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Mark Brockington and Jonathan Schaeffer. APHID: Asynchronous Parallel Game-Tree Search , Journal of Parallel and Distributed Computing, vol. 60, pages 247273, 2000.

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Transposition Table Driven Scheduling for Two-Player Games - Kishimoto (2002)   (Correct)

.... Newborn s UIDPABS rst tried this approach in his chess program, but the speedups were worse than PV Split [33] However, Brockington s APHID, which generalizes UIDPABS, recently showed better speedups than YBWC in Othello and checkers, and comparable speedups to YBWC on two chess programs [8, 10]. Master Slave Slave Slave d ply d d d Figure 3.4: APHID APHID [8, 10] is constructed with a master processor and a series of slave processors (Figure 3.4) Roughly speaking, when conducting a d ply search, the master repeatedly searches the rst d ( d) ply of the game tree from the ....

....speedups were worse than PV Split [33] However, Brockington s APHID, which generalizes UIDPABS, recently showed better speedups than YBWC in Othello and checkers, and comparable speedups to YBWC on two chess programs [8, 10] Master Slave Slave Slave d ply d d d Figure 3. 4: APHID APHID [8, 10] is constructed with a master processor and a series of slave processors (Figure 3.4) Roughly speaking, when conducting a d ply search, the master repeatedly searches the rst d ( d) ply of the game tree from the root node, using the algorithm, while the slaves independently search the ....

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M. G. Brockington and J. Schae er. APHID: Asynchronous Parallel Game-Tree Search. Journal of Parallel and Distributed Computing, 60:247-273, 2000.


Visualizing Object And Method Granularity For Program - Parallelization William Hui (2000)   Self-citation (Schaeffer)   (Correct)

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Mark Brockington and Jonathan Schaeffer. APHID: Asynchronous Parallel Game-Tree Search , Journal of Parallel and Distributed Computing, vol. 60, pages 247273, 2000.


Visualizing Object and Method Granularity for.. - Hui, MacDonald.. (2000)   (1 citation)  Self-citation (Schaeffer)   (Correct)

....parallel tasks) then the master can expand that node to create more (smaller) pieces of work. In effect, the master now has a variable depth tree, where the deeper lines indicate more work. This type of analysis has been used for parallel alpha beta search, resulting in such a dynamic algorithm [11]. In this paper we have shown how Revy can quickly lead to the recognition that such a dynamic parallelization algorithm is necessary for maximum speed ups on a particular problem. Conclusions In this paper we have introduced Revy, a tool that can use sequential analysis of object oriented ....

Mark Brockington and Jonathan Schaeffer. APHID: Asynchronous Parallel Game-Tree Search , Journal of Parallel and Distributed Computing, vol. 60, pages 247273, 2000.


Asserting the Utility of CO2P3S Using the Cowichan Problems - Anvik (2003)   (Correct)

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Mark Brockington and Jonathan Schae er. APHID: Asynchronous parallel game-tree search. Journal of Parallel and Distributed Computing, 60:247-273, 2000.

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