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N. Halper, R. Helbing, T.Strothotte (2001). "Computer Games: A Camera Engine for Computer Games". Computer Graphics Forum Volume 20, Issue 3.

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Motion Planning for Camera Movements in Virtual Environments - Nieuwenhuisen, Overmars (2003)   (1 citation)  (Correct)

....motions. Most previous work on planning camera motions is directed toward systems in which the camera must follow an object (like in third person games) A distinction can be made here in systems where the motion of the object is known beforehand[20] and systems where this motion is not known[3, 7, 10]. Similar problems have been studied in robotics where a robot with a camera must track certain targets[9, 19] Our problem setting is rather di#erent from the ones studied before. It requires motion planning rather than reactive behavior. Also, in a first person view smoothness of the motion is ....

N. Halper, R. Helbing, T.Strothotte, Computer games: A camera engine for computer games, Computer Graphics Forum 20 (2001).


Automatic Generation of Camera Motion - To Track Moving (2004)   (Correct)

No context found.

N. Halper, R. Helbing, T.Strothotte (2001). "Computer Games: A Camera Engine for Computer Games". Computer Graphics Forum Volume 20, Issue 3.


Automatic Generation of Camera Motion to Track a Moving Guide - Goemans, Overmars (2004)   (Correct)

No context found.

N. Halper, R. Helbing, T.Strothotte (2001). "Computer Games: A Camera Engine for Computer Games". Computer Graphics Forum Volume 20, Issue 3.

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