props, tracked by electromechanical or ultrasonic means, to encourage interaction through manipulation and gesture [Bolt92, Bimber99, Coquillart99, Schmalstieg99, Seay99, Sturman92, vdPol99] Such designs tether the user to the desk ....

....except that it uses cast shadows in infrared for full body 2D gesture recovery. Some augmented desks have cameras and projectors above the surface of the desk and are designed to augment the process of handling paper or interacting with models and widgets through the use of fiducials or barcodes [Arai95, Kobayashi98, Underkoffler98, Wellner93]. Krueger s VIDEODESK [Krueger91] an early desk based system, used an overhead camera and a horizontal visible light table (for high contrast) to provide hand gesture input for interactions displayed on a monitor on the far side of the desk. In contrast with the Perceptive Workbench, none of ....

Arai, T. and K. Machii and S. Kuzunuki, Retrieving Electronic Documents with Real-World Objects on InteractiveDesk. UIST'95, pp. 37-38 (1995).


The Perceptive Workbench: Toward Spontaneous and.. - Leibe, Starner.. (2000)   (10 citations)  (Correct)

....actions, the Perceptive Workbench switches between these modes automatically, and all interaction is controlled through computer vision, freeing the user from the wires of traditional sensing techniques. 2. Related Work While unique, the Perceptive Workbench has a rich heritage of related work [1, 3, 5, 10, 11, 12, 15, 16, 18, 19, 26, 27, 28, 31]. Many augmented desk and virtual reality designs use tethered props, tracked by electromechanical or ultrasonic means, to encourage interaction through manipulation and gesture [2, 3, 5, 18, 19, 23, 28] Such designs tether the user to the desk and require the time consuming ritual of donning and ....

....Holowall except that it uses cast shadows in infrared for full body 2D gesture recovery. Some augmented desks have cameras and projectors above the surface of the desk and are designed to augment the process of handling paper or interacting with models and widgets through the use of fiducials [1, 10, 27, 31]. Krueger s VIDEODESK [11] used an overhead camera and a horizontal visible light table (for high contrast) to provide hand gesture input for interactions displayed on a monitor on the far side of the desk. In contrast with the Perceptive Workbench, none of these systems address the issues ....

Arai, T. and K. Machii and S. Kuzunuki. Retrieving Electronic Documents with Real-World Objects on InteractiveDesk. UIST `95, pp. 37-38 (1995).


The Perceptive Workbench: Towards Spontaneous and.. - Leibe, Starner.. (2000)   (10 citations)  (Correct)

....modes on some applications, including a game and a terrain navigation system (Sec. 8) In this way we can look in detail at the affordances and limitations of the direct, wireless interface in action. 2. Related Work While augmented desk projects have appeared in the literature over the years [1, 4, 9, 10, 11, 15, 17, 18, 25, 27, 31], the Perceptive Workbench is novel in its extensive ability to interact with the physical world. The Ceiling mounted IR Illuminators (7) User Workbench Mirror B W Camera w IR filter Projector IR Illuminator Side View Color Camera B W Camera w IR filter Workbench Arm Shadow User ....

....except that it uses cast shadows in infrared for full body 2D gesture recovery. Some augmented desks have cameras and projectors above the surface of the desk and are designed to augment the process of handling paper or interacting with models and widgets through the use of fiducials or barcodes [1, 9, 26, 31]. Krueger s VIDEODESK [10] an early desk based system, used an overhead camera and a horizontal visible light table (for high contrast) to provide hand gesture input for interactions displayed on a monitor on the far side of the desk. However, none of these systems address the issues of ....

Arai, T. and K. Machii and S. Kuzunuki. Retrieving Electronic Documents with Real-World Objects on InteractiveDesk. UIST `95, pp. 37-38 (1995).


Supporting Cooperative and Personal Surfing with a Desktop.. - Marais, Bharat (1997)   (11 citations)  (Correct)

....for a certain model. Also, they can be attached to objects that are difficult to describe or do not have any written markings on them (such as decorative pieces) There have been other approaches to address this type of application, for example the real world augmentation work done at Hitachi [14]. The strength of our approach is its easy implementation, based on off the shelf components, and the ability to leverage the large, global investment in barcodes. We imagine people collecting object references using either portable, key chain sized scanning devices with memory for barcode ....

....replaced with a proxy. Both systems poll annotation servers for each page visited. Clustering approaches have been applied for organizing bookmarks into categories [22] Rather than building category profiles they make use of inter document similarity for computing new categories. InteractiveDESK [14] is a system for linking real world objects to electronic documents in a database. They use video analysis for object recognition. This is resource intensive, potentially error prone and cannot make fine distinction between versions, as one can with barcodes. 7. CONCLUSIONS We use the term ....

Arai, T., Machii, K., and Kuzunuki, S. Retrieving Electronic Documents with Real-World Objects on InteractiveDESK. Proceedings of ACM UIST '95, pp. 37-38.


Mapping physical artifacts to their Web counterparts: A Case.. - Murdoch, Kushmerick (2004)   (Correct)

No context found.

Arai T., Machii K., and Kuzunuki S. Retrieving electronic documents with real-world objects on interactivedesk. In Proceedings of UIST'95, pages 37--38, 1995.


Personal Projected Displays - Ashdown (2004)   (Correct)

No context found.

Toshifumi Arai, Kimiyoshi Machii, and Soshiro Kuzunuki. Retrieving Electronic Documents with Real-World Objects on InteractiveDESK. In Proceedings of UIST 95, pages 37--38, 1995.

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