| LARSEN, E. S., AND MCALLISTER, D. Fast matrix multiples using graphics hardware. In Supercomputing (2001). |
.... use of hierarchical z buffering for visibility calculations [9] and subsequently in programmable vertex shaders [19, 14, 20] Other uses of the graphics pipeline as a general purpose stream computing engine have been demonstrated in computational geometry[12] robotics[11] and numerical analysis[13]. In a recent development, work by Everitt et al. 6] has shown that shadow mapping hardware (supported in the nVidia GeForce3 and newer architectures) can be used to perform order independent transparency. They demonstrate this by using the shadow mapping phase in the pipeline to filter out ....
LARSEN, E. S., AND MCALLISTER, D. Fast matrix multiples using graphics hardware. In Supercomputing (2001).
Online articles have much greater impact More about CiteSeer.IST Add search form to your site Submit documents Feedback
CiteSeer.IST - Copyright Penn State and NEC