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Shute, V.J., A comparison of learning environments: All that glitters..., in Computers as Cognitive Tools, S.P. Lajoie and S.J. Derry, Editors. 1993, Lawrence Erlbaum Associates: Hillsdale, NJ. p. 47-73.

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Socially Intelligent Agents In Educational Games - Conati, Klawe   (Correct)

....as a distraction from reflective cognition, especially when the game is not integrated with external activities that help ground the game experience into the learning one. Also, educational games are usually highly exploratory in nature, and empirical studies on exploratory learning environments [19] have shown that they tend to be effective only for those students that already possess the meta cognitive skills necessary to learn from autonomous exploration (such as self monitoring, self questioning and selfexplanation [6] In this chapter, we discuss how to improve the effectiveness of ....

V. J. Shute. A comparison of learning environments: All that glitters... In S.P.L. and S.J. Derry, editor, Computers as Cognitive Tools, pages 47--73. Lawrence Erlbaum Associates, Hillsdale, New Jersey, 1993.


On Creating a Student Model to Assess Effective Exploratory.. - Bunt (2001)   (Correct)

....environments have yielded mixed results. The most significant predictor of success in open learning en vironments appears to be the students activity levels, since learners who are more active explorers have been shown to benefit more from environments that provide less structure [31] 39][38]. An important finding from the point of view of this research is that learning in these environments depends on a number of user specific traits, such as meta cognitive skills and knowledge level. Whether or not students possess the necessary meta cognitive skills influences how much they ....

V.J Shute. A comparison of learning environments: all that glitters... In S. P. Lajoie and S. J. Derry, editors, Computers as Cognitive Tools. Lawrence Erlbaum Associates, Hillsdale, N J, 1993.


Probabilistic Assessment of User's Emotions During the.. - Conati   (Correct)

.... Also, educational games are usually highly exploratory in nature, and empirical studies on exploratory learning environments have shown that these environments tend to be effective only for those students that already possess the meta cognitive skills necessary to learn from autonomous exploration [19] (such as self monitoring, self questioning and self explanation [3] Given the above results, we believe that the effectiveness of educational games can be increased by providing them with the capability to: explicitly monitor how students interact with and learn from the games; generate ....

Shute, V.J.. A comparison of learning environments: All that glitters..., in Computers as Cognitive Tools, S.P.L.a.S.J. Derry, Editor. 1993, Lawrence Erlbaum Associates: Hillsdale, NJ.


On Improving The Effectiveness Of Open Learning.. - Bunt, Conati.. (2001)   (Correct)

....on the effectiveness of environments that rely on some degree of tutor control [1, 5, 6] user evaluations of pure exploratory discovery environments have produced mixed results. In particular, successful learning in these environments seems to strongly depend on the student s learning style [10, 11] and on meta cognitive skills contributing to effective exploration, such as the ability to formulate hypotheses, perform experiments, draw conclusions based on the results and monitor one s progress in the learning process [4] These results suggest that the effectiveness of open learning ....

Shute, V.J., A comparison of learning environments: All that glitters..., in Computers as Cognitive Tools, S.P.L.a.S.J. Derry, Editor. 1993, Lawrence Erlbaum Associates: Hillsdale, NJ. p. 47-73.


On Improving the Effectiveness of Open Learning.. - Bunt, Conati.. (2001)   (Correct)

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Shute, V.J., A comparison of learning environments: All that glitters..., in Computers as Cognitive Tools, S.P. Lajoie and S.J. Derry, Editors. 1993, Lawrence Erlbaum Associates: Hillsdale, NJ. p. 47-73.

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