9 citations found. Retrieving documents...
D. Luebke, M. Reddy, J. Cohen, A. Varshney, B. Watson, and R. Huebner, Level of Detail for 3D Graphics. San Francisco: Morgan Kaufmann, 2002.

 Home/Search   Document Not in Database   Summary   Related Articles   Check  

This paper is cited in the following contexts:
Focusing on the Essential-considering Attention in.. - Baudisch, Duchowski.. (2003)   (2 citations)  (Correct)

....therefore exploring attentive UI techniques directing the bulk of system resources toward the scene components delivering the highest perceptual impact. One prominent example of an attentive 3D rendering engine varies the Level of Detail (LOD) at which an object is drawn based on the user s gaze [6]. This way, unattended scene objects are modeled with fewer polygons, even when they are not distant in the scene. Gaze contingent LOD reduction is similar to the GCDs in that both techniques reduce the complexity of the displayed image, however, unlike GCDs, graphical methods do so at the object ....

....do so at the object geometry level, rather than at the image level. Gaze contingent LOD reduction was found to lead to substantial performance improvements. In the example shown in Figure 3 (left) a reduction of the number of triangles by 70 still leads to an imperceptibly degraded display [6]. Gaze contingent modeling has also been applied to real time temporal resolution degradation [7] The degradable collision handling mechanism shown in Figure 3 (right) evaluates object collisions inside the user s focus of attention with greater precision than collisions occurring in the user s ....

Luebke, D., Reddy, M., Cohen, J., Varshney, A., Watson, B., and Huebner, R. Level of Detail for 3D Graphics. Morgan-Kaufmann, San Francisco, CA, 2002.


vLOD: High-Fidelity Walkthrough of Large Virtual.. - Chhugani, Purnomo.. (2005)   Self-citation (Cohen)   (Correct)

No context found.

D. Luebke, M. Reddy, J. Cohen, A. Varshney, B. Watson, and R. Huebner, Level of Detail for 3D Graphics. San Francisco: Morgan Kaufmann, 2002.


Statistical Point Geometry - Kalaiah, Varshney (2003)   (5 citations)  Self-citation (Varshney)   (Correct)

No context found.

D. Luebke, M. Reddy, J. Cohen, A. Varshney, B. Watson, and R. Huebner. Level of Detail for 3D Graphics. Morgan Kaufman, 2002.


Fundamentals of Ubiquitous Tracking for Augmented Reality - Newman, Wagner.. (2003)   (Correct)

No context found.

D. Luebke, M. Reddy, Jonathan, D. Cohen, A. Varshney, B. Watson, and R. Huebner, Level of Detail for 3D Graphics, Morgan Kaufmann, July 2002.


Models of Attention in Computing and Communication.. - Horvitz, Kadie, Paek.. (2003)   (6 citations)  (Correct)

No context found.

D. Luebke, M. Reddy, J. Cohen, A. Varshney, B. Watson, and R. Huebner. Level of Detail for 3D Graphics. Morgan Kaufmann, 2002.


CLODs: Dual Hierarchies for Multiresolution Collision Detection - Otaduy, Lin (2003)   (Correct)

No context found.

D. Luebke, M. Reddy, J. Cohen, A. Varshney, B. Watson, and R. Huebner. Level of Detail for 3D Graphics. MorganKaufmann, 2002.


Surface Simplification and 3D Geometry Compression - Rossignac   (Correct)

No context found.

D. Luebke, M Reddy, J. Cohen, A. Varshney, B. Watson, R. Hubner, Levels of Detail for 3D Graphics. Morgan Kaufnamm, 2002.


Models of Attention in Computing and Communication: - From Principles To   (Correct)

No context found.

D. Luebke, M. Reddy, J. Cohen, A. Varshney, B. Watson, and R. Huebner. Level of Detail for 3D Graphics. Morgan Kaufmann, 2002.


Automatic Shader Level of Detail - Olano, Kuehne, Simmons (2003)   (Correct)

No context found.

D. Luebke, M. Reddy, J. D. Cohen, A. Varshney, B. Watson, and R. Huebner. Level of Detail for 3D Graphics. Morgan Kaufmann / Elsevier Science, 2003.

Online articles have much greater impact   More about CiteSeer.IST   Add search form to your site   Submit documents   Feedback  

CiteSeer.IST - Copyright Penn State and NEC