| AUBEL A., THALMANN D.: Interactive modeling of the human musculature. In Proceedings of Computer Animation |
....parameters of implicit surface, which is not intuitionally and interactive. Shen[18] 19] and Scheeper[20] also implemented muscle models using spheroids. The ellipsoidal muscle model can only simulate simple spindle muscles and their deformations. The model constructed by Amaury and Thaimann[I][2][3] is relatively close to our work. They proposed a concept named Action Line , which is a mass spring line fixed at two ends. The global bend of the Action Line achieved by the force enforced by simulated gravity. And the bend at joints is realized by the collision detection with a proper ....
Amaury Aubel, D. Thaimann, "Interactive Modeling of the Human Musculature", Proc. of Computer Animation 2001.
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A. Aubel, and D. Thalmann, "Interactive Modeling of Human Musculature", Computer Animation 2001.
....to prevent penetrations between soft tissues and bone [12] In biomechanical modeling, mass spring systems were used by Nedel [13] to simulate muscle deformation. Muscles were represented at two levels: action lines and muscle shape. This shape was deformed using a mass spring mesh. Aubel [14] used a similar approach with a multi layered model based on physiological and anatomical considerations. Bourguignon and Cani [15] proposed a model offering control of the isotropy or anisotropy of elastic material. The basic idea of their approach is to let the user define, everywhere in the ....
Aubel, A. and Thalmann, D. Interactive Modeling of Human Musculature. Computer Animation 2001, Seoul (2001).
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AUBEL A., THALMANN D.: Interactive modeling of the human musculature. In Proceedings of Computer Animation
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