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James D. Foley, Andries van Dam, Steven K. Feiner, and John F. Hughes. Computer Graphics Principles and Practice, Second Edition, Addison-Wesley, 1990.

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Planar Spline Trajectory Following for an Autonomous.. - Harbick, Montgomery.. (2001)   (Correct)

....between object tracking and GPS based pointto point navigation without any human commands. A recent addition to the command set is to follow a user specified spline trajectory in the plane. This behavior is described in detail in the next section. 3 Spline Following Behavior The Catmull Rom [7] method of spline representation was chosen for three reasons. First, for a closed path, each control point lies on the path. This allows the user to precisely specify a series of waypoints that the AVATAR must pass through. Second, moving a single control point provides local control of the ....

James D. Foley, Andries van Dam, Steven K. Feiner, and John F. Hughes. Computer Graphics: Principles and Practice. Addison-Wesley, Reading, MA, second edition, 1997.


Fast and Simple Occlusion Culling - Correa, Klosowski, Silva (2002)   (Correct)

....to implement, very fast, and quite accurate (we will show accuracy measurements when we present the run time results) The only precomputation this heuristic requires is the construction of the hierarchy itself. We use PLP as a front end to the hardware s implementation of the Z buffer algorithm [Foley90]. For a given budget, PLP gives us the set of primitives it considers most likely to maximize image quality. We simply pass these primitives to the graphics hardware. class Plp public: explicit Plp(const char file name) void start(const View view) bool step( enum DEFAULT BUDGET = 10000 ; ....

James D. Foley, Andries van Dam, Steven K. Feiner, and John F. Hughes, Computer Graphics: Principles and Practice, Addison-Wesley, 2nd. edition, 1990.


Architecture of a 3D Software Stack for Peak.. - Zagacki, Buch..   (Correct)

....The application s 3D models are transformed into their virtual worlds, and lighting information is generated. These calculations are done in either a popular 3D library (OpenGL or This paper assumes a basic understanding of 3D graphics. For an in depth review of this material refer to [1]. Microsoft s Direct3D for example) or by the application. The generated information is then handed to another component, a 3D graphics controller, for rasterization (conversion into a 2D pixel representation of the image) on the computer screen. Keeping these two components in balance is one of ....

James D Foley, Andries van Dam, Steven K. Feiner, and John F. Hughes, Computer Graphics: Principles and Practice, Morgan Kaufmann, San Francisco, CA, pp. 29-31.


The Chipmap: Visualizing Large VLSI Physical Design Datasets - Solomon   (Correct)

....unweighted area sampling is known as a box filter since the shape of the filter, considering both the texel shape and how overlap contributes to the texel s value, is a box. Contrast this to the cone shape of a circular filter in combination with weighted area sampling. Interested readers can see [Foley et al. 1996] , Chapter 14.10 for more information on other more advanced filtering techniques. Our implementation used box filter to determine coverage values because of its computational simplicity and low perceived error. Section 6.2 on Page 80 shows that our final (a) A 100 covered texel. b) A 50 ....

James D. Foley, Andries van Dam, Steven K. Fiener, and John F. Hughes. Computer Graphics Principles and Practice. Addison--Wesley, 1996. 94


Simulation League: The Next Generation - Kögler, Obst (2003)   (Correct)

....a 3D space is defined by a position vector t x , t y , t z , which is the translation from the origin and the orientation of the object at that position. The orientation is usually specified in the form of a rotation matrix. Using homogeneous coordinates this yields the following two matrices [Foley et al. 1989] : M translation = # # # 1 0 0 t x 0 1 0 t y 0 0 1 t z # # # # # # (1) The use of a homogeneous coordinate system allows us to concatenate both matrices using matrix multiplication: M trans f orm =M translation # # r 11 r 12 r 13 t x r 21 r 22 r 23 t y r 31 r 32 r 33 t ....

James D. Foley, Andries van Dam, Steven K. Feiner, and John F. Hughes. Computer Graphics -- Principles and Practice. Addison-Wesley, Reading, MA, 2nd edition, 1989.


Boundary Element Color Interpolation - Dasgupta, malsch (2001)   (Correct)

....codified and then compiled for any web browser, which can launch a boundary element code (e.g. BEASY) to display time series data in color. August 20, 2001 Final corrected version submitted to Prof. J. Rencis for EABE (industrial application) 1Introduction Computer graphics literature,e.g. [5], introduces equivalent color schemes such as Red Green Blue (RGB) used in computer monitors, Cyan Magenta Yellow Black (CMYK) used for printers and the more general Hue Saturation Brightness (HSB) measure for describing painting technics on images whose shapes, sizes and color ....

....discretize all higher order polygons into constant field triangles ( 12] Triangular tessellation is computationally intensive, and the color resolution is dictated by the degree of tessellation. The resulting discontinuity can usually be mitigated using time consuming anti aliasing algorithms ([5]) Still, unless the divisions are su#ciently small di#erent discretization meshes result in di#erent gradients. Sharp edges cause further distortion in color distributions which depend on the surface normal, relative distance from the light source, radiocity, light absorption and reflectivity. ....

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James D. Foley, Andries Van Dam, Steven K. Feiner, and John F. Hughes. Computer Graphics Principles and Practice. Addison-Wesley, 2 edition, 1996.


Unknown - Keywords Software Evolution   (Correct)

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James D. Foley, Andries van Dam, Steven K. Feiner, and John F. Hughes. Computer Graphics Principles and Practice, Second Edition, Addison-Wesley, 1990.


Fast Multiresolution Image Querying - Jacobs   (145 citations)  (Correct)

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James D. Foley, Andries van Dam, Steven K. Feiner, and John F. Hughes. Computer Graphics: Principles and Practice. Prentice-Hall, 1990.


Towards Hardware Implementation Of Loop Subdivision - Stephan Bischoff Leif   (10 citations)  (Correct)

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James D. Foley, Andries van Dam, Steven K. Feiner, and John F. Hughes. Computer Graphics --- Principles and Practice (2nd Ed.). Addison-Wesley, 1990.


Unknown -   (Correct)

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James D. Foley, Andires van Dam, Steven K. Feiner, John F. Hughes, Computer Graphics Principles and Practice, Addison Wesley, 1990. 649-720.


Gregory S. Couch - Report No Ucb   (Correct)

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James D. Foley, Andries van Dam, Steven K. Feiner, John F. Hughes, Computer Graphics: Principles and Practice, Addison Wesley, Reading, MA, 1990.


Concise Track Characterization of Maneuvering Targets - Linder (2001)   (Correct)

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James D. Foley, Andries van Dam, Steven K. Feiner, and J. F. Hughes, Computer Graphics : Principles and Practice, Second Edition in C. Reading, MA: Addison-Wesley Pub Co, 1996.


Location Privacy In Ubiquitous Computing - Beresford (2005)   (2 citations)  (Correct)

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James D. Foley, Andries van Dam, Steven K. Feiner, and John F. Huges. Computer Graphics---Principles and Practice. Addison-Wesley, 1996. (Ref: p. 103.) 129


The JavaGL 3D Graphics Library & JavaNL Network Library - Chen (1997)   (Correct)

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James D. Foley, Andries van Dam, Steven K. Feiner, and John F. Hughes, "Computer Graphics Principles and Practice," Addison-Wesley, 1990.


Modeling Multiuser Interactions - Cornelia Haber Carl   (Correct)

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James D. Foley, Andries van Dam, Steven K. Feiner, and John F. Hughes. Computer Graphics: Principles and Practice. Addison-Wesley, 2nd edition edition, 1998.


Interactive Exploration in Virtual Environments - Belleman (2003)   (1 citation)  (Correct)

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James D. Foley, Andries van Dam, Steven K. Feiner, and John F. Hughes. Computer Graphics: Principles and Practice (2nd Edition). Addison Wesley, Reading, Massachusetts, 1996.


Specifying Spatial And Part-Whole Relations For Virtual Reality.. - Pellens   (Correct)

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James D. Foley, Andries van Dam, Steven K. Feiner, and John F. Hughes. Computer Graphics: Principles and Practice. Addison-Wesley, 2nd edition, 1995.


Perspective-Correct Interpolation - Kok-Lim Low Department   (Correct)

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James D. Foley, Andries van Dam, Steven K. Feiner and John F. Hughes. Computer Graphics: Principles and Practice, Second Edition. Addison-Wesley, 1990.


B-Spline Active Contours for Fast Video Segmentation - Precioso, Barlaud (2001)   (Correct)

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James D. Foley, Andries Van Dam, Steven K. Feiner and John F. Hughes (1990a). "Computer Graphics Principles and Practice". The Systems Programming Series. Addison-Wesley Publishing Company, Inc.


Onboard Science Processing and Buffer Management - For Intelligent Deep   (Correct)

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James D. Foley, Andries van Dam, Steven K. Feiner, John F. Hughes, Computer Graphics: Principles and Practice, Addison-Wesley Publishing Company, 1997.


Comparison of Cylindrical Boundary Pasting Methods - Shalini Aggarwal In (2004)   (Correct)

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James Foley, Andries vanDam, Steven Feiner, and John Hughes. Computer Graphics Principles and Practice. Addison-Wesley, second edition, 1990. 57 BIBLIOGRAPHY 58


Volume 17 (1998 ), number 1 pp. 29--54 COMPUTER forum.. - Adaptive Supersampling In   (Correct)

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James D. Foley, Andries van Dam, Steven K. Feiner, and John Hughes. Computer Graphics: Principles and Practice. Addison-Wesley, Reading, Mass., 2nd edition (1990).


Novel Multiresolution Metrics for Content-Based Image Retrieval - Zhuang, Ouhyoung   (Correct)

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James D. Foley, Andries van Dam, Steven K. Feiner, and John F. Hughes, "Computer Graphics: Principles and Practice" Addison Wesley, 1993


An Architecture for Behavioral Locomotion - Reich (1997)   (5 citations)  (Correct)

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James D. Foley, Andries van Dam, Steven K. Feiner, and John F. Hughes. Computer Graphics: Principles and Practice. Addison-Wesley Publishing Co., Reading, MA, 2nd edition, 1990.


Differential Evaluation: a Cache-based Technique for Incremental .. - Dunlavey (1993)   (Correct)

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James D. Foley, Andries van Dam, Steven K. Feiner and John F. Hughes, Computer Graphics: Principles and Practice, Addison-Wesley, Reading, MA, 1990.

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