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CUTMORE, T. R. H., HINE, T. J., MABERLY, K. J., LANGFORD,N.M.,AND HAWGOOD, G. 2000. Cognitive and gender factors influencing navigation in a virtual environment. Int. J. Hum. Comput. Studies 53, 223--249.

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Women Go With the (Optical) Flow - Tan, Czerwinski, Robertson (2003)   (Correct)

....information. Their results indicated that males made significantly fewer errors and were significantly more confident in finding their way around in a computer simulated campus tour. They also concluded that males preferred the use of visualspatial cues more than did females. Cutmore et al. [8] performed a series of experiments examining the influence of gender, passive versus active navigation, cognitive style, optical flow, and brain hemisphere activation on the acquisition of route and survey knowledge in a 3D virtual environment using maze traversal tasks. The authors demonstrated ....

....participate in the study. Participants ranged from 13 to 50 years old. They were screened to be intermediate to expert Windows and Office users, as per validated internal screening tools, and none played more than 5 hours of 3D video games per week. Tasks We derived our tasks from Cutmore et al. [8], and designed them to examine not only the optimal field of view (FOV) for active navigation through a maze of 3D rooms, but also the absence or presence of optical flow cues while navigating. To that end, we used the Alice 3D authoring tool [2] to construct a DOOM like maze. The user was ....

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Cutmore, T.R.H., Hine, T.J., Maberly, K.J., Langford, N.M., & Hawgood, G. (2000). Cognitive and gender factors influencing navigation in a virtual environment. International Journal of Human-Computer Studies, 53, 223-249.


Physically Large Displays Improve - Performance On Spatial   (Correct)

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CUTMORE, T. R. H., HINE, T. J., MABERLY, K. J., LANGFORD,N.M.,AND HAWGOOD, G. 2000. Cognitive and gender factors influencing navigation in a virtual environment. Int. J. Hum. Comput. Studies 53, 223--249.


Physically Large Displays Improve - Path Integration In   (Correct)

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Cutmore, T.R.H., Hine, T.J., Maberly, K.J., Langford, N.M., & Hawgood, G. (2000). Cognitive and gender factors influencing navigation in a virtual environment. International Journal of Human-Computer Studies, 53, 223-249.


Physically Large Displays Improve Path Integration in.. - Tan, Gergle.. (2004)   (Correct)

No context found.

Cutmore, T.R.H., Hine, T.J., Maberly, K.J., Langford, N.M., & Hawgood, G. (2000). Cognitive and gender factors influencing navigation in a virtual environment. International Journal of Human-Computer Studies, 53, 223-249.


Physically Large Displays Improve Path Integration in.. - Tan, Gergle.. (2004)   (Correct)

No context found.

Cutmore, T.R.H., Hine, T.J., Maberly, K.J., Langford, N.M., & Hawgood, G. (2000). Cognitive and gender factors influencing navigation in a virtual environment. International Journal of Human-Computer Studies, 53, 223-249.


Using Virtual Reality in Experimental Psychology - Gaggioli (2003)   (Correct)

No context found.

Cutmore, T.R.H., Hine, T.J., Maberly, K.J., Langford, N.M., Hawgood, G., Cognitive and Gender Factors Influencing Navigation in a Virtual Environment, International Journal of Human-Computer Studies, 53(2) 2000, pp. 223-249.

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