| Mark Brockington and Jonathan Schaeffer. APHID: Asynchronous Parallel Game-Tree Search , Journal of Parallel and Distributed Computing, vol. 60, pages 247273, 2000. |
.... Newborn s UIDPABS rst tried this approach in his chess program, but the speedups were worse than PV Split [33] However, Brockington s APHID, which generalizes UIDPABS, recently showed better speedups than YBWC in Othello and checkers, and comparable speedups to YBWC on two chess programs [8, 10]. Master Slave Slave Slave d ply d d d Figure 3.4: APHID APHID [8, 10] is constructed with a master processor and a series of slave processors (Figure 3.4) Roughly speaking, when conducting a d ply search, the master repeatedly searches the rst d ( d) ply of the game tree from the ....
....speedups were worse than PV Split [33] However, Brockington s APHID, which generalizes UIDPABS, recently showed better speedups than YBWC in Othello and checkers, and comparable speedups to YBWC on two chess programs [8, 10] Master Slave Slave Slave d ply d d d Figure 3. 4: APHID APHID [8, 10] is constructed with a master processor and a series of slave processors (Figure 3.4) Roughly speaking, when conducting a d ply search, the master repeatedly searches the rst d ( d) ply of the game tree from the root node, using the algorithm, while the slaves independently search the ....
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M. G. Brockington and J. Schaeer. APHID: Asynchronous Parallel Game-Tree Search. Journal of Parallel and Distributed Computing, 60:247-273, 2000.
No context found.
Mark Brockington and Jonathan Schaeffer. APHID: Asynchronous Parallel Game-Tree Search , Journal of Parallel and Distributed Computing, vol. 60, pages 247273, 2000.
....parallel tasks) then the master can expand that node to create more (smaller) pieces of work. In effect, the master now has a variable depth tree, where the deeper lines indicate more work. This type of analysis has been used for parallel alpha beta search, resulting in such a dynamic algorithm [11]. In this paper we have shown how Revy can quickly lead to the recognition that such a dynamic parallelization algorithm is necessary for maximum speed ups on a particular problem. Conclusions In this paper we have introduced Revy, a tool that can use sequential analysis of object oriented ....
Mark Brockington and Jonathan Schaeffer. APHID: Asynchronous Parallel Game-Tree Search , Journal of Parallel and Distributed Computing, vol. 60, pages 247273, 2000.
No context found.
Mark Brockington and Jonathan Schaeer. APHID: Asynchronous parallel game-tree search. Journal of Parallel and Distributed Computing, 60:247-273, 2000.
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