| Kenneth E. Hoff III, John Keyser, Ming Lin, Dinesh Manocha, and Tim Culver. Fast computation of generalized Voronoi diagrams using graphics hardware. Computer Graphics, 33(Annual Conference Series):277--286, 1999. |
....procedural texturing and shading [10, 11] allowing an enormous range of visual effects. But the optimization of graphics hardware for the processing of large data volumes made them also attractive for many other problems as diverse as robot motion planning [12] computation of Voronoi diagrams [13], flow visualization [14] morphological operations [15] segmentation [16] and many others ( 17] contains a good overview) Although schemes for general computation and especially discrete solvers for partial differential equations in graphics hardware have been previously described [18, 19, 20] ....
Kenneth E. Hoff III, John Keyser, Ming Lin, Dinesh Manocha, and Tim Culver, "Fast computation of generalized Voronoi diagrams using graphics hardware," Computer Graphics, vol. 33, no. Annual Conference Series, pp. 277--286, 1999.
.... were designed to exploit graphics features for computations [1, 4, 6] With the wider availability of extensions like multitexturing and pixel textures the area of applications widened strongly reaching from lighting and shading computations [7, 8, 12, 13] to various image processing applications [5, 9, 10, 11, 20] and advanced hardware accelerated shading languages [14, 15] The author himself has implemented complicated numerical schemes solving parabolic differential equations fully in graphics hardware [16, 17] In all these applications dealing with multipasses and multiple textures there is a concern ....
Kenneth E. Hoff III, John Keyser, Ming Lin, Dinesh Manocha, and Tim Culver. Fast computation of generalized Voronoi diagrams using graphics hardware. Computer Graphics, 33(Annual Conference Series):277--286, 1999.
....to graphics hardware. Shading language compilers have been proposed [7, 21] which treat graphics hardware as a SIMD machine and OpenGL as an assembly language. Several researchers have used graphics hardware for mathematical calculations that are unconnected with image synthesis. Hoff et al. [16] leverage z buffering capabilities to calculate Voronoi diagrams, Lengyel et al. 18] perform real time robot motion planning using rasterizing hardware, and Bohn [3] interprets a rectangle of pixels as a four dimensional vector function to do computation on a Kohonen feature map. 2.2 Refractive ....
.... pipeline fitting, and generate the necessary OpenGL code for the hardware in a similar manner to the shading language compilers recently proposed [7, 21] Given the applications of graphics hardware to problems such as artificial intelligence [3] robot path planning [18] computational geometry [16], and now the creation and rendering of caustics, it is clear that graphics hardware can be used for much more general mathematical purposes than for which it was first intended: graphics hardware is not just for images any more. 6.1 Acknowledgements We would like to thank all the people at ....
Kenneth E. Hoff III, Tim Culver, John Keyser, Ming Lin, and Dinesh Manocha. Fast computation of generalized Voronoi diagrams using graphics hardware. Computer Graphics (SIGGRAPH '99 Proceedings), pages 277--286, August, 1999.
....field is then recorded in the zbuffer. The idea to use graphics hardware for distance calculations was introduced by Muller in the context of collision detection [25] Recently, Hoff et al. presented an algorithm based on the same idea to calculate voronoi diagrams on the Siggraph conference [13]. However, the problem using graphics hardware is that only polygonal approximations of the necessary cones are available and used. Unfortunately, without knowing apriori the minimal distance between all vertices and lines, the needed approximation error cannot be calculated. We noticed that even ....
....the above configuration (intersection at the dashed line) As can be seen, the roof is intersected by the pyramid. the z buffer may establish correspondences to wrong contours. One way to overcome these difficulties is to calculate apriori the needed accuracies for the approximation of the cones [13]. However, in our application we must guarantee that at least within the region of the screen the voronoi regions will not be seperated into unconnected regions. The needed accuracy depends on the smallest distance between a vertex and edges not incident to this vertex, see again Fig. 2. ....
K. H. III, T. Culver, J. Keyser, M. Lin, and D. Manocha. Fast computation of generalized voronoi diagrams using graphics hardware. Proceedings of SIGGRAPH 99, pages 277--286, 1999. ISBN 0-20148-560-5. Held in Los Angeles, California.
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K. Ho#, T. Culver, J. Keyser, M. Lin, and D. Manocha. Fast computation of generalized voronoi diagrams using graphics hardw are. Proceedings of ACM SIGGRAPH, pages 277--286, 1999.
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Kenneth E. Hoff III, Tim Culver, John Keyser, Ming Lin, and Dinesh Manocha. Fast computation of generalized Voronoi diagrams using graphics hardware. In Computer Graphics Annual Conference Series (SIGGRAPH '99), pages 277--286, 1999.
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Kenneth E. Hoff III, John Keyser, Ming Lin, Dinesh Manocha, and Tim Culver. Fast computation of generalized Voronoi diagrams using graphics hardware. Computer Graphics, 33(Annual Conference Series):277--286, 1999.
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K. Ho#, T. Culver, J. Keyser, M. Lin, and D. Manoc ha. Fast computation of generalized voronoi diagrams using grap hics hardware. In SIGGRAPH Conf. Proc., 1999.
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K. E. Ho# III, T. Culver, J. Keyser, M. C. Lin, and D. Manocha. Fast computation of generalized voronoi diagrams using graphics hardware. In Proceedings of the Annual Conference on Computer Graphics (SIGGRAPH'99), pages 277--286, 1999.
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Ho#, K., Culver, T., Keyser, J., Lin, M. and Manocha D.: Fast computation of generalized voronoi diagrams using graphics hardware. Proceedings of ACM SIGGRAPH 1999 (1999) 277--286
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Kenneth E. Hoff III, Tim Culver, John Keyser, Ming Lin, and Dinesh Manocha. Fast computation of generalized voronoi diagrams using graphics hardware. Computer Graphics (SIGGRAPH '99 Proceedings), pages 277--286, August 1999.
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I. Kenneth E. Hoff, J. Keyser, M. Lin, D. Manocha, and T. Culver. Fast computation of generalized Voronoi diagrams using graphics hardware. In Proc. of the 26th annual Conf. on Computer graphics and interactive techniques, pages 277--286. ACM Press/Addison-Wesley Publishing Co., 1999.
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Kenneth E. Hoff III, John Keyser, Ming Lin, Dinesh Manocha, and Tim Culver, "Fast computation of generalized Voronoi diagrams using graphics hardware," Computer Graphics, vol. 33, no. Annual Conference Series, pp. 277--286, 1999.
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K. H. III, T. Culver, J. Keyser, M. Lin, and D. Manocha. Fast computation of generalized voronoi diagrams using graphics hardware. In Proceedings of SIGGRAPH 99, Computer Graphics Proceedings, Annual Conference Series, pages 277-- 286, Aug. 1999.
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K. E. Ho#, J. Keyser, M. Lin, D. Manocha, and T. Culver. Fast computation of generalized Voronoi diagrams using graphics hardware. Computer Graphics, 33(Annual Conference Series):277--286, 1999.
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K. Ho, T. Culver, J. Keyser, M. Lin, D. Manocha. Fast Computation of Generalized Voronoi Diagrams Using Graphics Hardware. Proc. SIGGRAPH'99, ACM Press, pp 277-286, 1999.
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Kenneth E. Hoff III, John Keyser, Ming C. Lin, Dinesh Manocha, and Tim Culver. Fast computation of generalized Voronoi diagrams using graphics hardware. In Proceedings of SIGGRAPH 1999, pages 277--286, August 1999.
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Kenneth E. Ho III, Tim Culver, John Keyser, Ming C. Lin, and Dinesh Manocha. Fast computation of generalized voronoi diagrams using graphics hardware. In Proceedings of the SIGGRAPH 1999 Annual Conference on Computer Graphics (SIGGRAPH'99), pages 277-286, 1999.
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