| Buxton, W. (1986). There's more to interaction than meets the eye: Some issues in manual input. In Norman, D.A., Draper, S.W. (editors), User Centered Systems Design, Lawrence Erlbaum Associates. p. 319-337. |
....is important: if you point in a new direction you will change your direction of motion; if you move your hand while grasping an object, the object will follow the movement of the hand. They are both spring loaded modes that only affect the environment while the user makes a conscious effort [Buxton, 1986]. Flying in particular, being a fairly frequent action, benefits from being easily performed. In addition it requires very little physical effort, which makes more sense for longer periods of interaction in a virtual environments than other more natural methods, such as moving the centre of ....
William Buxton. There's more to interaction than meets the eye: Some issues in manual input. In Donald A. Norman and Stephen W. Draper, editors, User Centered System Design, chapter 15, pages 319-337. Lawrence Erlbaum Associates, 1986. http://w.dgp.toronto. edu/0TP/ papers/bill. buxt on/eye. html.
....is important: if you point in a new direction you will change your direction of motion; if you move your hand while grasping an object, the object will follow the movement of the hand. They are both pring loaded modes that only affect the environment while the user makes a conscious effort [Buxton, 1986]. Flying in particular, being a fairly frequent action, benefits from being easily performed. In addition it requires very little physical effort, which makes more sense for longer periods of interaction in a virtual environments than other more natural methods, such as moving the centre of ....
William Buxton. There's more to interaction than meets the eye: Some issues in manual input. In Donald A. Norman and Stephen W. Draper, editors, User Centered System Design, chapter 15, pages 319-337. Lawrence Erlbaum Associates, 1986. http://www.dgp.toronto. edu/0TP/ papers/bill. buxt on/eye. html. 120
....research papers. Chapter 5 discusses the practical consequences of the presented work and suggests future directions for the research. Chapter 6 summarizes the work. 4 2. Multimodal interaction Despite its many fine qualities a graphical user interface makes quite poor use of human abilities. Buxton [1986] describes what a future anthropologist might conclude if he or she found a fully stocked computer store with all the equipment and software in working order: My best guess is that we would be pictured as having a welldeveloped eye, a long right arm, a small left arm, uniform length fingers ....
William Buxton, There's more to interaction than meets the eye: some issues in manual input. In: User Centered System Design, D. A. Norman and S. W. Draper (Eds.), Lawrence Erlbaum, 1986, 319-337.
....the fist or orienting the palm up. This tension of the muscles corresponds to the variations of intonation one may observe between ordinary conversation and imperative orders in oral expression. Tense positions make the user s intention of issuing a command more explicit or, as explained by Buxton [5], it determines the ebb and flow of tension in a dialogue . This allows the user to move and perform gestures in the real world, since only specific and clearly intentional (to a more or less important extent) gestures will be interpreted by the system. The tension required for issuing a command ....
Buxton, W. There's More to Interaction than Meets the Eye: Some Issues in Manual Input. in Norman, D.A. and Draper, S.W. (Eds.), User Centered System Design, Lawrence Erlbaum Associates, Hillsdale, N.J., 1986, pp. 319-317.
....hand or clenching one s fist. This reduces the risk of misinterpreting gestures if the user waves the hand at the active zone, since the usual postures of the hand are relaxed positions. More importantly, this makes the user s intention of issuing a command more explicit or, as explained by Buxton [5], it determines the ebb and flow of tension in a dialogue . The tension required for issuing a command can be extremely short and therefore should not generate fatigue. The end of a gestural command, on the other side, should correspond to a relaxed position. This is already the case when the ....
Buxton, W. There's More to Interaction than Meets the Eye: Some Issues in Manual Input. in Norman, D.A. and Draper, S.W. (Eds.), User Centered System Design, Lawrence Erlbaum Associates, Hillsdale, N.J., 1986, pp. 319-317.
....was used as a guide to the experimental methods observed in the literature and served as a reference for the design and analysis of the experiments at 19 hand. It indicates that it is better to use more subjects, even if that would cause a smaller number of trials per subject to be performed. In (Buxton 1986), the nulling problem is presented as a user interface design constraint. When a single device is used to modify multiple parameters and that device is absolute (i.e. its position corresponds directly with the parameter position like a volume fader) problems occur when switching parameters. The ....
....in control integration for the non related axis pairs. This also explains why the control integration of the relative joystick was slightly higher than that of the absolute joystick for most of these non related axis pairs: relative control facilitates switching between different parameter sets (Buxton 1986). 5.2 Screen Experiment In this experiment, the Power Glove was used by subjects to reach for targets in a 4 D timbre manipulation task using two types of feedback: audio visual and auditoryonly. By comparing movement time, accuracy and control integration of the glove in both circumstances, the ....
Buxton, W. (1986). "There's More to Interaction than Meets the Eye: Some Issues in Manual Input." in D. A.
.... mice, but the third button is hardly ever supported by software) It is likely that the use of complex, interactive 3 D systems will necessitate a move away from general purpose input devices towards more useful, specific input devices, chosen for their applicability in a particular application [Buxt86]. For this reason users and designers of 3 D systems need to be aware of the wide range of input devices available and how they are used. 1.2 Requirements of a 3 D Interaction Device The specification of a point in 3 D requires three co ordinates, x y z) However, rather than using points, many ....
Buxton, W., "There's more to Interaction than Meets the Eye: Some Issues in Manual Input". in D Norman and S Draper (Eds) User-Centered System Design, Lawrence Erlbaum 1986, pp319-337.
....But, as observed by Mackinlay et al. in [Mackinlay 90] single devices appear many times in the taxonomy. As a result, it is difficult to understand the similarities among devices. Buxton s taxonomy does not relate tasks to devices but provides a clearer picture about input devices properties [Buxton 83] His classification is comprised of 3 axis: the property sensed by the device (position, pressure, motion) for each property, the number of dimensions sensed by the device (for example, a mouse returns two values for the position property) the sensing type which distinguishes between ....
W.Buxton, "There's more to Interaction than meets the eye: Some Issues in Manual Input", in D. A. Norman & Draper Ed., User Centered System Design, Lawrence Erlbaum, 1983, pp. 319-337.
....as editing gestures instead of gestures for creating new objects. These gestures are sent to a different classifier than the one used for recognizing widget components. The power of gestures comes from the ability to specify, with a single mark, a set of objects, an operation, and other parameters [3]. For example, deleting or moving a section of the drawing is as simple as making a single stroke with the stylus. SILK supports gestures for cycling among inferences, deleting, moving, copying, and grouping basic components or widgets. The grouping gesture acts as a hint in the search for ....
Buxton, W. There's more to interaction than meets the eye: Some issues in manual input. In User Centered Systems Design: New Perspectives on HumanComputer Interaction, Norman, D.A. and Draper, S.W., Lawrence Erlbaum Associates, Hillsdale, N.J., 1986, pp. 319--337.
....3D joystick (i.e. rate mapping) for navigation, because in 3D virtual worlds the part of the space that is visible to the user at any one time is often small compared to the size of the whole virtual world. A virtual 3D mouse would therefore be tedious, because of the constant nulling problem [Bux86] But even once we have decided that in each of 3 dimensions, the position of the hands should control the rate of motion, there are still non trivial choices to be made as to which way it should control that motion. These choices will constrain which of the possible physical models of 3D ....
William Buxton. There's more to interaction than meets the eye: Some issues in manual input. In D A Norman and S W Draper, editors, User-centered Design: New Perspectives on Human-Computer Interaction. Lawrence Erlbaum Associates, Hillsdale, N.J, 1986.
....technology [17] Pen based user interfaces are becoming more widespread [9] and have great promise in power and versatility [4, 8, 17, 25] Gestures, or commands issued with a pen, are one desirable feature of pen based UIs. Because command and operand can be specified in one stroke, they are fast [5]. They also are commonly used and iconic, 1 which makes them easier to remember than textual commands [19] Gestures are useful on displays ranging from the very small, where screen space is at a premium, to the very large, where controls can be more than arm s reach away [20] A survey of PDA ....
....Applied Mathematics. Academic Press, New York, NY, 1983 1 38. Proceedings of the Conference on Human and Machine Vision, Aug. 1981. 4] Briggs, R. Dennis, A. Beck, B. and Nunamaker, Jr. J. Whither the pen based interface Journal of Management Information Systems, 1992 1993. 9, 3, 71 90. [5] Buxton, W. There s more to interaction than meets the eye: Some issues in manual input. In User Centered System Design: New Perspectives on Human Computer Interaction (Norman, D. A. and Draper, S. W. eds. Lawrence Erlbaum Associates, Hillsdale, N.J, 1986 319 337. 6] Chatty, S. and Lecoanet, ....
[Article contains additional citation context not shown here]
Buxton, W. There's more to interaction than meets the eye: Some issues in manual input. In User Centered System Design: New Perspectives on Human-Computer Interaction (Norman, D. A. and Draper, S. W., eds.). Lawrence Erlbaum Associates, Hillsdale, N.J, 1986 319--337.
....They hid the crucial pragmatic aspects of haptic input by treating devices that output the same information as equivalent, despite the different subjective qualities they present to the user. Buxton recognized the importance of these qualitative differences which he called pragmatic attributes [5]. He developed a taxonomy that organized continuous input devices by property (position, motion, pressure) and the number of dimensions. A tablet, light pen, and two dimensional joystick have two dimensions and sense position, but they differ from a twodimensional trackball because it senses ....
W. Buxton, "There's More to Interaction Than Meets the Eye: Some Issues in Manual Input," pp. 319-337 in User Centered System Design: New Perspectives on Humancomputer Interaction, ed. D.A. Norman and S.W. Draper, Lawrence Erlbaum, Hillsdale, - N.J. (1986).
....degree of functionality in a very compact form, but the gestures must be memorized by the user. Taysi explored the relations between the design of gestures, their utility, and the ease with which the user masters them [164] Buxton et al. developed SSSP, a gestural system for music transcription [19, 21]. Rubine s drawing gestures simultaneously convey the object, the operation, and as many as two parameters to the system with one gesture [142, 143] His system introduced a type of swift adaptation in the concept of eager recognition. Unique subgestures may be recognized as soon as the subset ....
....a taxonomy of input devices including pens and digitizing tablets. 6:360] They also stress the need for careful observations of actual users to evaluate interface design [6:216] Buxton discusses the need to associate kinesthetic connectivity to conceptual connectivity in input system design [19]. With Hill and Rowley, he developed a primitive paint program to illustrate the possibilities of touch based interfaces [22] A plethora of commercial pen based systems has flooded the market in the past four years. The results has been modest at best. The PenPoint system from GO was one of the ....
Buxton, William A. S. There's More to Interaction than Meets the Eye: Some Issues in Manual Input. In Readings in Human-Computer Interaction: A Multidisciplinary Approach, eds. Ronald M. Baecker and William A. S. Buxton, San Mateo, California: Morgan Kaufmann, 1987.
....[17] Pen based user interfaces are becoming more widespread [9] and have great promise in power and versatility [4, 8, 17, 25] Gestures, or commands issued with a pen, are one desirable feature of pen based UIs. Because command and operand can be specified in one stroke, they are fast [5]. They also are commonly used and iconic, 1 which makes them easier to remember than textual commands [19] Gestures are useful on displays ranging from the very small, where screen space is at a premium, to the very large, where controls can be more than arm s reach away [20] A survey of PDA ....
....Applied Mathematics. Academic Press, New York, NY, 1983 1 38. Proceedings of the Conference on Human and Machine Vision, Aug. 1981. 4] Briggs, R. Dennis, A. Beck, B. and Nunamaker, Jr. J. Whither the pen based interface Journal of Management Information Systems, 1992 1993. 9, 3, 71 90. [5] Buxton, W. There s more to interaction than meets the eye: Some issues in manual input. In User Centered System Design: New Perspectives on Human Computer Interaction (Norman, D. A. and Draper, S. W. eds. Lawrence Erlbaum Associates, Hillsdale, N.J, 1986 319 337. 6] Chatty, S. and Lecoanet, ....
[Article contains additional citation context not shown here]
Buxton, W. There's more to interaction than meets the eye: Some issues in manual input. In User Centered System Design: New Perspectives on Human-Computer Interaction (Norman, D. A. and Draper, S. W., eds.). Lawrence Erlbaum Associates, Hillsdale, N.J, 1986 319--337.
.... [12] Many authors list the benefits pen based computer interfaces could enjoy on desktop and portable computing devices [1, 4, 5, 12, 13, 21] In particular, commands issued with pens (i.e. gestures) are desirable because they are faster (because command and operand are specified in one stroke [2]) commonly used, and iconic, which makes them easier to remember than textual commands [13] Recently, more and more computer users have adopted penbased computers. Approximately three million hand held computers were sold in 1997 and sales are expected to reach 13 million by 2001 [6] The use of ....
Buxton, W. There's More to Interaction Than Meets the Eye: Some Issues in Manual Input, pages 319--337. Lawrence Erlbaum Associates, Hillsdale, N.J, 1986.
....sequences of video pictures. Direct Manipulation Linguistic Interfaces Coleman s [8] was the first interface of this type, which allowed a user to edit text interactively using handdrawn proofreaders symbols to specify commands. Figure 1. 1 shows a familiar sight in a proofread text, from Buxton [6]. Giving commands in this way was possible using Coleman s system, returning the word processor user to a more intuitive and quicker way of editing text. Buxton [7] built a musical score editor Ideally, we want a one to one mapping between concepts and gestures. User interfaces should be designed ....
W.A.S. Buxton. There's more to interaction than meets the eye: Some issues in manual input. In D.A. Norman and S.W. Draper, editors, User Centred Systems Design: New perspectives on HCI, pages 319--337. Lawrence Erlbuam Associates, 1986.
....These gestures, displayed in red to differentiate them from drawing strokes, are sent to a different recognizer than the one used for recognizing primitive components. The power of gestures comes from the ability to specify, with a single mark, a set of objects, an operation, and other parameters [Buxton 1986]. For example, deleting a section of the drawing is as simple as making an X shaped stroke with the stylus (see Figure 1 13) SILK supports gestures for changing inferences, deleting, grouping, and ungrouping primitive components or widgets. There is also a text editing gesture. Examples of these ....
....described previously (see Section 7.5) the IDeS system [Branco 1994] and the early work described in [Hosaka 1977] A general review of the area is given by [Wang 1993] 124 CHAPTER 7. RELATED WORK 7.6. 4 Gesture Recognition Buxton performed much of the important work in gesture recognition [Buxton 1986]. More recent work by Rubine at CMU [Rubine 1991b; Rubine 1991c] has been used in SILK. Rubine s algorithm uses statistical pattern recognition techniques in order to train classifiers and recognize gestures. These techniques are used to create a classifier based on the features extracted from ....
William Buxton. "There's More to Interaction Than Meets the Eye: Some Issues in Manual Input." User Centered Systems Design: New Perspectives on Human-Computer Interaction. D. A. Norman and S. W. Draper, Eds. Hillsdale, N.J.: Lawrence Erlbaum Associates. pp. 319-337. 1986.
....is two discrete actions (one click to pick up the object, one click to drop the object) failure during only one of the actions does not require repeating both actions. Buxton refers to these two discrete actions as atomic tasks and suggests that they might be chunked together into a single action [3]. Error recovery during drag and drop movement is more complicated. The action is one physical motion (press the button down to pick up the object, release the button to drop the object) In this case, the unit tasks have been combined together into one gesture [3] If the target is missed while ....
....together into a single action [3] Error recovery during drag and drop movement is more complicated. The action is one physical motion (press the button down to pick up the object, release the button to drop the object) In this case, the unit tasks have been combined together into one gesture [3]. If the target is missed while releasing the button, it is not possible to release the button again until the button is again depressed. In some particular tasks, it is not appropriate to leave the object in an incorrect position. In our rope example, it is not possible to tie a rope to thin air. ....
[Article contains additional citation context not shown here]
Buxton, W. (1986). There's more to interaction than meets the eye: Some issues in manual input. In Norman, D. A. and Draper, S.W. (Eds.), User Centered System Design: New Perspectives on Human-Computer Interaction (pp. 319-337). Hillsdale, NJ: Lawrence Erlbaum Associates.
....1 This precise behaviour can be easily observed on SUN Sparc 10 workstations 3 . classifying devices [10] understanding of devices [21] building of transducers for managing low level events produced by physical devices [1, 11] assessing usability of devices according to task [8] and more generally tasks and to users cognitive capabilities [22] evaluating the performance of input devices [2] 19] This paper belongs the third category as its aims are: to propose a formalism allowing designers to describe the behaviour of physical devices, to propose a formalism ....
W. Buxton. There's more to interaction than meet the eye: Some issues in manual input. In Norman and Draper Eds. User Centered System Design: New Perspectives on Human-Computer Interaction, Hillsdale, NJ, Lawrence Erlbaum Publ. Pp. 319-337.
....virtual 3D joystick (i.e. rate mapping) for navigation, because we assume that the part of the space that is visible to the user at any one time may be small compared to the size of the whole virtual world. A virtual 3D mouse would therefore be tedious, because of the constant nulling problem [Bux86] But even once we have decided that, for example, the left right position derived from sensor values should control rate of left right motion, it is still a non trivial question to decide which way it should control that motion, as we shall show next. 4.5 Visible and Invisible Metaphors Some ....
William Buxton. There's more to interaction than meets the eye: Some issues in manual input. In D A Norman and S W Draper, editors, User-centered Design: New Perspectives on Human-Computer Interaction. Lawrence Erlbaum Associates, Hillsdale, N.J, 1986.
....with less experience in sound synthesis is a step to be taken in the near future. The hardware controller (currently a mouse) needs investigation. An absolute controller is preferred, since it enables musicians to use motor system memory as they are used to, but problems such as nulling the device (Buxton 1986) when entering a different instrument space need to be solved first. Different graphical representations of timbre space control need to be developed and tested. Experiments in these directions involving a sample of music students are being set up at the Department of Computing at the University ....
Buxton, W. 1986. "There's More to Interaction than Meets the Eye: Some Issues in Manual Input." in D. A. Norman and S. W. Draper, ed. User Centered System Design: New Perspectives on HCI. Hillsdale, NJ, Lawrence Erlbaum Associates: 319-337.
No context found.
Buxton, William. There's More to Interaction Than Meets the Eye: Some Issues in Manual Input. Readings in Human-Computer Interaction: A Multidisciplinary Approach. (Ronald M. Baecker, William A.S. Buxton, editors). Morgan Kaufmann Publishers, Inc., San Mateo, CA. 1987.
No context found.
Buxton, W. (1986). There's more to interaction than meets the eye: Some issues in manual input. In Norman, D.A., Draper, S.W. (editors), User Centered Systems Design, Lawrence Erlbaum Associates. p. 319-337.
No context found.
Buxton, W. There's More to Interaction than Meets the Eye: Some Issues in Manual Input. In Norman, D.A. and Draper, S.W. (eds.). User Centered System Design: New Perspectives on Human-Computer Interaction. Lawrence Erlbaum Associates. Hillsdale, New Jersey. 1986.
No context found.
Buxton, W. There's more to interaction than meets the eye: Some issues in manual input. In User Centered Systems Design: New Perspectives on Human-Computer Interaction, Norman, D.A. and Draper, S.W., Lawrence Erlbaum Associates, Hillsdale, N.J., 1986, pp. 319--337.
No context found.
Buxton, W. (1986). There's more to interaction than meets the eye: Some issues in manual input. In Norman, D.A., Draper, S.W. (editors), User Centered Systems Design, Lawrence Erlbaum Associates. p. 319-337.
No context found.
Buxton, W. (1986). There's more to interaction than meets the eye: Some issues in manual input. In Norman, D.A., Draper, S.W. (editors), User Centered Systems Design, Lawrence Erlbaum Associates. p. 319-337.
No context found.
Buxton, W. (1986). There's more to interaction than meets the eye: Some issues in manual input. In Norman, D. A. and Draper, S. W. (Eds.), User Centered System Design: New Perspectives on Human-Computer Interaction, 319-337. Lawrence Erlbaum: New Jersey.
No context found.
Buxton, W.: There's More to Interaction than Meets the Eye: Some Issues in Manual Input, in User Centered System Design. Norman, D.A., Draper, S.W. (eds): New Perspectives on HCI, Lawrence Erlbaum Associates, Hillsdale, N.J., 1986, pp. 319-337.
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