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A. Aubel and D. Thalmann. Realistic deformation of human body shapes. In Proc. Computer Animation and Simulation, pages 125--135, 2000.

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Anatomical Human Musculature Modeling for Real-time Deformation - Zuo, Li, Wang (2003)   (Correct)

....parameters of implicit surface, which is not intuitionally and interactive. Shen[18] 19] and Scheeper[20] also implemented muscle models using spheroids. The ellipsoidal muscle model can only simulate simple spindle muscles and their deformations. The model constructed by Amaury and Thaimann[I] 2][3] is relatively close to our work. They proposed a concept named Action Line , which is a mass spring line fixed at two ends. The global bend of the Action Line achieved by the force enforced by simulated gravity. And the bend at joints is realized by the collision detection with a proper sized ....

Amaury Aubel, D. Thaimann, "Realistic Deformation of Human Body Shapes", Proc. Computer Animation and Simulation 2000.


Efficient Muscle Shape Deformation - Aubel, Thalmann   Self-citation (Aubel Thalmann)   (Correct)

....of Technology (EPFL) CH 1015 Lausanne, Switzerland Tel: 41 21 693 52 14 Fax: 41 21 693 53 28 e mail: Amaury.Aubel, Daniel.Thalmann epfl.ch Key words: shape deformation, muscle modelling, artistic anatomy, physically based deformation. Abstract: In this paper we extend previous work [Aubel00] and propose a muscle model suitable for computer graphics based on physiological and anatomical considerations. Muscle motion and deformation is automatically derived from an action line that is deformed using a 1D mass spring system. The resulting model is fast and can accommodate most ....

A. Aubel, D. Thalmann, "Realistic Deformation of Human Body Shapes", Proc. Computer Animation and Simulation 2000, Interlaken, August 2000, pp. 125-135.


Interactive Modeling of the Human Musculature - Aubel, Thalmann (2001)   (1 citation)  Self-citation (Aubel Thalmann)   (Correct)

.... Modeling of the Human Musculature Amaury Aubel and Daniel Thalmann Computer Graphics Lab (LIG) Swiss Federal Institute of Technology (EPFL) E mail: Amaury.Aubel,Daniel.Thalmann epfl.ch Abstract In this paper we extend previous work [1] and propose a muscle model suitable for computer graphics based on physiological and anatomical considerations. Muscle motion and deformation is automatically derived from one or several action lines, each action line being deformed by a 1D mass spring system. The resulting model is fast, can ....

....sports, and education. The remainder of this paper is organized as follows. Section 2 recalls the existing muscle models. Section 3 exposes some important anatomical considerations and highlights how they can be transposed to a computer graphics model. Extending the work we have presented in [1] we detail the muscle model in Section 4. Section 5 describes in detail the interactive tool and shows a concrete example of how a deformation model is designed. Current results are presented in Section 6. Finally, Section 7 gives concluding remarks and discusses present and possible future work. ....

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A. Aubel, D. Thalmann. Realistic Deformation of Human Body Shapes. Proc. Computer Animation and Simulation


Simulation of Clothing with Folds and Wrinkles - Bridson, Marino, Fedkiw (2003)   (8 citations)  (Correct)

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A. Aubel and D. Thalmann. Realistic deformation of human body shapes. In Proc. Computer Animation and Simulation, pages 125--135, 2000.


Soft tissue modelling from 3D scanned data - Nebel (2000)   (1 citation)  (Correct)

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A. Aubel, D. Thalmann, Realistic Deformation of Human Body Shapes, Proc. Computer Animation and Simulation

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