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ALLIEZ, P. and DESBRUN, M., "Progressive compression for lossless transmission of triangles meshes," in Proceedings of ACM SIGGRAPH (FUIME, E., ed.), (New York), pp. 198--205, ACM, ACM Press / ACM SIGGRAPH, 2001.

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Multiresolution Streaming Mesh with - Shape Preserving And   (Correct)

....for optimizing over the vertex positions. Hence, the vertex connectivity of the simplified model is the same with that of the original model, but the vertex positions will maybe be changed. Another famous algorithm is based on the vertex decimation operation, which is provided by Alliez at el. [2], Lee at el. 18] Turk [23] and Schroeder at el. 22] This algorithm is different from the PM method; there is no any energy function which maybe needs complex computations. But, the shape of the simplified 3D model will maybe be changed and hardly recognized. The main processes of these vertex ....

P. Alliez and M. Desbrun. Progressive Compression for Lossless Transmission of Triangle Meshes. In ACM SIGGRAPH 2001.


Hybrid meshes: Multiresolution using regular and.. - Guskov.. (2002)   (2 citations)  (Correct)

....disadvantages. Since there is no valence restriction, irregular meshes are more flexible than regular meshes; they can better resolve complex geometric features and accommodate topology changes. This comes at the cost of more complex algorithms for multiresolution [14] smoothing [7] compression [3], editing [23] etc. Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first ....

P. Alliez and M. Desbrun. Progressive compression for lossless transmission of triangle meshes. Proceedings of SIGGRAPH, pages 195--202, 2001.


Immersive Volume Visualization Of Seismic Simulations: A Case.. - Chopra, Meyer (2002)   (1 citation)  (Correct)

....of the observer. 4 DATA SIMPLIFICATION TECHNIQUES The need for ever increasing high end interactive visualization methods for large scale datasets has been one of the driving forces for a survey of existing geometry based data reduction techniques. Inspired by some of such existing algorithms [1, 3, 4, 5, 6, 9, 10, 11, 12, 13, 14, 15, 16], we created adapted tetrahedral based simplification schemes to reduce the size complexity of the model [8] As a result, we are now ready to navigate in an immersive, near interactive, temporal volume model of the simulation outputs. 5 ONGOING AND FUTURE WORK This large scale data research ....

Alliez, Pierre, and Mathieu Desbrun. Progressive Compression For Lossless Transmission Of Triangle Meshes. In Proceedings of SIGGRAPH'01 (Los Angeles, California, August 2001.


TetFusion: An Algorithm For Rapid Tetrahedral Mesh Simplification - Chopra, Meyer (2002)   (3 citations)  (Correct)

....of space and control parameters discourage the cases of self intersection of boundaries, element boundary intersections, and negative volume tetrahedra. Additional compression could still be achieved by decimation of external faces of the boundary tetrahedra using edge collapse based methods [1, 5, 8, 9, 10, 15, 16, 17, 22], or by concise representations of the boundary surfaces [7, 9] For further offline compression of the datasets, schemes like the ones suggested by Gumhold et al. 6] Pajarola et al. 13] or Szymczak et al. 19] present a nice platform for integration with TetFusion. At an application level, ....

Alliez, Pierre, and Mathieu Desbrun. Progressive Compression For Lossless Transmission Of Triangle Meshes. In Proceedings of SIGGRAPH'01 (Los Angeles, California, August 2001.


Simplification and Compression of 3D Meshes - Gotsman, Gumhold, Kobbelt (1998)   (4 citations)  (Correct)

....Cohen Or et al. 11] propose a progressive representation based on removal of independent sets of mesh vertices. They encode groups of vertex insertions by coloring the face patches in the coarse level with four or even two different colors only, resulting in 6 bpv. Finally, Alliez and Desbrun [2] describe a similar vertex insertion representation that primarily encodes the valences of the inserted vertices. If pure topological simplification criteria are used the resulting code consumes only about 4 bpv, which is close to that achievable by single reso lution methods. 4 Compression of ....

Alliez, P., Desbrun, M. (2001) Progressive compression for lossless transmission of triangle meshes. Proc. ACM Siggraph'01.


Piecewise Regular Meshes: Construction and Compression - Szymczak, Rossignac, King (2002)   (2 citations)  (Correct)

....advantage of the coherence in the common meshes and use a prediction rule like the parallelogram rule [32] but making progress from there in a way applicable to all meshes proves to be a very hard task. Nevertheless, new improved techniques of compressing triangle meshes are being developed [1, 2], as they are regarded to be free from the risks associated with changing the topology, more elementary, faster, easier to implement and free from hard to control artifacts. The compression schemes mentioned so far work much better than general purpose compression schemes for files representing ....

P.Alliez and M.Desburn, Progressive Compression for Lossless Transmission of Triangle Meshes, Computer Graphics (Proc. SIGGRAPH 2001), pp.195--202.


Processing Irregular Meshes - Desbrun   Self-citation (Desbrun)   (Correct)

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Pierre Alliez, and Mathieu Desbrun, "Progressive Compression for Lossless Transmission of Triangle Meshes", ACM SIGGRAPH Conference Proceedings, pp. 195-202, 2001.


Isosurface Topology Simplification - Wood, Hoppe, Desbrun, Schröder (2002)   (4 citations)  Self-citation (Desbrun)   (Correct)

....progressive geometry compression [16] as well as many other semi regular geometry processing algorithms [25] The topologically clean volumes can also be more readily used for semi regular mesh extraction [28] Greater mesh compression is achievable. With the scheme of Alliez and Desbrun [1], the compressed size of the Buddha is reduced from 838,446 bytes to 796,066 bytes. 3.2 Discussion Setting the handle size threshold For our examples, we first make an initial pass over the volume to gather statistics on handle sizes, and examine these using a histogram or scatterplot (Figures ....

Alliez, P., and Desbrun, M. Progressive Compression for Lossless Transmission of Triangle Meshes. Proceedings of SIGGRAPH (2001), 195--202.


Dynapack: Space-Time compression of the 3D animations of.. - Ibarria, Rossignac (2003)   (3 citations)  (Correct)

No context found.

ALLIEZ, P. and DESBRUN, M., "Progressive compression for lossless transmission of triangles meshes," in Proceedings of ACM SIGGRAPH (FUIME, E., ed.), (New York), pp. 198--205, ACM, ACM Press / ACM SIGGRAPH, 2001.


Graphics Hardware (2005) - Meissner Schneider Editors   (Correct)

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ALLIEZ P., DESBRUN M.: Progressive compression for lossless transmission of triangle meshes. In SIGGRAPH


Adaptive Quantization With Error Bounds for Compressed.. - Grabner, Zach (2003)   (Correct)

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Pierre Alliez and Mathieu Desbrun. Progressive compression for lossless transmission of triangle meshes. In Eugene Fiume, editor, SIGGRAPH 2001 Conference Proceedings, Annual Conference Series. ACM SIGGRAPH, ACM Press / ACM SIGGRAPH, August 2001.


Statistical Point Geometry - Kalaiah, Varshney (2003)   (5 citations)  (Correct)

No context found.

P. Alliez and M. Desbrun. Progressive compression for lossless transmission of triangle meshes. In Proceedings of SIGGRAPH 2001, pages 195--202, August 2001.


Extending Progressive Meshes for Use over Unreliable - Networks Zhihua Chen   (Correct)

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ALLIEZ, P., AND DESBRUN, M. Progressive compression for lossless transmission of triangle meshes. In Proceedings of ACM SIGGRAPH 2001.


Higher Order Prediction for Geometry Compression - Stefan Gumhold Rachida (2003)   (Correct)

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P. Alliez and M. Desbrun. Progressive compression for lossless transmission of triangle meshes. In SIGGRAPH '01 Conference Proceedings, pages 195--202, 2001.


Compression of Normal Meshes - Andrei Khodakovsky And (2003)   (3 citations)  (Correct)

No context found.

ALLIEZ, P., AND DESBRUN, M. Progressive compression for lossless transmission of triangle meshes. In SIGGRAPH


Dynapack: Space-Time compression of the 3D animations of.. - Ibarria, Rossignac (2003)   (3 citations)  (Correct)

No context found.

ALLIEZ, P. and DESBRUN, M., "Progressive compression for lossless transmission of triangles meshes," in Proceedings of ACM SIGGRAPH (FUIME, E., ed.), (New York), pp. 198--205, ACM, ACM Press / ACM SIGGRAPH, 2001.


Frame-Coherent Stippling - Pastor, Strothotte (2002)   (1 citation)  (Correct)

No context found.

P. Alliez and M. Desbrun. Progressive compression for lossless transmission of triangle meshes. In SIGGRAPH 2001 Conference Proceedings, pages 195

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