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VEACH, E., AND GUIBAS, L. J. Metropolis light transport. In SIGGRAPH 97 (August 1997), pp. 65--76.

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Theory and Application - Of Specular Path (2000)   (Correct)

.... could be applied to image warping where specular e#ects are prominent, as in the work of Lischinski and Rappoport [19] Finally, the benefit of analytical path perturbation over random perturbation may provide a new low variance mutation strategy in the context of metropolis light transport [28]. Acknowledgments The authors wish to thank Anil Hirani and Al Barr for many valuable discussions, Don Mitchell and Pat Hanrahan for their patience in answering our questions, and Mark Meyer and the anonymous reviewers for their helpful comments. This work was supported in part by US National ....

Veach, E., and Guibas, L. J. Metropolis light transport. In Computer Graphics Proceedings (Aug. 1997), Annual Conference Series, ACM SIGGRAPH, pp. 65--76. 35


Reflection Space Image Based Rendering - Cabral, Olano, Nemec (1999)   (29 citations)  (Correct)

....Keywords: interactive rendering and shading, texture mapping, reflection mapping, image based rendering. 1 INTRODUCTION Offline rendering algorithms have to a great extent conquered physically accurate photo realism and complex synthetic shading. A result of over twenty years of research [1, 4, 5, 12, 15, 19, 21, 23], these techniques all solve the lighting or rendering equation [16] in some manner. The outstanding rendering challenge now becomes how to increase the performance of sophisticated shading algorithms without losing the advancements made in quality. Specifically, we are interested in interactive ....

VEACH, E., AND GUIBAS, L. J. Metropolis light transport. In SIGGRAPH 97 Conference Proceedings (Aug. 1997), T. Whitted, Ed., Annual Conference Series, ACM SIGGRAPH, Addison Wesley, pp. 65--76. ISBN 0-89791-8967.


Hierarchical Monte Carlo Image Synthesis - Keller (2000)   (3 citations)  (Correct)

....time. Further adding direct illumination by area light sources or daylight simulation, the dimension becomes 7 [CPC84] The dimension even can get infinite when using random walk approaches to simulate global illumination like bidirectional path tracing or the Metropolis light transport algorithm [VG97], where D becomes the infinite dimensional path space. 2.1 Integro Approximation The pixels (L k ) k=0 of a scanline also can be considered as samples of a continuous function L(x) L S (x, t) dt C( 0, 1] where L is an integral dependent on the parameter x and fulfils the ....

E. Veach and L. Guibas. Metropolis light transport. In Turner Whitted, editor, 76. ACM SIGGRAPH, Addison Wesley, August 1997. 1


Efficient Importance Sampling Techniques for the Photon Map - Keller, Wald (2000)   (Correct)

....the photon distribution of the importance driven photon map generation. Due to energy bleeding [KW00] the importance shines through the walls and photons are deposited in areas of actually no importance, i.e. behind the wall. This could be avoided by using the Metropolis light transport algorithm [VG97, PKK00] to deposit photons by the techniques of the previous sections. This however indicates that using Metropolis light transport algorithm alone is more sophisticated. 3 Efficient Direct Illumination Computation The efficient computation of direct illumination still is a core problem of ....

....to the bidirectional path tracing algorithm [LW93, VG94, VG95] where it is used to save shadow or connection rays. Then the photon map would serve as a point approximation of the radiance like in [Kel97] This would also improve the bidirectional mutations of the Metropolis light transport [VG97] algorithm. 4 Conclusion We presented new importance sampling techniques for the photon map, which result in a reduced memory footprint and increased rendering efficiency. Our importance driven generation of the photon map controls the deposition, which is more efficient than controlling the ....

E. Veach and L. Guibas. Metropolis Light Transport. In Turner Whitted, editor, SIGGRAPH 97 Conference Proceedings, Annual Conference Series, pages 65--76. ACM SIGGRAPH, Addison Wesley, August 1997. 2.5, 3


Bi-directional Rays in Global Illumination - Csaba Kelemen Balzs (2003)   (Correct)

....sequence by an other sequence which smoother but still results in the correct reflected radiance when averaging takes place. Two techniques are presented, the first is based on the main part separation [6] and the second applies random acceptance and rejec tion similar to Metropolis Sampling [8]. The first method separates the constant main part of the reflected radiance, which is replaced by its average. Let us store the directional aver age of the reflected radiance in variable L 4 (n) in each patch computed as = 1 r(m) a(com) m=l where a(co ) is the albedo of the material. Note ....

E. Veach and L. Guibas. Metropolis light transport. Computer Graphics (SIGGRAPH '97 Proceedings) , pages 65-76, 1997.


"Sounds Good to Me!" Computational Sound for Graphics.. - Funkhouser, Jot (2002)   (1 citation)  (Correct)

....set of rays has been found that reach a representation of the receiver position (see Figure 10) Figure 10: Ray tracing method. Monte Carlo path tracing methods consider randomly generated paths from the source to the receiver [63] For instance, the Metropolis Light Transport algorithm [125] generates a sequence of light transport paths by randomly mutating a single current path by adding, deleting, or replacing vertices. Mutated paths are 9 accepted according to probabilities based on the estimated contribution they make to the solution. As contributing paths are found, they are ....

Eric Veach and Leonidas J. Guibas. Metropolis light transport. ACM Computer Graphics, SIGGRAPH '97 Proceedings, pages 65--76, August 1997.


Modeling and Editing Real Scenes with Image-Based Techniques - Yu (2000)   (1 citation)  (Correct)

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VEACH, E., AND GUIBAS, L. J. Metropolis light transport. In SIGGRAPH 97 (August 1997), pp. 65--76.


Inverse Global Illumination: Recovering Reflectance.. - Yu, Debevec, Malik.. (1999)   (43 citations)  (Correct)

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VEACH, E., AND GUIBAS, L. J. Metropolis light transport. In SIGGRAPH 97 (August 1997), pp. 65--76.


Balancing Considered Harmful - Faster Photon Mapping.. - Wald, Günther, Slusallek (2004)   (Correct)

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VEACH E., GUIBAS L.: Metropolis Light Transport. In SIGGRAPH 97 Conference Proceedings (Aug. 1997), Whitted T., (Ed.), Annual Conference Series, ACM SIGGRAPH, Addison Wesley, pp. 65-- 76. 1, 2


Eurographics Symposium on Rendering 2003 - Per Christensen And   (Correct)

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E. Veach and L. Guibas. Metropolis light transport. Computer Graphics (SIGGRAPH '97 Proceedings), pages 65--76, 1997.


A Real-Time Sound Rendering Algorithm for Complex Scenes - Wand, Straßer (2003)   (2 citations)  (Correct)

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Veach, E., Guibas, L.J.: Metropolis light transport. In: SIGGRAPH 97 Proceedings.


Global Ray-bundle Tracing with Hardware Acceleration - Szirmay-Kalos, Purgathofer   (Correct)

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E. Veach and L. Guibas. Metropolis light transport. Computer Graphics (SIGGRAPH '97 Proceedings), pages 65--76, 1997.


Merging Live Video with Synthetic Imagery - Selan (2003)   (1 citation)  (Correct)

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Eric Veach and Leonidas J. Guibas. Metropolis light transport. Proceedings of the 24th annual conference on Computer graphics and interactive techniques. ACM Press. 1997.


Prelim: A New Surface Domain for GPU Processing - Carr (2003)   (Correct)

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Eric Veach and Leonidas J. Guibas. Metropolis light transport. Proc. SIGGRAPH 97, pages 65--76, Aug. 1997.


Adaptive Representation of Specular Light Flux - Brière, Poulin (2000)   (Correct)

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E. Veach and L.J. Guibas. Metropolis light transport. In SIGGRAPH 97 Conference Proceedings, Annual Conference Series, pages 65--76, August 1997.


Eurographics Symposium on Rendering 2003, pp. 1--12 - Per Christensen And   (Correct)

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Eric Veach and Leonidas J. Guibas. Metropolis light transport. In SIGGRAPH 97 Conference Proceedings, pages 65--76, August 1997.


The Ray Engine - Carr, Hall, Hart (2002)   (1 citation)  (Correct)

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VEACH, E., AND GUIBAS, L. J. Metropolis light transport. Proc. SIGGRAPH 97 (Aug. 1997), 65--76.


Global Ray-bundle Tracing - With Hardware Acceleration   (Correct)

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E. Veach and L. Guibas. Metropolis light transport. Computer Graphics (SIGGRAPH '97 Proceedings), pages 65--76, 1997.


Sampling Plausible Solutions to Multi-body Constraint Problems - Stephen Chenney Forsyth (2000)   (11 citations)  (Correct)

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Eric Veach and Leonidas J. Guibas. Metropolis Light Transport. In SIGGRAPH97ConferenceProceedings,pages 65-- 76. ACM SIGGRAPH, August 1997.


State of the Art in Monte Carlo Ray Tracing for Realistic Image.. - Jensen (2001)   (Correct)

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Eric Veach and Leonidas J. Guibas. Metropolis light transport. In Turner Whitted, editor, SIGGRAPH 97 Conference Proceedings, Annual Conference Series, pages 65--76. ACM SIGGRAPH, Addison Wesley, August 1997. ISBN 0-89791-896-7.


Importance Driven Quasi-Random Walk - Solution Of The   (Correct)

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E. Veach and L. Guibas. Metropolis light transport. Computer Graphics (SIGGRAPH '97 Proceedings), pages 65--76, 1997. 19


Metropolis Iteration For Global Illumination - Laszlo Szirmay-Kalos Balazs (2004)   (Correct)

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E. Veach and L. Guibas. Metropolis light transport. Computer Graphics (SIGGRAPH '97 Proceedings), pages 65--76, 1997.


Survey of Methods for Modeling Sound Propagation in.. - Funkhouser, Tsingos, Jot (2003)   (2 citations)  (Correct)

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Eric Veach and Leonidas J. Guibas. Metropolis light transport. ACM Computer Graphics, SIGGRAPH'97 Proceedings, pages 65--76, August 1997. 49


IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS.. - Min Chen James (2000)   (Correct)

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Eric Veach and Leonidas J. Guibas, "Metropolis light transport, " in Computer Graphics Proceedings, Aug. 1997, Annual Conference Series, ACM SIGGRAPH, pp. 65--76.


Interactive Global Illumination using Fast Ray Tracing - Wald, Kollig, Benthin.. (2002)   (11 citations)  (Correct)

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E. Veach and L. Guibas. Metropolis Light Transport. In Proceedings of SIGGRAPH 97, Annual Conference Series, pages 65--76, 1997. 3

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