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I. Wald, T. Kollig, C. Benthin, A. Keller and P. Slusallek. Interactive global illumination using fast ray tracing. In 13th Eurographics Workshop on Rendering 2002, Springer-Verlag, pp. 9--19.

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This paper is cited in the following contexts:
Balancing Considered Harmful - Faster Photon Mapping.. - Wald, Günther, Slusallek (2004)   Self-citation (Wald Slusallek)   (Correct)

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WALD I., KOLLIG T., BENTHIN C., KELLER A., SLUSALLEK P.: Interactive Global Illumination using Fast Ray Tracing. Rendering Techniques (2002), 15--24. (Proceedings of the 13th Eurographics Workshop on Rendering). 1, 2


A Virtual Memory Architecture - For Real-Time Ray (2003)   Self-citation (Slusallek)   (Correct)

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I. Wald, T. Kollig, C. Benthin, A. Keller, P. Slusallek, Interactive Global Illumination using Fast Ray Tracing, Rendering Techniques 2002 (2002) 15-- 24(Proceedings of the 13th Eurographics Workshop on Rendering).


A Scalable Approach to Interactive Global Illumination - Benthin, Wald, Slusallek (2003)   (1 citation)  Self-citation (Wald Benthin Slusallek)   (Correct)

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Ingo Wald, Thomas Kollig, Carsten Benthin, Alexander Keller, and Philipp Slusallek. Interactive Global Illumination using Fast Ray Tracing. Rendering Techniques 2002, pages 15--24, 2002. (Proceedings of the 13th Eurographics Workshop on Rendering).


A Scalable Approach to Interactive Global Illumination - Benthin, Wald, Slusallek (2003)   (1 citation)  Self-citation (Wald Benthin Slusallek)   (Correct)

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Ingo Wald, Thomas Kollig, Carsten Benthin, Alexander Keller, and Philipp Slusallek. Interactive Global Illumination using Fast Ray Tracing. Rendering Techniques 2002, pages 15--24, June 2002. (Proceedings of the 13th Eurographics Workshop on Rendering).


Interactive Global Illumination in Complex and Highly.. - Wald, Benthin, Slusallek (2003)   (1 citation)  Self-citation (Wald Benthin Slusallek)   (Correct)

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Ingo Wald, Thomas Kollig, Carsten Benthin, Alexander Keller, and Philipp Slusallek. Interactive Global Illumination using Fast Ray Tracing. Rendering Techniques 2002, pages 15--24, 2002. (Proceedings of the 13th Eurographics Workshop on Rendering).


Detail to Attention: Exploiting Visual Tasks for Selective.. - Cater, Chalmers, Ward (2003)   (Correct)

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I. Wald, T. Kollig, C. Benthin, A. Keller and P. Slusallek. Interactive global illumination using fast ray tracing. In 13th Eurographics Workshop on Rendering 2002, Springer-Verlag, pp. 9--19.


Ray Tracing on a Stream Processor - Purcell (2004)   (Correct)

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Ingo Wald, Thomas Kollig, Carsten Benthin, Alexander Keller, and Philipp Slusallek. Interactive Global Illumination using Fast Ray Tracing. In Rendering Techniques 2002: 13th Eurographics Workshop on Rendering, pages 15--24, 2002.


Graphics Hardware (2003) - Doggett Heidrich Mark   (Correct)

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Ingo Wald, Thomas Kollig, Carsten Benthin, Alexander Keller, and Philipp Slusallek. Interactive global illumination using fast ray tracing. In Rendering Techniques 2002: 13th Eurographics Workshop on Rendering, pages 15--24, 2002.


Eurographics Symposium on Rendering 2003 - Per Christensen And   (Correct)

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I. Wald, C. Benthin, and P. Slussalek. Interactive global illumination using fast ray tracing. In 13th Eurographics Workshop on Rendering, 2002.


Real-time Light Animation - Sbert, Szecsi, Szirmay-Kalos (2004)   (Correct)

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I. Wald, T. Kollig, C. Benthin, A. Keller, and P. Slussalek. Interactive global illumination using fast ray tracing. In 13th Eurographics Workshop on Rendering, 2002. 1, 2, 3, 5


Interactive Raytraced Caustics - Chris Wyman Charles (2003)   (Correct)

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I. Wald, T. Kollig, C. Benthin, A. Keller, and P. Slusallek, "Interactive global illumination using fast ray tracing," in Eurographics Rendering Workshop, 2002.


Light Vectors for a Moving Observer - Rodolphe Crespin Bernard (2004)   (Correct)

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Ingo Wald, Carsten Benthin, Philipp Slusallek, Thomas Kollig, and Alexander Keller. Interactive global illumination using fast ray tracing. In Simon Gibson and Paul Debevec, editors, Proceedings of the 13th Eurographics Workshop on Rendering (RENDERING TECHNIQUES-02), pages 15--24, Aire-la-Ville, Switzerland, June 26--28 2002. Eurographics Association.


Improved Indirect Photon Mapping with Weighted Importance.. - Szecsi, Szirmay-Kalos (2003)   (Correct)

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I. Wald, C. Benthin, and P. Slussalek. Interactive global illumination using fast ray tracing. In 13th Eurographics Workshop on Rendering, 2002. 2 The Eurographics Association 2003.


Distributed Interactive Ray-Tracing - For Large Volume   (Correct)

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I. Wald, T. Kollig, C. Benthin, A. Keller, and P. Slusallek, \Interactive Global Illumination using Fast Ray Tracing," in Proceedings of the 13th EUROGRAPHICS Workshop on Rendering, 2002.


Real-Time Caustics - Wand, Straßer (2003)   (Correct)

No context found.

Wald, I., Kollig, T., Benthin, C., Keller, A., Slusallek, P.: Interactive Global Illumination using Fast Ray Tracing. In: Rendering Techniques 2002, Springer, 2002.


Two Algorithms For Progressive Computation Of Accurate Global.. - Tole (2003)   (Correct)

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Ingo Wald, Carsten Benthin, Phillip Slusalek, Thomas Kollig, and Alexander Keller. Interactive global illumination using fast ray tracing. Eurographics Rendering Workshop 2002, June 2002. Held in Pisa, Italy.

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