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Kay R omer and Svetlana Domnitcheva. Smart Playing Cards: A Ubiquitous Computing Game. Personal and Ubiquitous Computing, 6:371--378, 2002.

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Efficient Object Identification with Passive RFID Tags - Vogt (2002)   (7 citations)  (Correct)

....however. As examples, consider laundry services, warehouses, or the supermarket checkout. We have implemented two applications that use multiple tag identification. The first one is a monitor for card games where cards put on a table are identified in order to keep track of the game s course [10]. The second application is the RFID Chef , a kitchen assistant that recognizes food items, e.g. in a shopping bag, and makes suggestions about possible dishes involving these items [6] It is designed to also take the abilities of the cook into consideration when the cook identifies himself ....

Kay Romer. Smart Playing Cards -- A Ubiquitous Computing Game. Workshop on Designing Ubiquitous Computing Games, Ubicomp, 2001.


Smart Playing Cards - Enhancing the Gaming Experience with.. - Floerkemeier, Mattern (2006)   (Correct)

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Kay R omer and Svetlana Domnitcheva. Smart Playing Cards: A Ubiquitous Computing Game. Personal and Ubiquitous Computing, 6:371--378, 2002.


Issues with RFID usage in ubiquitous computing applications - Floerkemeier, Lampe (2004)   (4 citations)  (Correct)

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Kay R omer and Svetlana Domnitcheva. Smart playing cards: A ubiquitous computing game. Journal for Personal and Ubiquitous Computing (PUC), 6, 2002.

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