| Jan Kautz and Hans-Peter Seidel. Hardware accelerated displacement mapping for image based rendering. In Graphics Interface, pages 61--70, June 2001. |
....subdivision surfaces with displacement maps to create a surface representation that can adaptively select the level of detail by using only subdivision and bump maps, or add increasing amounts of detail by displacement mapping a subdivision surface. A volume rendering technique presented by Kautz[7] extrudes a volume along the normals of each triangle that contain the maximum extent of the displacement map. The volume is rendered using the typical hardware accelerated algorithm for volume rendering where transparent slices perpendicular to the view point are rendered. This technique requires ....
Jan Kautz and Hans-Peter Seidel. Hardware accelerated displacement mapping for image based rendering. In Graphics Interface, pages 61--70, June 2001.
No context found.
J. Kautz and H.-P. Seidel. Hardware accelerated displacement mapping for image based rendering. In Proceedings of GI'01, pages 61-- 70, June 2001.
....The voxelbased approach can be accelerated by processing a set of planes instead of individual voxels. Matsuyama et al. 20] distribute the visual hull computation among a cluster of PCs. Reconstruction is achieved at interactive frame rates. However, Rendering is still off line. Kautz et al. [7] present a hardware accelerated displacement mapping technique, which can be used as well to reconstruct and render visual hull. They draw a stack of slice planes with texture mapping and alpha test. Lok s on line 3D reconstruction system [10] bases on a similar idea. A major drawback of ....
J. Kautz and H.-P. Seidel. Hardware accelerated displacement mapping for image based rendering. In Graphics Interface 2001.
....The voxelbased approach can be accelerated by processing a set of planes instead of individual voxels. Matsuyama et al. 20] distribute the visual hull computation among a cluster of PCs. Reconstruction is achieved at interactive frame rates. However, rendering is still off line. Kautz et al. [7] present a hardware accelerated displacement mapping technique, which can be used as well to reconstruct and render visual hulls. They draw a stack of slice planes with texture mapping and applying the alpha test. Lok s on line 3D reconstruction system [10] bases on a similar idea. A major ....
J. Kautz and H.-P. Seidel. Hardware accelerated displacement mapping for image based rendering. In Graphics Interface 2001.
No context found.
Jan Kautz and Hans-Peter Seidel. Hardware accelerated displacement mapping for image based rendering. In Graphics Interface, pages 61--70, June 2001.
No context found.
Jan Kautz and Hans-Peter Seidel. Hardware Accelerated Displacement Mapping for Image Based Rendering. In Proceedings of Graphics Interface '01, pages 61--70, June 2001.
No context found.
Jan Kautz and Hans-Peter Seidel. Hardware accelerated displacement mapping for image based rendering. In Graphics Interface, pages 61--70, June 2001.
No context found.
Jan Kautz and Hans-Peter Seidel. Hardware accelerated displacement mapping for image based rendering. Graphics Interface 2001.
No context found.
Jan Kautz and Hans-Peter Seidel. Hardware accelerated displacement mapping for image based rendering. Graphics Interface 2001.
No context found.
Jan Kautz and Hans-Peter Seidel. Hardware Accelerated Displacement Mapping for Image Based Rendering. Graphics Interface 2001.
Online articles have much greater impact More about CiteSeer.IST Add search form to your site Submit documents Feedback
CiteSeer.IST - Copyright Penn State and NEC