6 citations found. Retrieving documents...
LI X., TOON T. W., HUANG Z.: Decomposing polygon meshes for interactive applications. In Symposium on Interactive 3D graphics (2001), pp. 35--42. 2

 Home/Search   Document Not in Database   Summary   Related Articles   Check  

This paper is cited in the following contexts:
Bounded-distortion Piecewise Mesh Parameterization - Sorkine, Cohen-Or.. (2002)   (11 citations)  (Correct)

....way that is better suited for triangular meshes, as in [13] There are also several methods which specifically address the problem of mesh partitioning or segmentation. Mangan and Whitaker [12] extend the watershed algorithm for image decomposition to handle polyhedral surfaces. Li et al. [10] use skeletonization and space sweeping to decompose a given mesh into topologically and geometrically homogeneous components. Since these segmentation methods are driven by other applications, such as shape based retrieval, hierarchical object representation, morph Figure 2: Flattening of a ....

Xuetao Li, Tong Wing Woon, Tiow Seng Tan, and Zhiyong Huang. Decomposing polygon meshes for interactive applications. The 2001.


ACM Symposium on Solid Modeling and Applications (2004) - Brunet Patrikalakis Editors   (Correct)

No context found.

LI X., TOON T. W., HUANG Z.: Decomposing polygon meshes for interactive applications. In Symposium on Interactive 3D graphics (2001), pp. 35--42. 2


Skeleton Based Shape Matching and Retrieval - Sundar Silver Gagvani (2003)   (4 citations)  (Correct)

No context found.

X. Li, T. Woom, T. Tan, and Z. Huang. Decomposing Polygon Meshes for Interactive Applications. In ACM Symposium on Interactive 3D Graphics, Mar. 2001.


A Formulation of Boundary Mesh Segmentation - Shamir (2004)   (2 citations)  (Correct)

No context found.

X. Li, T. Toon, T. Tan, and Z. Huang, "Decomposing polygon meshes for interactive applications," in Proceedings of the 2001.


Skeleton Based Shape Matching and Retrieval - Sundar, Silver, Gagvani.. (2003)   (4 citations)  (Correct)

No context found.

X. Li, T. Woom, T. Tan, and Z. Huang. Decomposing Polygon Meshes for Interactive Applications. In ACM Symposium on Interactive 3D Graphics, Mar. 2001.


Skeleton Extraction of 3D Objects with Visible Repulsive.. - Wu, Ma, Liou, Laing.. (2003)   (Correct)

No context found.

T.-S. Tan, X.-T. Li, T.-W. Woon, and Z.-Y. Huang. Decomposing Polygon Meshes for Interactive Applications. Proceedings of ACM Symposium on Interactive 3D Graphics, pages 35--42, 2001.

Online articles have much greater impact   More about CiteSeer.IST   Add search form to your site   Submit documents   Feedback  

CiteSeer.IST - Copyright Penn State and NEC