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Steels, L. (2001) Language games for autonomous robots. IEEE Intell. Syst. 16, 16--22

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A Survey of Socially Interactive Robots - Fong, Nourbakhsh, Dautenhahn (2003)   (15 citations)  (Correct)

....a synthetic proto language. Language learning results from multiple spatio temporal associations across the robot s sensor actuator state space. Steels has examined the hypothesis that communication is bootstrapped in a social learning process and that meaning is initially context dependent [150,151]. In his experiments, a robot dog learns simple words describing the presence of objects (ball, red, etc. its behavior (walk, sit) and its body parts (leg, head) Non verbal. There are many non verbal forms of language, including body positioning, gesturing, and physical action. Since most ....

L. Steels, Language games for autonomous robots, IEEE Intelligent Systems 16 (5) (2001).


A Survey of Socially Interactive Robots - Fong, Nourbakhsh, Dautenhahn (2002)   (15 citations)  (Correct)

....synthetic proto language[12 14] Language learning results from multiple spatio temporal associations across the robot s sensor actuator state space. Steels has examined the hypothesis that communication is bootstrapped in a social learning process and that meaning is initially contextdependent [153,154]. In his experiments, a robot dog learns simple words describing the presence of objects (ball, red, etc) its behavior (walk, sit) and its body parts (leg, head) Non verbal. There are many non verbal forms of language, including body positioning, gesturing, and physical action. Since most ....

L. Steels, Language games for autonomous robots, IEEE Intel. Sys. 16 (5) (2001).


Carl: from Situated Activity to Language Level Interaction and.. - Lopes (2002)   (1 citation)  (Correct)

.... most cases, accessibility will imply the use of spoken language communication [8,14] Furthermore, the combination of linguistic communication (not only with humans but also with other artificial agents) with learning capabilities seems to be essential for addressing the symbol grounding problem [5,14,17]. In order to meet the animate, adaptable and accessible criteria for intelligent service robots, it is, therefore, necessary to include in their design such basic capabilities as linguistic communication, reasoning, reactivity and learning. Integrated Intelligence is an emerging keyword that ....

Steels, L. (2001) Language Games for Autonomous Robots, in [15], p. 16-22. 896


Towards Grounded Human-Robot Communication - Lopes, Wang (2002)   (2 citations)  (Correct)

....described in [21] 4 Dimensionality Reduction A grounded theory about the robot s environment must be developed over information obtained through its own sensors. Unfortunately, the capacity to process rich sources of information, such as vision sensors, is still very limited in current robots [2,4,25]. As a result, robots can navigate in free space some of them can already build 2D maps of their environments and even plan and follow paths to reach given goals , but they can t recognize and locate most of the objects in the environment [7] Current robotic vision approaches are highly ....

....complex Japanese instructions [2; also a paper in 23] However, language communication raises the grounding problem [9,22,23] i.e. that of defining symbol meanings based on the agent s perception of the world. Several experimental works concerned with grounding in robotics have been reported [25,4,5]. Although innovative, these works leave most to solve: visual object recognition, if used, is based on very structured scenes; symbols are created (bottom up) or taught (top down) but theories (compositions of symbols that refer to objects and relations) are still left out. The Universities of ....

Steels, L. (2001) Language Games for Autonomous Robots, in [28].


Concept Formation and Language Sharing: Combining Steels' Language .. - Lewin (2002)   Self-citation (Steels)   (Correct)

....and Harnad [5] language is valuable because it allows the acquisition of concepts by symbolic theft rather than the more costly sensorimotor toil . In this model, however, the mechanism for using and sharing language will be more contrived for the sake of scientific rigour. Luc Steels [31] [29] has argued that Language Games are a useful way of modelling the acquisition or sharing of language. Here a Game is defined as a routinised sequence of interactions between two agents involving a shared situation in the world . Maynard Smith [16] also argues that Games are a useful mechanism ....

L. Steels. Language games for autonomous robots. IEEE Intelligent Systems, 16(5):16--22, 2001.


AIBO's first words. The social learning of language and meaning - Steels, Kaplan (2001)   (2 citations)  Self-citation (Steels)   (Correct)

....for referring to the objects. The rest of the paper contains two main parts. The first part is about the functionalities that need to be in place for establishing forms of interaction in which early language could sprout through social learning. We will argue that the notion of a language game [Steels, 2001a] is an appropriate framework for setting up such interactions and introduce the example of a classification game. The second part of the paper focuses on the issue of meaning, and particularly on the debate between observational vs. social learning. We conclude that there are strong reasons to ....

....vs. social learning. We conclude that there are strong reasons to insist on social learning to explain how verbal communication might bootstrap. 2 Language Games In previous work we have found that the notion of a language game is a very effective way to frame social and cultural learning [Steels, 2001a] A game is a routinised sequence of interactions between two agents involving a shared situation in the world. The players have different roles. There are typically various objects involved and participants need to maintain the relevant representations during the game, e.g. what has been ....

Steels, L. (2001a). Language games for autonomous robots. IEEE Intelligent systems, pages 17--22.


Grounding Words in Perception and Action: Computational Insights - Roy (2005)   (Correct)

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Steels, L. (2001) Language games for autonomous robots. IEEE Intell. Syst. 16, 16--22


Shared Lexicon for Distributed Annotations on the Web - Paolo Avesani Via (2005)   (Correct)

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L. Steels. Language games for autonomous robots. IEEE Intelligent systems, pages 17--22, October 2001.


Shared Lexicon for Distributed Annotations on the Web - Avesani, Cova (2005)   (Correct)

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L. Steels. Language games for autonomous robots. IEEE Intelligent systems, pages 17--22, October 2001.


On the Discovery of the Semantic Context of Queries by.. - Agostini, Avesani (2004)   (Correct)

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L. Steels. Language games for autonomous robots. IEEE Intelligent Systems, 16(5):16--22, 2001.


Centro Per La Ricerca - Scientifica Tecnologica Povo   (Correct)

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L. Steels. Language games for autonomous robots. IEEE Intelligent Systems, 16(5):16--22, 2001.


On the Discovery of the Semantic Context of Queries by.. - Agostini, Avesani (2004)   (Correct)

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L. Steels. Language games for autonomous robots. IEEE Intelligent Systems, 16(5):16--22, 2001.


A Peer-to-Peer Advertising Game - Avesani, Agostini (2003)   (Correct)

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L. Steels. Language games for autonomous robots. IEEE Intelligent systems, pages 17--22, October 2001.


Advertising Games for Web Services - Agostini, Avesani (2003)   (Correct)

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L. Steels. Language games for autonomous robots. IEEE Intelligent Systems, 16(5):16--22, 2001.


Symbol Grounding Transfer with Hybrid.. - Riga, Cangelosi, Greco   (Correct)

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L. Steels, "Language games for autonomous robots," IEEE Intelligent Systems, vol. 16(5), pp. 16-22, 2001.


A Peer-to-Peer Advertising Game - Avesani, Agostini (2003)   (Correct)

No context found.

L. Steels. Language games for autonomous robots. IEEE Intelligent systems, pages 17--22, October 2001.


On the Discovery of the Semantic Context of Queries by.. - Agostini, Avesani (2004)   (Correct)

No context found.

L. Steels. Language games for autonomous robots. IEEE Intelligent Systems, 16(5):16--22, 2001.


Coupling Robot Perception and Online Simulation for.. - Roy, Hsiao, Mavridis   (Correct)

No context found.

L. Steels, "Language games for autonomous robots," IEEE Intelligent Systems, vol. 16, no. 5, pp. 16--22, 2001.

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