| Claudio Pinhanez, "The Everywhere Displays Projector: A Device to Create Ubiquitous Graphical Interfaces", Proceedings of Ubiquitous Computing 2001 (Ubicomp '01), September 2001 |
....subtle reminders Consider an alternative scenario. In this vision of the home of the future, the windows include a tiny light that is either embedded in the window frame (e.g. an LED) or that is projected on the window using pervasive computing display technology (e.g. an IBM Everywhere Display [6]) This home still has embedded sensors and optimization algorithms that compute a strategy for cooling the home by opening a particular set of windows. This home, however, does not proactively control the home to achieve the computed optimal settings. Instead, it uses pervasive technologies to ....
C. Pinhanez, "The Everywhere Displays Projector: A device to create ubiquitous graphical interfaces," in Proceedings of the Conference on Ubiquitous Computing, ser. LNCS 2201, G. Abowd, B. Brumitt, and S. Shafer, Eds., Berlin Heidelberg, 2001, pp. 315--331.
....devices to create strong feelings of information overload. Soon, however, it will be possible to create a#ordable o#ce and home environments that have low cost tiled wall displays (e.g. 12] electronic ink displays [18] head mounted displays, and or augmented reality projection systems (e.g. [23]) The ability to ubiquitously present information creates a design challenge. With few exceptions, present day media television shows, commercials, movies, web sites, software, and electronic signs have migrated towards the use of more intense visual and auditory stimuli in shorter amounts ....
C. Pinhanez. The Everywhere Displays Projector: A device to create ubiquitous graphical interfaces. In G.D. Abowd, B. Brumitt, and S.A.N. Shafer, editors, Proceedings of the Conference on Ubiquitous Computing, LNCS 2201, pages 315-- 331, Berlin Heidelberg, September 2001. Springer-Verlag.
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C. Pinhanez. The Everywhere Displays Projector: A device to create ubiquitous graphical interfaces. In G.D. Abowd, B. Brumitt, and S.A.N. Shafer, editors, Proceedings of the Conference on Ubiquitous Computing, LNCS 2201, pages 315--331. Berlin Heidelberg, 2001. We thank Ron MacNeil, Ed Huang, CIMIT, and the National Science Foundation.
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Pinhanez, C. The Everywhere Displays Projector: A Device to Create Ubiquitous Graphical Interfaces. In Proc. of Ubicomp'01. 2001. Atlanta, Georgia.
....Computing (IWEC 02) Makuhari, Japan. May 14 17, 2002. the projection of images and light patterns. We have envisioned many applications for the ED projector, from pervasive access to computer networks to systems that guide people in hallways as described later in this paper (see also [4]) In addition, we believe that this technology can have a tremendous impact on computer games. Traditionally, computer games are played on a screen and force the participants to enter the virtual world of the computer. Although there has been recently an increasing interest on games based on ....
....must be inversely distorted prior to projection. To accomplish this, our system first texturemaps the image onto a virtual computer graphics 3D surface that corrects the distortion. Of course, the virtual 3D surface must be uniquely determined for each surface where images are projected (see [4]) Although a device that simply projects images on multiple surfaces has many applications, we are particularly interested in making the projected surface interactive like a touch screen. We are currently employing a pan tilt video camera that is directed by the computer so it has a complete ....
C. Pinhanez, "The Everywhere Displays Projector: A Device to Create Ubiquitous Graphical Interfaces", Proc. of Ubiquitous Computing 2001.
....1. Introduction Most displays today are tethered to special devices such as monitors. Projectors make it possible to display on any surface, but are static and typically tied to one designated surface in an environment. We have developed a new device called the Everywhere Displays projector [9], or ED projector, that uses a computer controlled mirror to steer a projected display on to any surface in an environment, while correcting for distortion caused by oblique projection. With the ED projector, any surface can become a display and everyday objects can be enriched with information ....
Pinhanez, C. The Everywhere Displays Projector: A Device to Create Ubiquitous Graphical Interfaces. In Proc. of Ubicomp'01. 2001. Atlanta, Georgia.
....is the ubiquitous computer game Fro. og . This paper starts by comparing our approach and solutions with previous work, followed by a description of the technology used in the prototypes we have built. Although initial ideas on the ED projector have been reported in a previous publication [2], this paper presents the device comprehensively including mathematical formulation, computer vision based interaction, and three implemented applications. Specifically, this paper describes the mathematical formulation of the method for correcting oblique distortion and presents two new ....
....oblique distortion and presents two new calibration methods for the first time. Further, in this paper we describe an integrated, working computer vision system that we implemented to track hands and detect touches, as well as a way to structure the interface to application software. While [2]ellaborates only on conceptual mock ups, this paper describes three implemented applications using the ED projector, followed by a discussion of how novice users in one case, more than 600 of them have experienced and interacted with the application prototype. We conclude by examining ....
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Pinhanez, C. The Everywhere Displays Projector: A Device to Create Ubiquitous Graphical Interfaces . in Proc. of Ubiquitous Computing 2001 (Ubicomp'01). 2001. Atlanta, Georgia.
....are different; 2) the use of one surface for multiple applications; and (3) the use of the same interface on multiple surfaces. These issues are very important in our current work that investigates steerable, projected interactive user interfaces, as described later in this paper (see also [6]) However, the framework presented in this paper should be seen as a way that visionbased applications can easily adapt to different environments. Moreover, the proposed vision system architecture is very appropriate for the increasingly common situations where the interface surface is not static ....
....onto virtually any planar surface. This allows visual information and interaction capabilities to be directed to a user when and where they are needed, without requiring the user to carry any device or for the physical environment to be wired. Figure 3 shows the current ED prototype (see [6] for details and other applications) The current ED software consists of a three tier architecture composed of a Services Layer, an Integration Layer and an Application Layer. The Services Layer contains the modules that control the projector, the gesture recognition system (the subject of ....
Pinhanez, C. The Everywhere Displays Projector: A Device to Create Ubiquitous Graphical Interfaces. in Proc. of Ubiquitous Computing
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Claudio Pinhanez, "The Everywhere Displays Projector: A Device to Create Ubiquitous Graphical Interfaces", Proceedings of Ubiquitous Computing 2001 (Ubicomp '01), September 2001
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C. Pinhanez, "The everywhere displays projector: A device to create ubiquitous graphical interfaces," in Proc. 3rd Int. Conf. on Ubiquitous Computing, Berlin, 2001, vol. 2201, Lecture Notes in Computer Science, pp. 315--331.
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PINHANEZ, C. 2001. The Everywhere Displays Projector: A Device to Create Ubiquitous Graphical Interfaces. In Ubiquitous Computing 2001 (Ubicomp"01), 12--17.
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Claudio pinhanez. The everywhere displays projector: A device to create ubiquitous graphical interfaces. In Proc. of Ubiquitous Computing, Atlanta, Georgia, September 2001.
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Pinhanez, C.: The everywhere displays projector: A device to create ubiquitous graphical interfaces. In: Ubiquitous Computing (UbiComp03). (2003)
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Pinhanez, C. "The Everywhere Displays Projector: A Device to Create Ubiquitous Graphical Interfaces." Proceedings of Ubiquitous Computing 2001.
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Claudio Pinhanez. The everywhere displays projector: A device to create ubiquitous graphical interfaces. In Proceedings of Ubiquitous Computing (Ubicomp), pages 315--331, 2001.
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C. Pinhanez. The Everywhere Displays Projector: A device to create ubiquitous graphical interfaces. In G.D. Abowd, B. Brumitt, and S.A.N. Shafer, editors, Proceedings of the Conference on Ubiquitous Computing, LNCS 2201, pages 315--
No context found.
Claudio Pinhanez. The everywhere displays projector: A device to create ubiquitous graphical interfaces. In Proceedings of Ubiquitous Computing (Ubicomp), pages 315--331, 2001.
No context found.
C. Pinhanez. The Everywhere Displays Projector: A device to create ubiquitous graphical interfaces. In G.D. Abowd, B. Brumitt, and S.A.N. Shafer, editors, Proceedings of the Conference on Ubiquitous Computing, LNCS 2201, pages 315--331. Berlin Heidelberg, 2001.
No context found.
Pinhanez, C. "The Everywhere Displays Projector: A Device to Create Ubiquitous Graphical Interfaces." Proceedings of Ubiquitous Computing 2001.
No context found.
Claudio Pinhanez. The everywhere displays projector: A device to create ubiquitous graphical interfaces. In Proceedings of Ubiquitous Computing (Ubicomp), pages 315--331, 2001.
No context found.
Pinhanez C. The Everywhere Displays Projector: A Device to Create Ubiquitous Graphical Interfaces. In UbiComp 2001.
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C. Pinhanez, "The everywhere displays projector: A device to create ubiquitous graphical interfaces," in Proc. of Ubiquitous Computing 2001.
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C.Pinhanez, "The Everywhere Display Projector: A Device to Create Ubiquitous Graphical Interfaces", In Proceedings of Ubicomp'01, 2001.
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C. Pinhanez, "The Everywhere Displays Projector: A Device to Create Ubiquitous Graphical Interfaces," Proc. UbiComp 2001: Ubiquitous Computing, LLCS 2201, Springer-Verlag, Berlin, 2001, pp. 315--331; www.research.ibm.com/ed/ publications/ubicomp01.pdf.
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