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M. Komosinski. The world of framsticks: Simulation, evolution, interaction. In Virtual Worlds 2, Lecture Notes in Arti cial Intelligence 1834, pages 214-224. Springer-Verlag, 2000.

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This paper is cited in the following contexts:
Taxonomy in Alife. Measures of Similarity for Complex.. - Komosinski, Marek (2001)   Self-citation (Komosinski)   (Correct)

....Body is composed of material points (called parts in this paper) connected by elastic joints. Brain is made from neurons and their elements called neuroitems (these are receptors, effectors, and neural connections) For more detailed description of the model mechanics and neural network refer to [9,8,1]. It is possible to use the system for simulation of various processes, including local optimization, evolutionary optimization, coevolution of populations, spontaneous evolution, multi criteria optimization, etc. Such universality is obtained by the use of a scripting language, which controls ....

Komosinski M. (2000) The World of Framsticks: Simulation, Evolution, Interaction. In: Virtual Worlds. Lecture Notes in Artificial Intelligence 1834 (ed. by J.-C. Heudin), pp. 214224. Springer-Verlag.


On Estimating Similarity of Artificial and Real Organisms - Komosinski, Koczyk, Kubiak (2001)   Self-citation (Komosinski)   (Correct)

....Body is composed of material points (called parts in this paper) connected by elastic joints. Brain is made from neurons and their elements called neuroitems (these are receptors, effectors, and neural connections) For more detailed description of the model mechanics and neural network refer to [7,10,1]. It is possible to use the system for simulation of various processes, including local optimization, evolutionary optimization, coevolution of populations, spontaneous evolution, multi criteria optimization, etc. Such universality is obtained by the use of a scripting language, which controls ....

Komosinski M. (2000) The World of Framsticks: Simulation, Evolution, Interaction. In: Virtual Worlds. Lecture Notes in Artificial Intelligence 1834 (ed. by J.-C. Heudin), pp. 214-224. Springer-Verlag.


Creating High-level Components with a Generative.. - Hornby, Pollack (2002)   (6 citations)  (Correct)

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M. Komosinski. The world of framsticks: Simulation, evolution, interaction. In Virtual Worlds 2, Lecture Notes in Arti cial Intelligence 1834, pages 214-224. Springer-Verlag, 2000.


An Improved System for Artificial Creatures Evolution - Miconi, Channon   (Correct)

No context found.

Komosinski, M. (2000). The world of framsticks: simulation, evolution, interaction. In Procs of 2nd International Conference on Virtual Worlds (VW2000), Paris, pages 214--224. Springer-Verlag (LNAI 1834).


A Virtual Creatures Model for Studies in Artificial Evolution - Miconi, Channon (2005)   (Correct)

No context found.

M. Komosinski. The world of framsticks: simulation, evolution, interaction. In Proceedings of 2nd International Conference on Virtual Worlds (VW2000.

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