| A. Wilson, M. Burnett, L. Beckwith, O. Granatir, L. Casburn, C. Cook, M. Durham, and G. Rothermel. Harnessing curiosity to increase correctness in end-user programming. ACM Conference on Human Factors in Computing Systems, pages 305--312, 2003. 10 |
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A. Wilson, M. Burnett, L. Beckwith, O. Granatir, L. Casburn, C. Cook, M. Durham, and G. Rothermel. Harnessing curiosity to increase correctness in end-user programming. In Proceedings of the ACM Conference on Human Factors in Computing Systems, pages 305--312, Fort Lauderdale, FL, April 5--10, 2003. 34
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Wilson, A., M. Burnett, L. Beckwith, O. Granatir, L. Casburn, C. Cook, M. Durham, and G. Rothermel. Harnessing Curiosity to Increase Correctness in End-User Programming. Proc. of ACM Conference on Human Factors in Computing Systems. Ft. Lauderdale, FL, Apr. 5- 10, 2003.
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A. Wilson, M. Burnett, L. Beckwith, O. Granatir, L. Casburn, C. Cook, M. Durham, and G. Rothermel, Harnessing curiosity to increase correctness in end-user programming, Proc. ACM Conf. Human Factors in Computing Systems, Ft. Lauderdale, FL, Apr. 3-10, 2003, 305-312.
....using a strategy comprised of an intertwined collection of surprises, explanations, and rewards. If the users become curious about assertions, they can obtain online explanations about how to go about entering assertions. The details of this strategy and how we have prototyped it are given in [31]. Using this strategy, in a follow up experiment, we focused specifically on the question of whether users will author their own assertions via the concrete syntaxes of Section 2. In the follow up experiment, assertions were not explained or even mentioned in the tutorial. Even more important, no ....
....were not explained or even mentioned in the tutorial. Even more important, no pre written assertions were provided to them. Instead, the tutorial instructed users to explore the environment in any way they wished, and gave them time to practice doing so. The follow up experiment is reported in [31]. To briefly summarize its results, in their work on the same problems as for the experiment reported here, 15 of the 16 subjects (94 ) did choose to author their own assertions, and once they entered one they entered more, averaging 18 assertions per subject. Further, 95 of the assertions they ....
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Wilson, A., Burnett, M., Beckwith, L., Granatir, O., Casburn, L., Cook, C., Durham, M. and Rothermel, G. Harnessing curiosity to increase correctness in end-user programming, ACM Conf. Human Factors in Computing Systems, Ft. Lauderdale, FL, Apr. 2003 (to appear). -11-
No context found.
A. Wilson, M. Burnett, L. Beckwith, O. Granatir, L. Casburn, C. Cook, M. Durham, and G. Rothermel. Harnessing curiosity to increase correctness in end-user programming. ACM Conference on Human Factors in Computing Systems, pages 305--312, 2003. 10
No context found.
Aaron Wilson, Margaret Burnett, Laura Beckwith, Orion Granatir, Ledah Casburn, Curtis Cook, Mike Durham, and Gregg Rothermel. Harnessing curiosity to increase 149 correctness in end-user programming. In ACM Conference on Human Factors in Computing Systems, 2003. 150
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