| M. Aono. A wrinkle propagation model for cloth. In Proc. 8th International Conf. of the Computer Graphics Society on CG International '90, pages 95--115, 1990. |
....the number of parameters for improving the interface between the animator and the physics based model. Keywords and phrases: cloth animation, garment design, discretization, dynamic constraints, collision responses, deformable surface model 1. Introduction In recent years, several models [17,15,7,6,1,5,11] have been proposed to animate deformable and soft objects such as rubber, paper, cloth, and so on. However, no complete methodology has been proposed to perform cloth modelling and animation for the complex case of synthetic actors [9] 1. 5255 ....
Aono Masaki. A Wrinkle Propagation Model for Cloth. In Proc. Computer Graphics International '90, Springer, Tokyo, 1990, pp.96-115.
....1 Introduction 1. 1 Background Woven fabrics have been widely studied in computer graphics in order to find appropriate models describing their particular properties, namely their static behavior (e.g. drape) and their dynamic behavior (e.g. buckling propagation) Early studies can be found in [1, 2, 3, 4], but regarding cloth animation with which we were mostly concerned, physically based models have proved to be both the most efficient and realistic. Among the physicallybased models used in cloth animation, elastically deformable models have been used successfully in order to give a ....
Aono Masaki. A Wrinkle Propagation Model for Cloth. In Proc. Computer Graphics International '90, Springer, Tokyo, 1990, pp. 96--115.
....al. produced animations with flags or leaves moving in the wind, or curtains blowing in a breeze [16] Kunii and Gotoda used a hybrid model incorporating physical and geometrical techniques to model garment wrinkles [18] Aono simulated wrinkle propagation on a handkerchief using an elastic model [2]. Terzopoulos and Fleischer developed a general elastic model and applied it to a wide range of objects including cloth [28] 29] Interaction of clothes with synthetic actors in motion [19] 10] 39] marked the beginning of a new era in cloth animation in more complex situations. However, there ....
: M. Aono, "A Wrinkle Propagation Model for Cloth", Computer Graphics International Proc., Springer-Verlag, 1990.
....a particular problem where a piece of cloth is suspended in airflow. In their work, the simplified Reynold s averaged Navier Stokes equation was used to determine the forces on each patch and the forces on the whole cloth. Cloth deformation was determined by considering these air forces. Aono [Aono90] developed a wrinkle propagation model based upon the 3 D kinetic differential equations of elasticity. In this model, isotropy, anisotropy and viscoelasticity were considered and the finite difference method was applied to solve the equations. Volino et al. Volin96] applied Newton s law of ....
Aono, M., 1990, A wrinkle propagation model for cloth, Proc. CG Int'l, Springer-Verlag, Berlin, pp. 95-115.
....an approximated model based on relaxation of the surface. Haumann and Parent [4] produced animations with flags or leaves moving in the wind, or curtains blowing in a breeze. Kunii and Godota [5] used a hybrid model incorporating physical and geometrical techniques to model garment wrinkles. Aono [6] simulated wrinkle propagation on a handkerchief using an elastic model. Terzopoulos et al. 7] developed a general elastic model and applied it to a wide range of objects including cloth. Deformable objects may be represented by different geometrical models. Triangular grids are the most common, ....
M. Aono, "A Wrinkle Propagation Model for Cloth", Computer Graphics International Proc., Springer-Verlag, 1990.
....other techniques have been explored, such as polynomial surfaces (Witkin and Welch [C25] Baraff and Witkin [C3] and particle systems (Breen et al. C4] The second phase was to focus on some specific behaviors of cloth deformation, such as wrinkle generation. Kunii and Godota [C10] and Aono [C1] produced wrinkles by combining geometric and physical aspects of the deformations. The final aspect of cloth generation was the design and animation of garments on virtual actors. This aspect includes several issues such as garment modeling, building, and also precise handling of the ....
Aono M. (1990), "A Wrinkle Propagation Model for Cloth", Proc. Computer Graphics International, Springer-Verlag, 1990, pp.96-115.
....and extended by a team led by Magnenat Thalmann and Thalmann [14, 35, 38, 62] to simulate complete sets of clothing. Another group has used the Terzopoulos model as the foundation of a distributed force model that may be used to more accurately simulate how cloth responds to air flow [36] Aono [2] also attempted to simulate cloth like structures with a model based on elasticity theory. Instead of basing his model on differential geometry metrics, he takes a more conventional stress strain analysis approach [57] He generated several simulations by subjecting his model to impulse forces and ....
Aono, M., "A Wrinkle Propagation Model for Cloth," Computer Graphics Around the World (Proc. CG International), eds. T.S. Chua and T.L. Kunii (Springer-Verlag, Tokyo, 1990) pp. 95-115.
....theory. Their finite difference and finite element simulations demonstrated 3 D cloth like structures that bend, fold, wrinkle, interact with solid geometry, and tear. Others have extended their model to simulate complete sets of clothing [13] and how cloth responds to air flow [30] Aono [2] also used elasticity theory to simulate ripples in cloth like structures. 2.2.2 engineering and design models The first cloth draping work published in the engineering community was by Shanahan et al. 39] who used the theory of sheets, shells and plates to characterize a matrix of elastic ....
Aono, M., "A Wrinkle Propagation Model for Cloth," Computer Graphics Around the World (Proc. CG International), eds. T.S. Chua and T.L. Kunii (Springer-Verlag, Tokyo, 1990) pp. 95-115.
....a shape that is less likely to produce anomalous events, given fixed initial conditions, the ability to produce a variety of visualizations for evaluating a fitting result. 2 3 A Tchebychev Net Cloth Model Within computer graphics cloth models [20] are identified as either physically based [1, 7, 33], geometry based [37] or a combination of both [8, 27] We present a geometry based cloth model called a Tchebychev net in which cloth is assumed to be made of inextensible threads. Ever since Tchebychev proposed a model of cloth in his lecture in the late 19th century [32] Tchebychev nets have ....
Aono, M. (1990), A Wrinkle Propagation Model for Cloth, Proc. CG International, T.S. Chua and T.L.Kunii eds, Springer-Verlag, Tokyo, pp. 95-115.
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M. Aono. A wrinkle propagation model for cloth. In Proc. 8th International Conf. of the Computer Graphics Society on CG International '90, pages 95--115, 1990.
No context found.
Aono M (1990) A Wrinkle Propagation Model for Cloth. in: Chua TS, Kunii TL, CG International '90, Springer-Verlag, Tokyo, pp 95-115
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