| LI X., TOON T. W., HUANG Z.: Decomposing polygon meshes for interactive applications. In Symposium on Interactive 3D graphics (2001), pp. 35--42. 2 |
....way that is better suited for triangular meshes, as in [13] There are also several methods which specifically address the problem of mesh partitioning or segmentation. Mangan and Whitaker [12] extend the watershed algorithm for image decomposition to handle polyhedral surfaces. Li et al. [10] use skeletonization and space sweeping to decompose a given mesh into topologically and geometrically homogeneous components. Since these segmentation methods are driven by other applications, such as shape based retrieval, hierarchical object representation, morph Figure 2: Flattening of a ....
Xuetao Li, Tong Wing Woon, Tiow Seng Tan, and Zhiyong Huang. Decomposing polygon meshes for interactive applications. The 2001.
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LI X., TOON T. W., HUANG Z.: Decomposing polygon meshes for interactive applications. In Symposium on Interactive 3D graphics (2001), pp. 35--42. 2
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X. Li, T. Woom, T. Tan, and Z. Huang. Decomposing Polygon Meshes for Interactive Applications. In ACM Symposium on Interactive 3D Graphics, Mar. 2001.
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X. Li, T. Toon, T. Tan, and Z. Huang, "Decomposing polygon meshes for interactive applications," in Proceedings of the 2001.
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X. Li, T. Woom, T. Tan, and Z. Huang. Decomposing Polygon Meshes for Interactive Applications. In ACM Symposium on Interactive 3D Graphics, Mar. 2001.
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T.-S. Tan, X.-T. Li, T.-W. Woon, and Z.-Y. Huang. Decomposing Polygon Meshes for Interactive Applications. Proceedings of ACM Symposium on Interactive 3D Graphics, pages 35--42, 2001.
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