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Rodgman, D., Chen, M.: Refraction in Discrete Raytracing. In: Proceedings of Volume Graphics 2001, pp. 3--17. Springer, New York (2001)

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Volume Graphics: Field-Based Modelling and Rendering - Winter (2002)   (Correct)

....direction vector of the incoming ray) and is the surface normal vector then the line of sight after refraction is (3. 2) is the relative IOR computed as the ratio of the IOR of the exiting medium ( and the IOR of the entering medium ( Rodgman and Chen [RC01] show how refraction can be implemented in direct volume rendering. An object s IOR is modelled as a scalar field , which can therefore be defined either homogeneously over space (if for all and some constant , as it would be in surface graphics) or otherwise. A ....

....discussed earlier. Any of the proposed methods (of course, substituting the reflection vector for the view vector, can be used to resolve the problem. In Section 3.5. 2 we discussed the principles of refraction and reviewed Rodgman and Chen s work on adapting refraction to the volume domain [RC01] Here, we briefly supplement this by describing 9.5 Voxel Evaluation 224 how refraction can be implemented in a discrete ray tracing engine supporting the vlib API. If the API function calls specify that a volume object should refract light (i.e. if the VL REFRACT toggle option is set when a ....

D. Rodgman and M. Chen. Refraction in discrete ray tracing. In Volume Graphics 2001. Springer, 2001.


preprint, original article available at.. - The Visual Computer   Self-citation (Chen)   (Correct)

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Rodgman, D., Chen, M.: Refraction in Discrete Raytracing. In: Proceedings of Volume Graphics 2001, pp. 3--17. Springer, New York (2001)


vlib: A Volume Graphics API - Winter, Chen (2001)   (6 citations)  Self-citation (Chen)   (Correct)

.... of rendering information, which may be changed with the following command: vlToggle(long effects, short active) In particular, this command is used to determine whether or not an object should cast and or receive shadows; reflect objects and or appear in reflections; refract light [9]; appear visible to the primary ray (e.g. Figure 12) Figure 12: An invisible tank. The object is made invisible only to the primary rays and therefore still casts a shadow and appears in inter object reflections. reflect the background color. Additionally, it allows the user to specify ....

D. Rodgman and M. Chen. Refraction in discrete ray tracing. In Second International Workshop on Volume Graphics, June 2001.

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