14 citations found. Retrieving documents...
TOBLER, R. F., WILKIE, A., FEDA, M., AND PURGATHOFER, W. 1997. A hierarchical subdivision algorithm for stochastic radiosity methods. In Rendering Techniques '97 (Proceedings of the 8th Eurographics Workshop on Rendering). Eurographics, Springer-Verlag, New York, 193--204.

 Home/Search   Document Details and Download   Summary   Related Articles   Check  

This paper is cited in the following contexts:
Path Differentials and Applications - Suykens, Willems (2001)   (1 citation)  (Correct)

....oracle. tion [14] and photon map construction [9] We present a hierarchical radiosity application to demonstrate the usefulness of path differentials for particle tracing, but it can be used as well for the other algorithms. A hierarchical version of particle radiosity was presented in [6] and [16]. Both methods accumulate the hits (the radiance) on elements and subdivide if the variation over the element is too large. In [16] hits are stored simultaneously on the two lower levels of the hierarchy. Some remarks that are valid for both algorithms: While the radiosity solution is ....

....of path differentials for particle tracing, but it can be used as well for the other algorithms. A hierarchical version of particle radiosity was presented in [6] and [16] Both methods accumulate the hits (the radiance) on elements and subdivide if the variation over the element is too large. In [16] hits are stored simultaneously on the two lower levels of the hierarchy. Some remarks that are valid for both algorithms: While the radiosity solution is hierarchical, the light transport itself is not. All particles contribute to the most detailed or the two most detailed levels in the ....

Robert F. Tobler, Alexander Wilkie, Martin Feda, and Werner Purgathofer. A hierarchical subdivision algorithm for stochastic radiosity methods. In Julie Dorsey and Philipp Slusallek, editors, Eurographics Rendering Workshop 1997.


Multi-Sensory Rendering for Viewpoint-Independent Scenes. - Pope   (Correct)

.... gradient within that element[32] Heckbert used hierarchical techniques to store adaptive radiosity textures on surfaces when generating images using bidirectional ray tracing [33] Hierarchical subdivision was later incorporated into particle tracing techniques by Tobler et al. and Bekaert et al. [77, 7]. Due to the stochastic nature of Monte Carlo methods such as particle tracing, the radiosity approximation within a mesh element cannot be considered stable locally converged enough for extra samples to make a negligable difference to the radiosity within that element until a statistically ....

....energy threshold. To compensate for the bias this culling of particles introduces CHAPTER 3. PRE RENDERING 63 we use Russian roulette. Tobler et al. used a hierarchical algorithm, that, rather than depending upon pre meshing of the surfaces, maintains a hierarchy of meshes in a quad tree structure[77]. When a particle hits a surface, its intersection point is passed to the top level of a quad tree representing piece wise approximations to the radiosity across the surface at different resolutions. The particle hit is registered in the appropriate element at each level in the quad tree. The ....

[Article contains additional citation context not shown here]

R. F. Tobler, A. Wilkie, M. Feda, and W. Purgathofer. A hierarchical subdivision algorithm for stochastic radiosity methods. In Proceedings of the Eighth Eurographics Workshop on Rendering, pages 193--203, St. Etienne, France, June 1997.


Improving Hierarchical Monte Carlo Radiosity Algorithms - Jackson Pope And (2000)   (Correct)

.... element[Hanra91a] Heckbert used hierarchical techniques to store adaptive radiosity textures on surfaces when generating images using bidirectional ray tracing [Heckb90a] Hierarchical subdivision was later incorporated into Monte Carlo radiosity techniques by Tobler et al. and Bekaert et al. [Toble97a, Bekae98a]. Due to the stochastic nature of Monte Carlo methods the radiosity approximation within a mesh element cannot be considered stable locally converged enough for extra samples to make a negligable difference to the radiosity within that element until a statistically significant number of ....

....between mesh elements. The paper finishes with conclusions about the two methods and future improvements. 2 PREVIOUS WORK This paper is based upon the particle tracing technique developed by Pattanaik [Patta93a] modified to include the hierarchical subdivision algorithm published by Tobler et al. [Toble97a]. However, the techniques presented in this paper are equally applicable to any method of generating a hierarchical subdivision of surface radiosity where a depth first stochastic technique is used to model the propagated light [Heckb90a] The particle tracing algorithm models global illumination ....

Tobler, R. F., Wilkie, A., Feda, M. and Purgathofer, W.:A Hierarchical Subdivision Algorithm for Stochastic Radiosity Methods, In Proceedings of the Eighth Eurographics Workshop on Rendering, pp. 193--203, St. Etienne, France, June 1997.


Hierarchical Techniques for Visibility Determination - Bittner (1999)   (Correct)

....a huge amount of ray shooting queries to sample visibility within the scene. Some algorithms based on the finite element approach use ray shooting to approximate visibility between certain regions (patches) 201, 69, 154, 163, 169, 168] Ray shooting is also used within many hybrid approaches [156, 103, 104, 96, 195]. A naive ray shooting algorithm would test all objects for intersection with a given ray to find the closest visible object along the ray in Theta(n) time. For complex scenes even the linear time complexity is very restrictive since a huge amount of rays is needed to synthesise an image. ....

R. F. Tobler, A. Wilkie, M. Feda, and W. Purgathofer. A hierarchical subdivision algorithm for stochastic radiosity methods. In J. Dorsey and P. Slusallek, editors, Eurographics Rendering Workshop 1997, pages 193--204, New York City, NY, June 1997. Eurographics, Springer Wein. ISBN 3-211-83001-4.


Hierarchical Radiosity with Multiresolution Meshes - Willmott (2000)   (2 citations)  (Correct)

....than strictly necessary, and posing the difficult question of what resolution to use for the mesh. Some work has been done on driving mesh adaption by maintaining a preview mesh at finer resolution than the result mesh, and using the preview to decide where further subdivision is necessary [Tobl97]. Shirley has shown that, under certain assumptions, if a given scene is divided up into elements, evaluating their diffuse illumination via Monte Carlo path tracing requires rays to be cast [Shir92] It is generally accepted that the cost of a ray tracing query is , leading to a total time ....

Robert F. Tobler, Alexander Wilkie, Martin Feda, and Werner Purgathofer. A hierarchical subdivision algorithm for stochastic radiosity methods. Eurographics Rendering Workshop 1997, pages 193--204, June 1997.


Importance-Driven Hierarchical Stochastic Ray Radiosity - Prikryl, Beakert, Purgathofer (2000)   Self-citation (Purgathofer)   (Correct)

....are processed first. This approach was combined with that of Smiths et al. in [Bekae95] 3.1 Hierarchical Refinement in Monte Carlo Radiosity Monte Carlo radiosity approaches have lacked a suitable hierarchical refinement approach for some period of time. Heckbert [Heckb90] and Tobler et al. [Toble97] proposed element subdivision schemes for continuous random walk algorithms that use adaptive photon maps. The deficiency of these methods was the need to discard the current power stored at an element as the element was refined. The authors of the latter scheme reported 25 of recorded photon ....

Robert F. Tobler, Alexander Wilkie, Martin Feda, and Werner Purgathofer. A Hierarchical Subdivision Algorithm for Stochastic Radiosity Methods. In Rendering Techniques '97 (Proceedings of the Eigtht Eurographics Workshop on Rendering) , pages 193--204. Eurographics, SpringerVerlag /Wien, 1997.


Overview of Perceptually-Driven Radiosity Methods - Prikryl, Purgathofer (1999)   (2 citations)  Self-citation (Purgathofer)   (Correct)

No context found.

R. F. Tobler, A. Wilkie, M. Feda, and W. Purgathofer. A Hierarchical Subdivision Algorithm for Stochastic Radiosity Methods. In J. Dorsey and P. Slusallek, editors, Rendering Techniques '97 (Proceedings of the Eigtht Eurographics Workshop on Rendering), pages 193-204. Eurographics, Springer-Verlag/Wien, 1997.


Orientation Lightmaps for Photon Radiosity in Complex.. - Wilkie, Tobler.. (2000)   (1 citation)  Self-citation (Tobler Wilkie Purgathofer)   (Correct)

....the final rendering pass. It has to be noted that the regular subdivision of the lightmaps shown in figure 1 is in no way mandatory; one can use any meshing and or an adaptive hierarchical approach, as originally demonstrated by Heckbert [7] or (adapted for photon radiosity) by Tobler et al. [17] for this task. The radiosity of a lightmap texel j is (at any time during the simulation) B j = 1 A j # m j # F (1) where m j is the number of particles received by texel j, A j its surface area and F the energy carried by one photon. This shows the necessity that during the setup phase of ....

R. F. Tobler, A. Wilkie, M. Feda, and W. Purgathofer. A hierarchical subdivision algorithm for stochastic radiosity methods. In J. Dorsey and P. Slusallek, editors, Eurographics Rendering Workshop 1997, pages 193--204, New York City, NY, June 1997. Eurographics, Springer Wien. ISBN 3-211-83001-4.


Importance-Driven Hierarchical Stochastic Ray Radiosity - Prikryl, Beakert, Purgathofer   Self-citation (Purgathofer)   (Correct)

No context found.

R. F. Tobler, A. Wilkie, M. Feda, and W. Purgathofer, \A Hierarchical Subdivision Algorithm for Stochastic Radiosity Methods", in Rendering Techniques '97 (Proceedings of the Eigtht Eurographics Workshop on Rendering) (J. Dorsey and P. Slusallek, eds.), pp. 193{ 204, Eurographics, Springer-Verlag/Wien, (1997).


Unknown - This Is The (2004)   (Correct)

No context found.

TOBLER, R. F., WILKIE, A., FEDA, M., AND PURGATHOFER, W. 1997. A hierarchical subdivision algorithm for stochastic radiosity methods. In Rendering Techniques '97 (Proceedings of the 8th Eurographics Workshop on Rendering). Eurographics, Springer-Verlag, New York, 193--204.


A Final Reconstruction Approach for a Unified Global.. - Granier, al. (2004)   (2 citations)  (Correct)

No context found.

TOBLER, R. F., WILKIE, A., FEDA, M., AND PURGATHOFER, W. 1997. A hierarchical subdivision algorithm for stochastic radiosity methods. In Rendering Techniques '97 (Proceedings of the 8th Eurographics Workshop on Rendering). Eurographics, Springer-Verlag, New York, 193--204.


A Monte Carlo Approach for Animated Radiosity Environments - Besuievsky (2000)   (Correct)

No context found.

Robert F. Tobler, Martin Feda, and Werner Purgathofer. A Hierarchical Subdivision Algorithm for Stochastic Radiosity Methods. Technical Report TR-186-2-96-14, Institute of Computer Graphics, Technical University of Vienna, Vienna, Austria, 1996.


Hierarchical and Stochastic Algorithms for Radiosity - Bibliography - Bekaert (1999)   (12 citations)  (Correct)

No context found.

R. Tobler, A. Wilkie, M. Feda, and W. Purgathofer. A hierarchical subdivision algorithm for stochastic radiosity methods. In Eurographics Rendering Workshop


Stochastic Methods in Global Illumination - State of the Art.. - Szirmay-Kalos (1998)   (2 citations)  (Correct)

No context found.

R. F. Tobler, A. Wilkie, M. Feda, and W. Purgathofer. A hierarchical subdivision algorithm for stochastic radiosity methods. In Rendering Techniques '97, pages 193--203, 1996.

Online articles have much greater impact   More about CiteSeer.IST   Add search form to your site   Submit documents   Feedback  

CiteSeer.IST - Copyright Penn State and NEC