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W. T. Reeves, D. H. Salesin, and R. L. Cook. Rendering antialiased shadows with depth maps. In Proceedings of the SIGGRAPH 87 annual conference, pages 283--291. ACM Press, 1987.

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Real-Time Soft Shadows Using a Single Light Sample - Kirsch, Doellner (2003)   (1 citation)  (Correct)

....penumbra and umbra regions in a pair of BSP trees. Most other algorithms for soft shadows are based on variants of Williams depth map algorithm. We first cover algorithms to reduce aliasing effects by softening the shadow boundary. To do so, Reeves et al. proposed percentage closer filtering [Ree87], which is nowadays integrated in rendering hardware that provides dedicated support for depth textures, but which can be also implemented deploying standard graphics hardware without relying on dedicated hardware support [Bra01] When using projective shadows, blurring the occlusion map can ....

Reeves, W. T., Salesin, D. H., and Cook, P L. Rendering antialiased shadows with depth maps. Computer Graphics (SIGGRAPH '87 Proceedings), 21(4):283-291, July 1987.


Single Sample Soft Shadows using Depth Maps - Brabec, Seidel (2002)   (4 citations)  (Correct)

....coordinate system and tested against the precomputed depth values. A hardwarebased shadow map technique was presented by Segal et al. 16] William s original work suffered from sampling artifacts during the generation of the shadow map as well as when performing the shadow test. Reeves et al. [15] proposed a filtering method called per centage closer filtering which solved these problems and generates smooth, antialiased shadow edges. Brabec et al. 2] showed how this filtering scheme can be efficiently mapped to hardware. Hourcade and Nicolas [10] also addressed the shadow map sampling ....

William T. Reeves, David H. Salesin, and Robert L. Cook. Rendering antialiased shadows with depth maps. In Computer Graphics (SIGGRAPH '87 Proceedings), pages 283--291, July 1987.


Shadow Mapping for Hemispherical and Omnidirectional Light.. - Brabec, Annen, Seidel   (Correct)

....complexity. All objects that can be rendered can also be used for shadow mapping, which makes this algorithm suitable for a wide range of applications. The disadvantage is of course the quality of shadows, which is directly related to the sampling of the scene. As pointed out by Reeves et al. [9], sampling artifacts occur during the generation of the shadow map as well when performing the shadow test. To eliminate these artifacts [9] proposed a filtering scheme that softens shadow boundaries. One main argument that often leads people to prefer shadow volumes over shadow mapping is the ....

....applications. The disadvantage is of course the quality of shadows, which is directly related to the sampling of the scene. As pointed out by Reeves et al. 9] sampling artifacts occur during the generation of the shadow map as well when performing the shadow test. To eliminate these artifacts [9] proposed a filtering scheme that softens shadow boundaries. One main argument that often leads people to prefer shadow volumes over shadow mapping is the limited field of view when generating a suitable shadow map for a given point light source. In cases where a point light source radiates over ....

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William T. Reeves, David H. Salesin, and Robert L. Cook. Rendering antialiased shadows with depth maps. In Computer Graphics (SIGGRAPH '87 Proceedings), pages 283--291, July 1987.


Hardware-accelerated Rendering of Antialiased Shadows with.. - Brabec, Seidel (2001)   (2 citations)  (Correct)

....ATI presented the first PC graphics card [6] with a similar feature based on the so called priority buffer. However, sampling methods all suffer from undersampling artifacts when it comes to higher frequency parts and the same is true for the shadow map algorithm. As discussed by Reeves et al. [7], sampling problems occur during the generation phase as well as when performing the actual shadow test. The first can be solved by increasing the image resolution and by using stochastic sampling instead of sampling at regular grid points. In order to resolve sampling artifacts during the shadow ....

W. T. Reeves, D. H. Salesin, and R. L. Cook. Rendering antialiased shadows with depth maps. In Computer Graphics (SIGGRAPH '87 Proceedings), pages 283--291, July 1987.


Interactive Visualization of Complex Real-World Light Sources - Xavier Granier Michael (2003)   (Correct)

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W. T. Reeves, D. H. Salesin, and R. L. Cook. Rendering antialiased shadows with depth maps. In Proceedings of the SIGGRAPH 87 annual conference, pages 283--291. ACM Press, 1987.


Multiple-Depth Shadow Maps - Pagot, Comba, Neto (2004)   (Correct)

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W. T. Reeves, D. H. Salesin, and R. L. Cook. Rendering antialiased shadows with depth maps. In SIGGRAPH 87 proceedings, pages 283-291, 1987.


Approximate Soft Shadows on Arbitrary Surfaces Using.. - Akenine-Möller, Assarsson (2002)   (Correct)

No context found.

Reeves, William T., David H. Salesin, and Robert L. Cook, "Rendering Antialiased Shadows with Depth Maps," SIGGRAPH 87 Proceedings, pp. 283--291, July 1987. 2


Analytic Illumination in Polyhedral Environments - Stark (2002)   (Correct)

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William T. Reeves, David H. Salesin, and Robert L. Cook. Rendering Antialiased Shadows with Depth Maps. In Computer Graphics (Proceedings of ACM SIGGRAPH 87), volume 21, pages 283--291. ACM.


Interactive Display of Isosurfaces - With Global Illumination (2004)   (Correct)

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William T. Reeves, David H. Salesin, and Robert L. Cook. Rendering antialiased shadows with depth maps. In Computer Graphics (Proceedings of ACM SIGGRAPH 87), volume 21, pages 283--291. ACM, 1987.


Analytic Illumination in Polyhedral Environments - Stark (2002)   (Correct)

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William T. Reeves, David H. Salesin, and Robert L. Cook. Rendering Antialiased Shadows with Depth Maps. In Computer Graphics (Proceedings of ACM SIGGRAPH 87), volume 21, pages 283--291. ACM.


Animation With Threshold Textures - Oleg Veryovka Mainframe (2002)   (1 citation)  (Correct)

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William T. Reeves, David H. Salesin, and Robert L. Cook. Rendering antialiased shadows with depth maps. In Computer Graphics (Proceedings of SIGGRAPH 87), volume 21, pages 283--291, Anaheim, California, July 1987.


Interactive Rendering with Real-World - Illumination Simon Gibson   (Correct)

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Reeves, W. T., Salesin, D. H., and Cook, R. L. Rendering antialiased shadows with depth maps. Computer Graphics (Proceedings of SIGGRAPH 87) 21, 4 (July 1987), 283--291.


Real-Time Perspective Optimal Shadow Maps - Chong (2003)   (1 citation)  (Correct)

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W. Reeves, D. Salesin, and R. Cook. Rendering Antialiased Shadows with Depth Maps. Computer Graphics (Proceedings of SIGGRAPH '87), 21(4):283291, 1987.


Interactive Visualization of Complex Real-World Light.. - Granier, Goesele..   (Correct)

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W. T. Reeves, D. H. Salesin, and R. L. Cook. Rendering antialiased shadows with depth maps. In Proceedings of the SIGGRAPH 87 annual conference, pages 283--291. ACM Press, 1987.


A Survey of Real-time Soft Shadows Algorithms - Hasenfratz, Lapierre.. (2003)   (1 citation)  (Correct)

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William T. Reeves, David H. Salesin, and Robert L. Cook. Rendering antialiased shadows with depth maps. Computer Graphics (SIGGRAPH 1987), 21(4):283-- 291, 1987. 7


Eurographics Symposium on Rendering (2004) - Jensen Keller Editors   (Correct)

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REEVES W., SALESIN D., COOK R.: Rendering antialiased shadows with depth maps. SIGGRAPH (1987). 1


Precomputed Radiance Transfer for Real-Time Rendering in.. - Sloan, Kautz, Snyder (2002)   (24 citations)  (Correct)

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REEVES, W, SALESIN, D, AND COOK, R, Rendering Antialiased Shadows with Depth Maps, SIGGRAPH `87, `283-291.


Prelim: A New Surface Domain for GPU Processing - Carr (2003)   (Correct)

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William T. Reeves, David H. Salesin, and Robert L. Cook. Rendering antialiased shadows with depth maps. Proc. of SIGGRAPH 87, pages 283--291, Jul. 1987.


The Ray Engine - Carr, Hall, Hart (2002)   (1 citation)  (Correct)

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REEVES, W. T., SALESIN, D. H., AND COOK, R. L. Rendering antialiased shadows with depth maps. Proc. of SIGGRAPH 87 (Jul. 1987), 283--291.


A Self-Shadow Algorithm for Dynamic Hair Using Density .. - Mertens, Kautz.. (2004)   (Correct)

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REEVES W., SALESIN D., COOK R.: Rendering Antialiased Shadows with Depth Maps. In Proceedings SIGGRAPH (July 1987), pp. 283--291. 2


Precomputed Radiance Transfer for Real-Time Rendering in.. - Sloan, Kautz, Snyder (2002)   (24 citations)  (Correct)

No context found.

REEVES, W, SALESIN, D, AND COOK, R, Rendering Antialiased Shadows with Depth Maps, SIGGRAPH `87, `283-291.


Shadow Mapping Based on Dual Depth Layers - Weiskopf, Ertl (2003)   (1 citation)  (Correct)

No context found.

W. T. Reeves, D. H. Salesin, and R. L. Cook. Rendering antialiased shadows with depth maps. Computer Graphics (SIGGRAPH '87 Proceedings), 21(4):283-- 291, 1987. 2, 3, 4


Approximate Soft Shadows on Arbitrary Surfaces using.. - Akenine-Möller, Assarsson (2002)   (Correct)

No context found.

Reeves, William T., David H. Salesin, and Robert L. Cook, "Rendering Antialiased Shadows with Depth Maps," SIGGRAPH 87 Proceedings, pp. 283--291, July 1987. 2


Point Sample Rendering - Grossman And William (1998)   (42 citations)  (Correct)

No context found.

William T. Reeves David H. Salesin, Robert L. Cook, "Rendering Antialiased Shadows with Depth Maps", SIGGRAPH '87 Proceedings, pp. 283-291


Approximate Soft Shadows on Arbitrary Surfaces using.. - Akenine-Möller, Assarsson   (Correct)

No context found.

Reeves, William T., David H. Salesin, and Robert L. Cook, "Rendering Antialiased Shadows with Depth Maps," SIGGRAPH 87 Proceedings, pp. 283--291, July 1987.

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