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MacColl, I., Millard, D., Randell, C., and Steed, A. (2002). Shared visiting in EQUATOR City. Proceedings of CVE 2002 (C. Greenhalgh, E. Churchill, and W. Broll, eds.). ACM Press, 88-94.

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Lessons from the Lighthouse: Collaboration in a.. - Brown, MacColl.. (2003)   (7 citations)  Self-citation (Maccoll Randell Steed)   (Correct)

....for supporting new types of interaction, both co present and at a distance. In this paper we describe a mixed reality system that allows a group to share a museum visit. It allows visitors to a physical museum to co visit with others using virtual reality (VR) and web versions of the same museum [11]. This shared experience is produced using a PDA, an ultrasonic tracking system, a 3D representation of the gallery, 2D maps, and mixed reality exhibits (physical and WWW) Drawing on our findings in studies of co visiting in conventional museums [6] the system was built to provide three main ....

....is devoted to the life and work of Charles Rennie Mackintosh (1868 1928) Glasgow architect, designer and artist. The Centre is comprised of textual and graphical displays with authentic artefacts, and over 20 screens presenting video and interactive material to visitors. The co visiting system [11] allows three people to visit the Interpretation Centre simultaneously, one physically and two digitally. The various services that comprise the system were coordinated through the EQUIP infrastructure (http: www.crg.cs.nott.ac.uk cmg Equator ) The physical visitor is in the Interpretation ....

MacColl, I., Millard, D., Randell, C. and Steed, A. Shared Visiting in Equator City. in Proceedings of CVE 2002, Bonn, Germany, 2002, In Press.


Exploring the Potential of Ultrasonic Position Measurement.. - Cliff Randell Ian (2002)   Self-citation (Maccoll Randell)   (Correct)

....used the positioning system. The Hunting of the Snark led by the University of Sussex [8] in which research was carried out into understanding how children collaborate, discover and reflect upon new kinds of experiences in mixed reality spaces, and the City project led by the University of Glasgow [9] where the design was extended to provide an ambitious installation in the Mackintosh Interpretation Centre of the Lighthouse in Glasgow. The system has also been successfully used for other research by Hewlett Packard not described in this paper [10] 2 Positioning System Design To determine ....

Ian MacColl, Dave Millard, Cliff Randell, and Anthony Steed. Shared visiting in equator city. In Collaborative Virtual Environments 2002.


EQUIP: a Software Platform for Distributed Interactive Systems - Greenhalgh (2002)   (4 citations)  Self-citation (Greenhalgh)   (Correct)

....a common understanding of mixed realities [16] which ranges from Collaborative Virtual Environments (CVEs) at one extreme, to tangible, embedded and wearable systems at the other extreme. This has involved the construction of a range of different environments ranging from City and museum guides [15] to playful environments for school children [19] EQUIP provides a common platform that allows applications to be developed where interactions in the physical world may have a direct digital effect in a virtual world, and interactions in the virtual may become manifest in the physical. Physical ....

Ian MacColl, Barry Brown, Steve Benford, Matthew Chalmers, Ruth Conroy, Nick Dalton, Areti Galani, Chris Greenhalgh, Danius Michaelides, Dave Millard, Cliff Randell, Anthony Steed, Tom Rodden, Ian Taylor, Mark Weal, "Shared Visiting in EQUATOR City", submitted to Pervasive 2002.


To be presented in ICHIM 2003, Paris, France, 8-12 September. - Far Away Is (2003)   (Correct)

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MacColl, I., Millard, D., Randell, C., and Steed, A. (2002). Shared visiting in EQUATOR City. Proceedings of CVE 2002 (C. Greenhalgh, E. Churchill, and W. Broll, eds.). ACM Press, 88-94.


Logical Versus Physical Programming for Ubiquitous.. - Pauty, Banātre, Couderc (2003)   (Correct)

No context found.

I. MacColl, D. Millard, C. Randell, and A. Steed. Shared Visiting in EQUATOR City. In Proceedings of the 4th international conference on Collaborative virtual environments, pages 88--94. ACM Press, 2002.

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