| T.G. Zimmerman, J. Lanier, C. Blanchard, S. Bryson, and Y. Harvill. A hand gesture interface device. Proceedings of CHI and GI, pages 189--192, 1987. |
....detectors are subject to physical noise (for example, any metal near a Polhemus tracker tends to have rather strange effects on its behaviour) and some software is still required for filtering. On the other hand, they consume little computing power (in fact one of the first gloves, the Z glove [ZL87] was attached to a Commodore 64 hardly a rival to a Cray) This means that cost can be kept down. It also adds to their portability and some of the gloves (such as the CyberGlove [KL89] have been road tested, while attached to small palm top computers. 2.6 Whole Hand Input Devices Much of ....
....by examining hand positions. It was intended as an alternative to keyboards, but it also proved to be effective as a tool for allowing non vocal users to finger spell words using such a system. Figure 2.6: A picture of the internals of the VPL DataGlove, attached to a Macintosh. Taken from [ZL87]. This was soon followed by a more regular device, which was later to become the VPL DataGlove [ZL87, ZL92] which is shown in figure 2.6. This device (which is, by the way, heavily protected by patent laws) was built by Thomas Zimmerman, who also patented the optical flex sensors used by the ....
[Article contains additional citation context not shown here]
Thomas G. Zimmerman and Jaron Lanier. Hand gesture interface device. In CHI + GI Conference Proceedings, pages 189--192, 1987.
....[2] a popular single hand keyboard, requires the user to hold it to operate it during operation, and substantial time is required to correctly grip it. With one hand already occupied, performing two handed tasks, which often occurs in actual situations, becomes difficult. Similarly, DataGlove [13], CyberGlove [11] or other glove type input devices (such as [6] also hinder performing real world tasks. Social acceptance: Input devices should be as natural and (conceptually) unnoticeable as possible for use in various social settings. Many current wearable input devices look unusual, or ....
T.G. Zimmerman and J. Lanier. A hand gesture interface device. In Proceedings of CHI and Graphics Interface
....available components. We choose a two processor version Ardent Titan graphics supercomputer as our graphics platform. 3] With the Dore rendering package [1] each processor is capable of rendering a maximum of 20,000 smoothly shaded small polygons seconds. A DataGlove(VPL Research) device [8] senses finger gestures and a 3space ISOTRACK(Polhemus Navigation Sciences) tracker [5] is attached to the back of the glove to track position. The glove and track devices are attached to two IBM PC RT workstations respectively via RS 232c serial ports. The track server and glove server software ....
Thomas G. Zimmerman, Jaron Lanier, Chuck Planchard, Steve Bryson, and Young Harvill, "A Hand Gesture Interface Device", CHI + GI
....of human machine interaction. Currently, there are several available techniques that are applicable for hand gesture recognition, which are either based on auxiliary devices or computer vision. A typical widespread device based example is VPL data glove, which is developed by Zimmerman in 1987 [4]. In this system, user wears a VPL data glove that is linked to the computer. The glove can measure the bending of fingers, the position and orientation of the hand in 3 D space. Data glove is able to capture the richness of a hand s gesture. Its successful example is real time American Sign ....
Thomas G. Zimmerman and Jaron Lanier, A Hand Gesture Interface Device, ACM SIGCHI/GI, pages 189-192, 1987.
....Apple Macintosh TM) using the following hardware (photo 1 2) Photos 1 2 : Application Hardware . An overhead projector and LCD display project the display of an Apple Macintosh on a vertical screen. We call the projection of the display on the screen the active zone. A VPL DataGlove TM [16] is connected to the serial port of the Macintosh. The DataGlove uses fiber optic loops to measure the bendings of each finger, and a Polhemus TM tracker to determine the position and orientation of the hand in 3D space. The fixed part of the Polhemus tracker is set to the topleft corner of the ....
Zimmerman, T. and Lanier, J. A Hand Gesture Interface Device. CHI'87 Conference Proceedings, ACM Press, 1987, pp. 235-240.
....to keep listening to the same programme. D. Adams, 1979 [1] Using hand gestures as an input media is not a new idea. In 1979, the put that there experiment [3] already used primitive gestural input. More recently, the availability of new devices to track hand gestures (such as the VPL Dataglove [19]) and the advent of virtual reality systems have popularized the concept of gestural input. The expected advantages of hand gesture input can be summarized as follows: Natural interaction: Gestural input makes use of the natural human communicative skills to interact with a computer. This ....
Zimmerman, T. and Lanier, J. A Hand Gesture Interface Device. CHI'87 Conference Proceedings, ACM Press, 1987, pp. 235-240.
....estimates of three dimensional information. Furthermore, environmental background signals, such as sunlight for IR and mechanical noise for ultrasound, are significant sources of interference for most IR and ultrasound systems to date. Wired interface devices include variants of the Data Glove [3], and families of magnetic position trackers [4] These have the obvious constraint of encumbering the user with extra hardware, something that can range from inconvenient to impossible for extended or intermittent use. The ideal interface would be no apparent interface: the users should be able ....
T.G. Zimmerman, et. al., A Hand Gesture Interface Device, Proc. of the CHI+GI 87 Conference on Human Factors in Computing Systems, ACM Press, New York, 1987, pp. 189-192.
....2 Related Work 14 2.1 Examples of 3D Widgets (taken from [43] and [77] 15 2.2 Cursor movement zones for the triad mouse technique [125] 16 2.3 SKETCH uses heuristics to infer 3D placement [186] 17 2. 4 Glove used by Zimmerman [189]. 17 2.5 Polyshop employs two handed interaction with chord gloves [1] 18 2.6 Using a boom display and glove with the Virtual Wind Tunnel [25] 19 2.7 Example VIDEODESK applications using two hands [104] 20 ....
....itself to infer information, rather than relying only on static 2D images, as is usually the case in vision research. Figure 2.3 SKETCH uses heuristics to infer 3D placement [186] 2.3 Using the hand itself for input 2.3. 1 Gloves and Gesture for virtual manipulation Sturman [165] and Zimmerman [189] describe instrumented gloves which can detect the flex angles of the hand and finger joints (fig. 2.4) These gloves are typically used in conjunction with a six degree of freedom magnetic sensor attached to the wrist, providing a combined input stream of hand position and finger flexion. The ....
[Article contains additional citation context not shown here]
Zimmerman, T., Lanier, J., Blanchard, C., Bryson, S., Harvill, Y., "A Hand Gesture Interface Device," Proc. of ACM CHI+GI'87 Conference on Human Factors in Computing Systems and Graphics Interface, pp. 189-192.
....both geometrical and topological information due to problems with computer vision, such as occlusion. Therefore, we focus on the invasive approach instead, quadrants IT and IG. With the invasive approach, twotypes of glove based input devices have been developed. The rst, bend sensing gloves [103, 142, 155] (the IG quadrant) measure nger jointmovement, and second, the Pinch Glove [42, 87] the IT quadrant) detect electrical contacts between each of the nger tips. Unfortunately, both bend sensing and pinch gloves have faults when used in isolation. Bend sensing gloves are good at extracting ....
....cantly reduce accuracy. Logitech s acoustic tracking systems seem to be the most commonly used; however, some newer companies likeFreepoint3Dhaveentered this eld [40] Acoustic tracking has also been incorporated into some glove based devices suchasthe Mattel Power Glove [131] and VPL s Z Glove [155], discussed in further detail in Section B.2.2. Finally, inertial tracking systems use a variety of inertial measurement devices suchas gyroscopes, servo accelerometers, and even micromachined quartz tuning forks that sense angular velocity using the Coriolis principle [40] The advantages of an ....
[Article contains additional citation context not shown here]
Zimmerman, Thomas G., Jaron Lanier, Chuck Blanchard, Steve Bryson, and Young Harvill. A Hand Gesture Interface Device. In Proceedings of CHI+GI'87 Human Factors in Computing Systems and Graphics Interface,ACM Press, 189-192, 1987.
....Thus, the tricorder can simulate a wide variety of tools, but due to its generality it cannot outperform input devices tailored to specific tasks (see Section 3.2) 2. 3 Glove Gestures and Postures Perhaps the best publicized user interface for immersive VR is gesturing and posturing with a glove [20] [18] 4] The position, orientation, and flex angles of the fingers of one or two user worn gloves are tracked and displayed in the virtual world. The user thus controls the environment by gesturing or assuming postures. The interface is considered intuitive, because users typically use their ....
Thomas G. Zimmerman, Jaron Lanier, Chuck Blanchard, Steve Bryson, and Young Harvill. A hand gesture interface device. In J. M. Carroll and P. P. Tanner, editors, Proceedings of Human Factors in Computing Systems and Graphics Interface '87, pages 189--192, April 1987.
....nested heterogeneous coordinate devices such as polarized liquid crystal shutters for stereo viewing systems that allow the user to view and manipulate functions. TEKT87; STER89] head mounted displays [VPL89] and the Objects in our world may be explored with a set of tools. We DataGlove [ZIMM87]. While the use of 3D devices for 3D data describe an example n Vision application in financial seems a natural match, there are many applications in science, visualization, where the functions are models of financial mathematics, statistics, and business, in which it is important to ....
....is a testbed that we are developing for exploring n dimensional virtual worlds. Input is provided largely through CR Categories and Subject Descriptors: D.2.2 [Software the use of an inherently 3D interaction device, the VPL Engineering] Tools and Techniques User interfaces; I.3. 5 DataGlove [ZIMM87]. The DataGlove uses a magnetic sensor to [Computer Graphics] Computational Geometry and Object sense the 3D position and orientation of the user s hand. Fiber Modeling Hierarchy and geometric transformations; I.3.6 optic cables running along each finger monitor an additional ten [Computer ....
Zimmerman, T., J. Lanier, C. Blanchard, S. Bryson, and Y. Harvill. "A Hand Gesture Interface Device." Proc. CHI [STUR89] Sturman, D., D. Zeltzer, and S. Pieper. "Hands-on + GI 1987, Toronto, Ontario, April 5--7, 1987, 189--192. 83
....40 million dollars in revenue, implying that over half a million gloves were sold that year. pivoting mirror vertical stack of 280 LEDs column 1 column 720 Figure 2.Private Eye Design: Top View Early glove research was conducted at VPL Research, Inc. the manufacturers of the DataGlove TM [23,27]. The DataGlove uses fiber optics to determine finger bend and a Polhemus tracker to determine hand position. Neither of these technologies could be mass produced easily, so the Power Glove uses variable resistance material for finger bend, and ultrasonics for hand position. The Power Glove is ....
Zimmerman, T., Lanier, J., Blanchard, C., Bryson, S., and Harvill, Y., A Hand Gesture Interface Device, Graphics Interface `87, May, 1987, 189192.
....user interfaces as a layer over the underlying window system. The X Window System is discussed in greater detail in Section 1.3. Future directions in user interfaces will certainly enrich the human computer interaction in new and creative ways. Emerging interaction devices such as the DataGlove [16] allow a computer to sense hand position and orientation in three dimensions. Virtual realities [17, 18] are computer generated environments with realistic appearance, behavior and interaction techniques. The emerging discipline of scientific visualization [19, 20, 21] employs computer graphics ....
T. Zimmerman, J. Lanier, C. Blanchard, S. Bryson, and Y. Harvill, "A hand gesture interface device," in Proceedings of the CHI + GI 1987 Conference, (New York, NY), pp. 189--192, 1987.
....the person wearing the badge. Because IR is fairly directional and requires a relatively clear line of sight for reception, users desiring privacy can simply put the badge in a pocket, preventing the receivers from picking up the transmitted signal. Instrumented gloves, such as the VPL DataGlove [Zimmerman et al. 1987], Virtex CyberGlove, and Exos Dexterous Hand Master, provide information about finger joint angles. The DataGlove accomplishes this with a set of ten fiber optic cables, one for each of the first two joints of the hand s five fingers. Each cable is run in a loop along the back of its finger, and ....
ZIMMERMAN, T., LANIER, J., BLANCHARD, C., BRYSON, S., AND HARVILL, Y. 1987. A Hand Gesture Interface Device.
....15 9 Appendix A: Spatial Transform Jacobian 1 Introduction Sensing of human hand and limb motion is important in applications from Human Computer Interaction (HCI) to athletic performance measurement. Current commercially available solutions are invasive, and require the user to don gloves [19] or wear targets [10] This paper describes a noninvasive visual hand tracking system, called DigitEyes. We have demonstrated hand tracking at speeds of up to 10 Hz using line and point features extracted from gray scale images of unadorned, unmarked hands. Most previous real time visual 3D ....
T. Zimmerman, J. Lanier, C. Blanchard, S. Bryson, and Y. Harvill. A hand gesture interface device. In Proc. Human Factors in Comp. Sys. and Graphics Interface (CHI+GI'87), pages 189--192, Toronto, Canada, 1987.
....a manual alphabet for data entry, for his Digital Data Entry Glove. The glove has specifically positioned flex sensors capable of recognising an 80 character superset of the Single Hand Manual Alphabet for the Deaf. By far the most successful glove is the VPL DataGlove, developed by Zimmerman [45]. The DataGlove is based on patented optical fibre sensors along the backs of the fingers, two for each finger. Like the Sayre glove, finger flexion bends the fibres, attenuating the light they transmit. This analog signal is sent to a processor which determines the joint angles based on ....
....perception of this cognitively difficult problem does increase and that extremely good bonds can be discovered using the GROPE system. Medical Studies A glove like device is a natural tool for a clinical study of the hand s ability to perform physical tasks. In the original VPL DataGlove paper, [45], Zimmerman presents the glove as a hand impairment measuring tool, for patients recovering from strokes, for example. A therapist undertakes the painstaking process using a mechanical goniometer to obtain the range of motion for each individual joint. This process often takes hours to complete. ....
[Article contains additional citation context not shown here]
Thomas G. Zimmerman and Jaron Lanier. A hand gesture interface device. ACM SIGCHI/GI, pages 189--192, 1987.
....the third level is scaled to 81 , and so on. When the user focused on the specific level, the system automatically re scales the cubes so that every level looks like to be scaled uniformly. 4 Interaction Techniques To manipulate the information stored in the Information Cube, we use a DataGlove [15] as an interaction device. The DataGlove is mainly used for two purposes, rotation and selection. 4.1 Object Rotation To give the user a good insight into the 3D structure, we provide a stereoscopic view (via EyePhone) and motion parallax (by tracking the user s head) Interactive rotation also ....
T.G. Zimmerman and J. Lanier. A hand gesture interface device. In Proceedings of CHI and Graphics Interface 1987, pages 189--192, 1987.
No context found.
T.G. Zimmerman, J. Lanier, C. Blanchard, S. Bryson, and Y. Harvill. A hand gesture interface device. Proceedings of CHI and GI, pages 189--192, 1987.
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Zimmerman, T.G., J. Lanier, C. Blanchard, S. Bryson and Y. Harvill. A Hand Gesture Interface Device, Proceedings of CHI+GI `87, 1987, pp. 189-192.
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Thomas G. Zimmerman, Jaron Lanier, Chuck Blanchard, Steve Bryson, and Young Harvill. A hand gesture interface device. In Proceedings of Human Factors in Computing Systems and Graphics Interface '87, J. M. Carroll and P. P. Tanner, Eds., pages 189--192, April 1987.
No context found.
Zimmerman, Thomas G., Jaron Lanier, Chuck Blanchard, Steve Bryson, and Young Harvill. A Hand Gesture Interface Device. In Proceedings of CHI+GI'87 Human Factors in Computing Systems and Graphics Interface, ACM Press, 189192, 1987. 75
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T.G. Zimmerman, J. Lanier, C. Blanchard, S. Bryson, and Y. Harvill. A hand gesture interface device. Proceedings of CHI and GI, pages 189--192, 1987.
No context found.
T.G. Zimmerman et al., "A Hand Gesture Interface Device," Proc. CHI+GI87 Conf. onHuman Factors in Computing Systems, ACM Press, New York, 1987, pp. 189-192.
No context found.
Thomas G. Zimmerman, Jaron Lanier, Chuck Blanchard, Steve Bryson, and Young Harvill. A hand gesture interface device. In Proceedings of Human Factors in Computing Systems and Graphics Interface '87, J. M. Carroll and P. P. Tanner, Eds., pages 189--192, April 1987.
No context found.
T. G. Zimmerman et al., "A Hand Gesture Interface Device." Proc. Human Factors in Computing Systems and Graphics Interface, ACM Press, New York, April 1987, pp. 189-192.
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