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M. Mauve. Distributed interactive media, 2000.

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RTP/I Payload Type Definition for Hand-Raising Tools - Vogel (2001)   (Correct)

....(e.g. to grant the right to speak) thus coordinating collaboration between session participants. In the following, we briefly introduce the class of distributed interactive media and the Real Time Protocol for Distributed Interactive Media (RTP I) For a more detailed discussion please refer to [Mau00, MHKE01, MHK 00] In order to provide high responsiveness and to avoid the drawbacks of centralized approaches, such as the presence of a single point of failure and lack of scalability, applications for distributed interactive media often employ a replicated distribution architecture. In ....

M. Mauve. Distributed Interactive Media. PhD thesis, University of Mannheim, Germany, 2000.


RTP/I Payload Type Definition for Telepointers - Vogel (2001)   (Correct)

....with other applications, telepointers are an independent type of distributed interactive media. In the following, we briefly introduce the class of distributed interactive media and the Real Time Protocol for Distributed Interactive Media (RTP I) For a more detailed discussion please refer to [Mau00, MHKE01, MHK 00] In order to provide high responsiveness and to avoid the drawbacks of centralized approaches, such as the presence of a single point of failure and lack of scalability, applications for distributed interactive media often employ a replicated distribution architecture. In ....

M. Mauve. Distributed Interactive Media. PhD thesis, University of Mannheim, Germany, 2000.


RTP/I Payload Type Definition for Feedback Tools - Vogel (2001)   (Correct)

.... Polling results are then displayed to all participants in an appropriate way (e.g. as histogram) In the following, we briefly introduce the class of distributed interactive media and the Real Time Protocol for Distributed Interactive Media (RTP I) For a more detailed discussion please refer to [Mau00, MHKE01, MHK 00] In order to provide high responsiveness and to avoid the drawbacks of centralized approaches, such as the presence of a single point of failure and lack of scalability, applications for distributed interactive media often employ a replicated distribution architecture. In ....

M. Mauve. Distributed Interactive Media. PhD thesis, University of Mannheim, Germany, 2000.


RTP/I Payload Type Definition for Shared Whiteboards - Vogel (2001)   (Correct)

.... (DVEs) Hag96] shared text editors [HC97] and computer games with network support [GD98] In the following, we briefly introduce the class of distributed interactive media and the Real Time Protocol for Distributed Interactive Media (RTP I) For a more detailed discussion please refer to [Mau00, MHKE01, MHK 00] In order to provide high responsiveness and to avoid the drawbacks of centralized approaches, such as the presence of a single point of failure and lack of scalability, applications for distributed interactive media often employ a replicated distribution architecture. In ....

M. Mauve. Distributed Interactive Media. PhD thesis, University of Mannheim, Germany, 2000.


RTP/I Payload Type Definition for Chat Tools - Vogel (2001)   (Correct)

....the class of distributed interactive media. They allow a set of users to exchange text messages. In the following, we briefly introduce the class of distributed interactive media and the Real Time Protocol for Distributed Interactive Media (RTP I) For a more detailed discussion please refer to [Mau00, MHKE01, MHK 00] In order to provide high responsiveness and to avoid the drawbacks of centralized approaches, such as the presence of a single point of failure and lack of scalability, applications for distributed interactive media often employ a replicated distribution architecture. In ....

M. Mauve. Distributed Interactive Media. PhD thesis, University of Mannheim, Germany, 2000.


RTP/I Payload Type Definition for Application Launch Tools - Vogel (2001)   (Correct)

....programs. Thus, an application launch tool should take precautions to protect the local system. In the following, we briefly introduce the class of distributed interactive media and the Real Time Protocol for Distributed Interactive Media (RTP I) For a more detailed discussion please refer to [Mau00, MHKE01, MHK 00] In order to provide high responsiveness and to avoid the drawbacks of centralized approaches, such as the presence of a single point of failure and lack of scalability, applications for distributed interactive media often employ a replicated distribution architecture. In ....

M. Mauve. Distributed Interactive Media. PhD thesis, University of Mannheim, Germany, 2000.


Synchronization in Massive Multiplayer - Online Games Stefano   (Correct)

No context found.

M. Mauve. Distributed interactive media, 2000.


A RIO-like Technique for Interactivity Loss - Avoidance In Fast-Paced   (Correct)

No context found.

M. Mauve, "Distributed Interactive Media", PhD thesis, University of Mannheim, ISBN 3-89838-471-3. infix. Berlin, 2000.


Transparent Latecomer Support for Synchronous Groupware - Lukosch (2003)   (Correct)

No context found.

Martin Mauve. Distributed Interactive Media. PhD thesis, Universitat Mannheim, 2000.


A RIO-like Technique for Interactivity Loss.. - Palazzi.. (2004)   (Correct)

No context found.

M. Mauve, "Distributed Interactive Media", PhD thesis, University of Mannheim, ISBN 3-89838-471-3. infix. Berlin, 2000.


Transparent Latecomer Support for Synchronous Groupware - Lukosch   (Correct)

No context found.

Martin Mauve. Distributed Interactive Media. PhD thesis, Universitat Mannheim, 2000.

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