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C. Gotsman, S. Gumhold, and L. Kobbelt. Simplification and Compression of 3D Meshes, 2002. In Tutorials on Multiresolution in Geometric Modelling (Munich Summer School Lecture Notes), A. Iske, E. Quak, M. Floater (Eds.), Springer, 2002.

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Advancing Fan-front: An Efficient Connectivity.. - Mudur, Babji, Shikhare   (Correct)

....not only minimize repeated references to vertices, but also ensure correct reconstruction of the original connectivity. The algorithms differ in the way they span the graphs using connectivity among vertices, edges and faces. Earlier techniques can be broadly categorized into three classes [4], viz. face based, edge based and vertex based traversals. Rossignac s Edgebreaker [9] and the Cut border machine of Gumhold and Strasser [6] are face based, the FaceFixer algorithm of Isenburg and Snoeyink [7] is edgebased and vertex based techniques have been proposed by Touma and Gotsman [11] ....

C. Gotsman, S. Gumhold, and L. Kobbelt. Simplification and compression of 3D meshes. In Proceedings of the European Summer School on Principles of Multiresolution in Geometric Modelling (PRIMUS), Munich, August 2001.


Bounded-distortion Piecewise Mesh Parameterization - Sorkine, Cohen-Or.. (2002)   (11 citations)  (Correct)

....surfaces is a fundamental problem in computer graphics. Such parameterizations are essential for operations such as texture mapping [1, 6, 9, 11, 14, 21] texture synthesis on surfaces [17, 19, 20] interactive 3D painting [7] remeshing and multi resolution analysis [2, 8, 18] mesh compression [4, 16], and digital geometry processing [5] Since in 3D computer graphics surfaces are 2D entities (2 manifolds) embedded in 3D space, a parameterization defines a mapping between regions on the 2D plane and the surface, enabling these operations to be performed almost as easily as if the surface was ....

Craig Gotsman, Stefan Gumhold, and Leif Kobbelt. Simplification and compression of 3d meshes. In Proceedings of the European Summer School on Principles of Multiresolution in Geometric Modelling (PRIMUS), Munich, August 2001.


Adaptive Thinning for Bivariate Scattered Data - Dyn Floater And (2000)   (2 citations)  (Correct)

....or simplification in the literature. Heckbert and Garland [ 8 ] give an extensive survey of simplification methods both for terrain models (triangulated scattered data in the plane) and free form models (manifold surfaces represented by 3D triangle meshes) For a more recent survey paper, see [ 7 ]. 1 The literature on simplification methods for triangle meshes is quite large, and among the many ideas there are two which, we believe, are crucial: 1) anticipating realistically, by a reasonable amount of computing, the error which is incurred by the removal of a point from a given set of ....

C. Gotsman, S. Gumhold and L. Kobbelt, Simplification and Compression of 3D Meshes, preprint.


Recent Advances in Compression of 3D Meshes Pierre Alliez - And Craig Gotsman   Self-citation (Gotsman)   (Correct)

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C. Gotsman, S. Gumhold, and L. Kobbelt. Simplification and Compression of 3D Meshes, 2002. In Tutorials on Multiresolution in Geometric Modelling (Munich Summer School Lecture Notes), A. Iske, E. Quak, M. Floater (Eds.), Springer, 2002.


Optimized Sub-Sampling of Point Sets for Surface Splatting - Wu, Kobbelt (2004)   (1 citation)  Self-citation (Kobbelt)   (Correct)

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GOTSMAN C., GUMHOLD S., KOBBELT L.: Simplification and compression of 3d-meshes. In Tutorials on Multiresolution in Geometric Modeling (2002), Springer.


Recent Advances in Compression of 3D Meshes - Alliez, Gotsman (2003)   (3 citations)  Self-citation (Gotsman)   (Correct)

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C. Gotsman, S. Gumhold, and L. Kobbelt. Simplification and Compression of 3D Meshes, 2002. In Tutorials on Multiresolution in Geometric Modelling (Munich Summer School Lecture Notes), A. Iske, E. Quak, M. Floater (Eds.), Springer, 2002.


Multiresolution Mesh Representation: Models and Data Structures - De Floriani, Magillo (2002)   (Correct)

No context found.

C. Gotsman, S. Gumhold, and L. Kobbelt. Simplification and Compression of 3D Meshes. This volume, Chapter 11.

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