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Critical Mass Labs. Vortex [online]. http://www.cm-labs.com [cited - 25/1/2002].

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Multi-Objectivity as a Tool for Constructing Hierarchical.. - Teo, Nguyen, Abbass (2003)   (Correct)

....competency. We have investigated the amount of redundancy present in evolved ANN controllers and found that the self adaptive Pareto EMO approach produces networks with practically zero redundancy. 4 Methods 4. 1 The Virtual Robots Simulation Environment The Vortex physics simulation toolkit [4] was utilized to accurately simulate the physical properties, such as forces, torques, inertia, friction, restitution and damping, of and interactions between the robot and its environment. Two artificial creatures (Figure 1) were used in this study. Fig. 1. The four legged (quadruped) and ....

Critical Mass Labs. Vortex [online]. http://www.cm-labs.com [cited - 25/1/2002].


Coordination And Synchronization Of Locomotion In A Virtual Robot - Teo, Abbass (2002)   (Correct)

....its sensors to control the actuators in its limbs through dynamical interactions with the environment. Furthermore, the accurate modelling of the simulation environment plays a crucial part in producing artificial creatures that move and behave realistically in 3D [18] The Vortex physics engine [5] was employed to generate the physically realistic artificial creature and its simulation environment. A screen capture of the quadruped moving in its environment is shown in Figure 1. Figure 1: Screen capture of quadruped in the simulation environment. The artificial creature is a basic ....

Critical Mass Labs. Vortex. http://www.cm-labs.com, 2002.


Trading-Off Mind Complexity and Locomotion in Virtually.. - Teo, Abbass   (Correct)

....rather than kinematic approach is paramount in allowing for effective artificial evolution to occur. Physical properties such as forces, torques, inertia, friction, restitution and damping need to be incorporated into the artificial evolutionary system. To this end, the Vortex physics engine [5] was employed to generate the physically realistic artificial creature and its simulation environment. A screen capture of the quadruped moving in its environment is shown in Figure 2. Figure 2: Screen capture of quadruped in the simulation environment. The artificial creature is a basic ....

Critical Mass Labs. Vortex. http://www.cm-labs.com, 2002.

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