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Klinker, G., Stricker, D. & Reiners, D. (2001), Augmented reality for exterior construction applications, in `Fundamentals of Wearable Computers and Augmented Reality', pp. 379--427.

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This paper is cited in the following contexts:
Unknown - Augmented Reality Problem (1999)   Self-citation (Klinker)   (Correct)

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G. Klinker, D. Stricker, and D. Reiners. Augmented reality for exterior construction applications. In W. Barfield and T. Caudell, editors, Augmented Reality and Wearable Computers. Lawrence Erlbaum Press, 2000.


An Optically Based Direct Manipulation Interface for - Human-Computer Interaction In (1999)   Self-citation (Klinker Stricker Reiners)   (Correct)

No context found.

G. Klinker, D. Stricker, and D. Reiners. Augmented reality for exterior construction applications. In W. Barfield and T. Caudell, eds., Augmented Reality and Wearable Computers. Lawrence Erlbaum Press, 1999.


FataMorgana - A Presentation System for Product Design - Klinker, Dutoit, Bauer.. (2002)   (2 citations)  Self-citation (Klinker)   (Correct)

....both efforts illustrate the technical and human challenges encountered when closely collaborating with the end user in the design of a novel application. 1 Introduction One of the very promising application areas of Augmented Reality (AR) is the design of new products, such as cars or buildings[6]. Historically this has been the realm of Virtual Reality (VR) In VR, digital models are presented with utmost realism in expensive viewing arrangements, such as CAVEs or large projection walls. Yet, designers and architects have not yet committed wholeheartedly to the VR approach. One of the ....

G. Klinker, D. Stricker, and D. Reiners. Augmented reality for exterior construction applications. In W. Barfield and T. Caudell, editors, Fundamentals of Wearable Computers and Augmented Reality. Lawrence Erlbaum Press, 2001.


Interaction with Partially Transparent Hands and Objects - Buchmann, Nilsen.. (2005)   (Correct)

No context found.

Klinker, G., Stricker, D. & Reiners, D. (2001), Augmented reality for exterior construction applications, in `Fundamentals of Wearable Computers and Augmented Reality', pp. 379--427.

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