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JAMES D. L., PAI D. K.: Dyrt : Dynamic response textures for real time deformation simulation with graphics hardware. Proceedings of SIGGRAPH

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Real-time Simulation of Self-collisions for Virtual.. - Raghupathi, Cantin.. (2003)   (Correct)

....the mesentery. We then describe our collision detection method and our novel approach for providing response in Sect. 4. This is followed by results in Sect. 5 and conclusions in Sect. 6. 2 Related Work Recently, numerous researchers have focussed on the e#cient simulation of deformable models [4, 5, 7, 9, 15, 16, 17, 23]. Several of them relied on adaptive, multi resolution techniques for reaching real time performances for complex volumetric bodies [4, 5, 9, 15] In particular, some of these techniques were successfully applied to surgery simulators [8, 9, 16, 17, 22, 25] In all these works, volu metric ....

.... simulation of deformable models [4, 5, 7, 9, 15, 16, 17, 23] Several of them relied on adaptive, multi resolution techniques for reaching real time performances for complex volumetric bodies [4, 5, 9, 15] In particular, some of these techniques were successfully applied to surgery simulators [8, 9, 16, 17, 22, 25]. In all these works, volu metric deformable bodies were simulated either in isolation, or were interacting with a single rigid tool, enabling the use of very specific techniques for collision detection and response, such as methods based on graphics hardware [19] The problem we have to solve ....

D. L. James and D. K. Pai. DyRT: Dynamic Response Textures for Real Time Deformation Simulation with Graphics Hardware. In Proc. SIGGRAPH '02, pages 582--585. ACM Press, July 2002.


Interactive Deformation Using Modal Analysis with Constraints - Hauser, Shen, O'Brien (2003)   (2 citations)  (Correct)

....for modeling deformable objects have been proposed. Examples include multi resolution representations that avoid wasting time on irrelevant details (e.g. 4, 6,8] reformulating the dynamics to make them more stable (e.g. 15,20] extensive precomputation to minimize runtime costs (e.g. [9, 10, 19, 22]) robust integration schemes that afford large time steps (e.g. 3] and many other approaches that we cannot list here due to space constraints. As of yet, none provides a perfect solution that satisfies the requirements for all interactive applications. This paper reexamines a technique known ....

....a couple of notable excep Figure 1: This example demonstrates a complex model being deformed using a modal simulation method. The object furthest from the viewer shows the undeformed configuration. The nearer objects are being deformed by a force indicated by the blue arrows. tions (e.g. [10, 22, 23]) Like the techniques mentioned above, modal analysis does not provide a perfect solution for every interactive application, but it does provide a solution that suits some applications quite well. The results presented here show that modal analysis can be used effectively to model situations ....

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Doug L. James and Dinesh K. Pai. Dyrt: Dynamic response textures for real time deformation simulation with graphics hardware. In Proceedings of SIGGRAPH 2002.


EigenSkin: Real Time Large Deformation Character Skinning in.. - Paul Kry Doug (2002)   (6 citations)  Self-citation (Pai)   (Correct)

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JAMES, D. L., AND PAI, D. K. 2002. DYRT: Dynamic response textures for real time deformation simulation with graphics hardware. In SIGGRAPH 02 Conference Proceedings, Addison Wesley, Annual Conference Series, ACM SIGGRAPH.


Invertible Finite Elements For Robust Simulation of Large.. - Irving, Teran, Fedkiw (2004)   (2 citations)  Self-citation (Pai)   (Correct)

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JAMES D., PAI D.: DyRT: Dynamic response textures for real time deformation


Eurographics/ACM SIGGRAPH Symposium on Computer Animation.. - Anjyo Faloutsos Editors   (Correct)

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JAMES D. L., PAI D. K.: Dyrt : Dynamic response textures for real time deformation simulation with graphics hardware. Proceedings of SIGGRAPH


Research Problems for Creating Digital Actors - Ko, Choi, Choi, Tak, Choe, Song (2003)   (Correct)

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D. L. James and D. K. Pai. DyRT: Dynamic response textures for real time deformation simulation The Eurographics Association 2003. with graphics hardware. ACM Transactions on Graphics (Proc. ACM SIGGRAPH 2002), 21(3):582--585, 2002. 7


Finite Volume Methods for the Simulation of Skeletal Muscle - Teran, Blemker, Hing, Fedkiw (2003)   (1 citation)  (Correct)

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D. James and D. Pai. DyRT: Dynamic response textures for real time deformation simulation with graphics hardware. ACM Trans. Graph. (SIGGRAPH Proc.), 21, 2002.

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