| D. Fogel, "Blondie24:Playing at the Edge of AI," Morgan Kaufmann, ISBN: 1558607838, 2001. |
....entire game from these two databases. If this could not be achieved, a form of mini max search, with alpha beta pruning was used. Despite Chinook becoming the world champion, the search has continued for a checkers player that is built using true AI techniques. Chellapilla and Fogel ( 6] 7] [8]) developed Anaconda, so named, due to the strangle hold it places on its opponent. It is also called Blondie24 [8] which was a name given to the program late in its life in an experiment to see if the name affected the types of player it would attract when playing over the internet and if the ....
....was used. Despite Chinook becoming the world champion, the search has continued for a checkers player that is built using true AI techniques. Chellapilla and Fogel ( 6] 7] 8] developed Anaconda, so named, due to the strangle hold it places on its opponent. It is also called Blondie24 [8] which was a name given to the program late in its life in an experiment to see if the name affected the types of player it would attract when playing over the internet and if the other players would treat it differently to a program named something like David0203 . Anaconda (Blondie24) uses an ....
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D. B. Fogel, "Blondie24 : Playing at the Edge of AI". Morgan Kaufmann, 2001, ISBN:1558607838
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D. Fogel, "Blondie24:Playing at the Edge of AI," Morgan Kaufmann, ISBN: 1558607838, 2001.
No context found.
Fogel D.B., 2002, "Blondie24: Playing at the Edge of AI". Morgan Kaufmann, SF, CA
No context found.
Fogel D.B., 2002, "Blondie24: Playing at the Edge of AI". Morgan Kaufmann, SF, CA
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